How would you apply dithering to animations (without the screen looking noisy from the different starting conditions of each frame)?
(ETA: also the link that gruez posted. HN seems to be having some performance issues)
I can only refer to an article another comment also already mentioned. It is _excellent_ and covers animation & dithering: https://bisqwit.iki.fi/story/howto/dither/jy/
> It feels a little weird to put 100 hours into something that won't be noticed by its absence. Exactly no one will think, "man this dithering is stable as shit. total magic going on here."
Luckily, thanks to this post, we have the privilege of thinking that.