Essentially, you had a choice of teams and the manager would need to convince the engineer to work on the project.
At the time, ads was not a high status part of FB engineering, and as such, it was very difficult to get people to work on ads products.
In other companies, everyone wants to work near the profit center and avoid cost centers.
It is much easier to make a greenfield project that will get 70% done and cancelled before anyone even asks to fix bugs.
Being a (however necessary) part of the toolchain is importantly different than being responsible for the revenue. Such tools often fall under "it ain't broke, don't mess with it". Until they are broke, of course.
If any had failed fundamentally, FB was in big trouble. However, other than Power Editor and Chrome, the rest all ran in our data centers and were under our control.
Yes some engineers genuinely do make contributions that have unique value, but frankly most of us are guns for hire and if we're lucky enough to get on a fun, interesting and valuable project that's great, but frankly one out of three is the best we usually get.