There are finite limits to the complexity cost developers are willing to pay for performance. Because the cost in each of these three languages is different to express some thing, sometimes there will be a threshold where in one or more of these languages most developers will choose a less optimal design. This manifests as practical performance differences in real software even though in theory they are equally expressive with enough effort.
This comes with another tradeoff. Efficient expressiveness relative to software performance comes at a cost of language complexity. C is a simple language that has enough efficient expressiveness for simple software architectures. C++ is at the extreme opposite; you can do mind-boggling magic with its metaprogramming facilities that can express almost anything optimally but god help you if you are trying to learn how to do this yourself. Rust sits in the middle; much more capable than C, not as expressive as C++.
This suggests the appropriate language is partly a function of the investment a developer is willing to make in learning a language and what they need to do with it. Today, I use modern C++ even though it is a very (unnecessarily) complex language and write very complex software. Once you pay the steep price of learning C++ well, you acutely feel the limitations of what other languages can't express easily when it comes to high performance software design.
I used to write a lot of C. It still has critical niches but not for high-performance code in 2021, giving up far too much expressiveness. C++17/20 is incredibly powerful but few developers really learn how to wield that power, though usage of it has been growing rapidly in industry as scale and efficiency have become more important. Rust is in many ways an heir apparent to C and/or Java, for different reasons. Or at least, that is how I loosely categorize them in my head, having a moderate amount of contact with all three. They all have use cases where you probably wouldn't want to use the others.
Yep. Rust's safety means that in some cases, you can be more aggressive because you know the compiler has your back. And in other cases, it makes harder things tractable. The example of Stylo is instructive; Mozilla tried multiple times to pull the architecture off in C++, but couldn't manage to do it until Rust.
Heh, well. The downvotes are clearly trying to tell me something, though I'm not sure what. I can guess. I assumed that this was something widely agreed upon at this point but clearly I assumed incorrectly.
I think ATS is in that category too but it was removed from the benchmarks game at some point. It's also vastly more esoteric and complicated than Rust is from my limited knowledge. Perhaps someday Zig will get there as well. I wouldn't have expected that this niche would ever see so much exploration, as C and C++ were the only game in town for so long.
I doubt that ATS is more complicated than Rust at on-par feature comparison. It gets more complex only when you reach for a larger set of static constraints you can express in ATS, that are unavailable in Rust: things like dependent types and complete formal proofs that you don't need a separate language for. It feels esoteric only because those features in such low level languages are extremely rare. Also, consider the amount of effort you need to spend on learning a new toolchain (Rust), whereas ATS seems like a plugin/extra compilation step on top of your regular and familiar C toolchain.
I work on database engines and the impact of language choice on the design, architecture, and implementation of database engines is very evident. In the specific case of database engines, these differences in design can have a very large performance impact.
(*) of course part of the output is also looking at the Rust code and evaluating style and `unsafe`-wise what the price for winning was.