This part is truly strange. This example from the tutorial drove it home for me:
match event.get():
case Click(position=(x, y)):
handle_click_at(x, y)
case KeyPress(key_name="Q") | Quit():
game.quit()
where `Click(position=(x, y))` is not at all what one would expect.What I still don't understand is: does the new syntax magically do this to a user-defined class? i.e. if I say
foo = Click(position=(x, y))
vs ...
case Click(position=(x, y))
those identical expressions, for the same value of Click, have widely different semantics?edit: typo fix