Yes please to all your ideas!
> Or satellite bases too far away for even trains and the like, where you need long-term transports (container ships, ICBM's) to get stuff.
There's one thing that could work with this idea that I haven't seen in any game so far. You've built this complex factory and have it running like clockwork. The game should be able to observe it - to notice that the flow of inputs, intermediate products and outputs has been stable (even if cyclic, because you built a solar-powered factory or have some intermittent backpressure on the conveyors) - and then abstract away your factory, simulate its matter balance via closed-form mathematical functions closely approximating the steady-state behavior. This way, you could have many complex factories running nearly for free, while your attention is focused elsewhere.
Factorio itself, in its current form, may be a tad too complex for this idea to work (at the very least, there's extra complexity in managing finite resource deposits), but I think it's doable in principle. But for some reason, as far as I'm aware, nobody ever tried it.
(Even in Kerbal Space Program, the closed-form math only applies to stable orbits; internal state is not processed. There are mods that try to simulate e.g. life support or power flow for such craft traveling "on rails", but as far as I know, they all do that by running numerical simulations and have problems with error at high time accelerations - whereas my idea would be to approximate a continuous function of time for relevant values, and use it instead of numerical integration.)