How are royalties paid to the music labels?
That's basically music.
Questions of copying, design, originality, costing and ownership become more detailed, complicated, and fractious, the nearer you move the conversation toward to code.
That probably explains why they never use DRM-based app stores like those from Apple, Valve, Epic, Sony, etc..
So some things that come with caveats are worth investing in. And there is some good in the majors. Throwing out the bad without the baby is the tricky part.