Once you've passed the learning curve - imo, rust is far easier and more productive to write than go - especially if you know how to leverage the type system to build idiomatic code and apis that are very hard to use incorrectly. Every piece of rust code we have shipped to production so far has gone perfectly thanks to the really powerful compile time checks and guarantees of the language. I can't say the same for our experiences with go.
Our reasons go well beyond "oh the gc in go has given us problems" but more like "go as a language has willingly ignored and has rejected advances in programming languages". You can pry those algebraic data types, enums, borrow checker, and compile time memory management/safety, etc... from my cold dead hands.
And for network programming - I've been incredibly delighted with the power and flexibility of rusts futures combined with tokio. The fact that you can just drop a future to cancel it, as opposed to having to thread around a ctx which may or may not work has been amazing.