We completed the game from idea to app store in 3.5 weeks and it is now, by far, our most popular game. * face palm *
EDIT: We split the revenue 50/50, so the revenue (after apple's cut) on this game is around $4k/mo.
We completed the game from idea to app store in 3.5 weeks and it is now, by far, our most popular game. * face palm *
EDIT: We split the revenue 50/50, so the revenue (after apple's cut) on this game is around $4k/mo.
If so, I salute you.
But the fine print on http://www.ipadgameforcats.com/ says that one level/theme is free and another is $1.99 as an in-app purchase.
Edit: Is this something for the untapped Crazy Cat Lady market?
This app makes money because anyone that owns a cat and an iPad looks for apps that their cat(s) can play with.
The same is true for baby apps. There are some super simple apps that babies enjoy, and those apps make very good money considering the development effort.
That being said, not everyone can pull it off. This particular cat app is fairly well done in my opinion. One must also keep in mind that just cause it makes $4k/month right now, it doesn't mean it'll continue to make that much 6 months from now.
Our other puppy prefers a sound board: http://www.flickr.com/photos/joshu/5702009514
My sister ended meeting someone at starbucks who's daughter worked for a shelter and the rest is history: http://conservatorscenter.org
They love us because it brought a good amount of exposure to their center. They've already asked us to make more apps specifically for them. They use it as a way for kids to interact with the animals.
I've now put that center on the list of places I need to visit.
Now just this week they release this game, same idea, almost same domain. (I would guess the reason they didn't use the domain gameforcats.com is because I also own that domain.)
Folks say I should contact an IP lawyer, but I'm not sure I a) want to go up against big-corp (who will just claim they came up with it independently) or b) believe in that sort of thing.
Any advice?