My favorite chapters are those about drawing raster lines and triangles. One of my first programs was writing (in 386 16-bit asm) the routine to draw a triangle, and I love these algorithms dearly.
An important and beautiful thing that is missing in the book is the drawing of anti-aliased lines (easy) and triangles (not trivial!). I find that rendering carefully shaded smooth objects with a pixelized boundary loses a big part of the magic.