Making games used to be that in the 80s and maybe 90s, but now it's a well-rehearsed, mostly commercial dance with clear parameters and tooling. Yeah, there are game jams and all that, but I'm not sure how much new uncharted territories are being discovered these days anymore in it.
Making electronic music in 60s-80s used to be magical and now is also mainstream and commercialized. I don't mean this cynically, but more from the perspective that there isn't as much in it left now that hasn't been done plenty before. It's no longer a case of Vangelis buying one of the few outrageously expensive CS-80 ever produced and hammering away at it in his studio producing sounds never heard before. Or hearing a Buchla for the first time. It's all one small VST download away now, with super powerful tools to stitch it all together often available for free.
Where is the bleeding edge magic happening these days? VR? Crypto? Machine Learning? Generative art?