I don't find it particularly groundbreaking to use a set of ad-hoc functions as interactions. He seems so focused on the idea of functions and complexity that he's missing much of the point of why people play games and solely focused on strategy games. In my opinion, a lot of the best games are the simplest games because I play them to take my mind off of other things. It's not about having a lot of complexity, it's about having interesting complexity.
This was written with such self-aggrandizement that it is not super enjoyable to read. It is easy to see why the ideas of someone who projects themselves as a genius is having trouble relating to people who may not believe him to be one. The usefulness of ideas seems to have some respect to how well they fit into the way other people want to use them. He's not focusing on how other people would use them but rather on how he wants them to be used. He seems to have missed the transition from systems-oriented design to human-oriented design.