is it more stressful working on games than in the corp world?
There are corners of game development that are more "chill" than others. Studios doing work-for-hire for other projects can build sustainable businesses. People in the "serious" game and simulation space seem to have a pretty normal work experience. Likewise shared tech teams at the biggest publishers/developers are more insulated from business variability and shifting project deadlines.
This is all anecdotal from interviews, news, etc that I've seen.
I don't know if the new development model of "hit release date and fix everything after we sell the DLC" has made this better or worse.