Godot maintainer removes controversial satirical piece from documentation
github.com
github.com
To have these people paint themselves as oppressed and offended... is exactly what I've come to expect after every online social justice controversy I've witnessed so far.
And I know exactly how they would respond to me: What do you mean by "these people" you *ist!
The difference is that in the PC games you can mostly ignore these and you still have a game you play, where skill and work is challenged and rewarded.
The phone "games" that company develops (again, top in popularity) had no gameplay to speak of. You click a button, something spins, over a large number of spins you reliably lose ingame currency so you need to buy more. You get a lot of smoke and mirrors on top of this - an artistic theme, social media integrations, ranks, titles, events, etc, but again the big difference is that there is no gameplay.
Real life is more complex than the binary way of thinking you propose, and games often implement these techniques with valid reasons behind it other than simply making money or exploiting people. The problem is people acting poorly, and not the techniques in and of themselves.
It's a different mode of accessing gameplay that is random, and just like in a game that abuses this mechanic to keep people playing for hundreds of hours (roguelites), these mobile games also do that, except with the possibility of paying real life money.
I can even make the same argument you made instead about roguelites: "What you described is planned dopamine release you have to wait for. I was under the impression the gameplay itself is there to make you have fun - if you have RNG, you're compensating for gameplay, or more likely, are doing it for nefarious reasons such as extending the amount of time people play your game for."
Yet roguelites are not seen as morally wrong at all. Why? They're both using the same mechanic, except one lets you pay to skip the RNG-gating.
I don't have a problem with roguelikes, but I do have a problem with mobile games.
One is optimized to provide gameplay experience and fun, the other one is to extract as much money as humanly possible from their users.
The fact that they might use some of the same building blocks doesn't mean that end result is similar.
Just like playing poker and uno might use some similar mechanics (cards) that doesn't make them equal games. One is regulated the other one isnt.
Or you throwing dice in monopoly and craps
It's not though, it's RNG-gating content and therefore not really optimize to provide gameplay experience and fun, it's hiding gameplay behind RNG, just like it happens with lootboxes. You happen to not be bothered by this fact because you enjoy the good feelings that come with finding new and unexpected items, but understand that the same feeling exists with the lootbox system, it just asks for money instead of time (which you have to spend to explore all the content when a game is RNG-gated).
Your dislike of one over the other is arbitrary and unreasonable, which is fine. But if you're going to ascribe moral value to things I'm not going to take you seriously because it's clear you haven't thought about it enough.
It just means that most of your runs will be different. And will enable you to do different things (maybe you get staff of freezing and freeze the lake, or maybe levitating boots and walk on water .)
Non of that gates you, just provides flavor, and different runs.
Sure some things are better and some things are worse, but my fondest memories is getting a win with hilariously bad drops.
In mobile games you cant proceed, until you buy crystals, or wait down the increasingly long timer, or simply can't kill a boss without a powerup from cash store.
Saying that "time" is a currency sounds good on paper, but in this case it doesn't work. Those whales that spend tens of thousands of dollars on loot boxes would not have spent an equal amount of time otherwise.
It's predatory, and it's bad.
You're right, console and desktop games that do that are also a problem.
Roguelites are designed for huge replayability so of course there's an element of randomness and difficulty in place of pure linear progression. Personally I don't see exploitative gambling/addiction mechanics in a game like Spelunky or Risk of Rain or Dead Cells.
It's utterly disingenuous to put these on the same level of cynical mobile titles that rub their exploitation in your face and continually blueball you with arrays of counters, timeout mechanics, fake currencies (backed by real money), and loot boxes. It's absurd to draw equivalence to the practice of exploiting 'whales' and young children, to squeeze as much money out of them as possible.
If Spelunky or some other roguelite had a mobile version that monetized every element of gameplay and made it 'freemium' then it would be another scummy mobile game, and would warrant the comparison. But not until then.
I am pretty sure that I have seen no such thing in Nethack, nor would I expect to see it in Rogue - the "rogue" part of "roguelike". Lootboxing roguelikes/lites are a subset of the genre, so it's not fair to use the entire genre as a defense of this practice.
Citation needed. Old rougelikes/rougelites are designed to optimise for subjective fun, which naturally translates to more time spent. If something is fun, it's obvious that people will keep playing for longer. What's wrong is using dirty psychological tricks to bypass that and go directly for increasing the time spent on the game.
Also, I've not come across many roguelites which have a strong RNG component in their progression path. Roguelites are inherently random but their progression mechanics are generally quite regular on any given playthrough. All the ones I've played you progress quite linearly just by playing the game, not grinding for a chance to process. The worst I've heard of is one FTL's ship unlocks which involves getting two or three good rolls in a playthrough, which players (mostly 100% speedrunners) do complain about. Certainly nothing to the level of what is very common in lootboxes (where a massive grind for a less than 1 in 100 chance is common).
Games with RNG-gated content have a strong incentive to make progressing take as much time as possible, because the more time it takes the more people play the game, and the more people play the game the more they'll naturally advertise it to their friends.
>Games with long progression paths have an incentive to keep that process as interesting is possible, otherwise people will just stop playing (and along the way the player is having fun).
Games that ask for money also have an incentive to keep that process as interesting as possible, otherwise people will also stop playing. Just because you're asking for people to spend money it doesn't mean that you can magically make a shit game.
They have an incentive to make the path where you're paying as interesting as possible, and make the path where you're not as painful/boring as possible (while dangling the idea of the interesting bits in front of you)
A Genshin Impact that cost full price but had no 'original resin' garbage, no running the same boss a dozen times (but only 4 times a day unless you pay!) to 'ascend' a character, that didn't gate most of the actually effective characters behind gacha pulls, might actually be a decent game. Probably wouldn't have made as much money though.
It's a perfectly fine game for the first quite-a-few-hours and then suddenly turns into an appalling grindfest (and yes, the 'quality' is clearly front-loaded, the game drops off a cliff once you get to Liyue)
Anecdotally All of my friends who play games hate microtransactions and loot boxes. Some don't care if it's only cosmetic though.
This is a point-for-point description of one of the most popular "game" types in Las Vegas.
- Pretty flashing lights and bings? Check
- Keep feeding it money to be entertained at a constant rate? Check (or else it will taper off to nothing/degrade down to "not fun")
I would make a more complete comment, but I can't be bothered to spend the time at the moment. This comment would get so little points this deep in the thread tree. Wait, that almost sounds familiar...
It's a nontrivial amount of work. Most people predictably aren't going to do it (otherwise the market would eliminate abusive practices on its own). Hell, most HNers ain't gonna do it. Myself, I wasn't doing it, despite complaining about games a lot.
Fortunately, HN's StavrosK did the research, and created this: https://nobsgames.stavros.io/. I'm forever grateful to him for that.
EDIT: Hey, do you want to become a curator? It's very low-volume and would help keep the site more up to date.
If you can, please also tell me what exactly does curating this list entail, either here or privately.
It was painful to observe that people from countries with difficult economies can spend so much money to hunt for pixels. This is their choice, of course, but at the same time it's a proactive work to keep them hooked.
After I realized what I was getting myself into, I completed the existing tasks and left the company. It's not for me.
Edit: formatting
I left myself wondering what would I have done in his place. It's really hard to reject a huge financial offer, even though you're well aware of the societal damage your work is doing. Sincere kudos to you for acknowledging it and getting out of the industry.
Like FAANG level money [0], more?
I'm from Eastern Europe, so it was "really, really well" compared to local IT salaries (which are not low, mind you, at least compared to European standards). Said friend ended up working for a local FAANG entity after that experience, for lower salary.
If Android didn't allow blocking notifications, then any app that does this would get the boot. Youtube, HN and eBay is stressful enough to follow, I don't need more of this in my life.
Apps are almost as bad as websites in terms of my willingness to let them send notifications at this point.
The last game that blew me away from a sound perspective was Hellblade: Senua's Sacrifice. They used sound in just the ways I imagined it could be used. It is sad that people don't dare to try more stuff like this. Games could be a great artform, but the money/power structures we live in make them cashcows first and foremost.
I'd argue that the past year has been one of the best for the success of games that were the passion projects of smaller teams. Fall Guys, Among Us, Hades and Valheim are good examples that the industry isn't only soulless triple-A productions or quick cash grabs.
Super fun and cool, but given the context of their previous games, def in the iterative camp.
Also, they don't actually make dead cells, motion twin does
I am the complete opposite, I liked both, but Hades easily is the winner for me (and I am saying that as one of the very very early dead cells backers). Because they managed to refine the roguelike gameplay to almost-perfection, but the storytelling and writing are on a whole other level compared not only to other roguelikes, but a lot of games in general.
My advice for Hades is to give it about 2-3 hours of try, and then decide if you want to play more. Mostly because it takes about an hour or two until the game gives you all the essentials before releasing you into the world where you can play it "for real". Sort of like a less extreme version of Red Dead Redemption 2, which requires you playing 10+ hours to finally to be able to play it "for real" (referring to having to get to chapter 2 or so, before you can free roam and enjoy sidequests and start doing things at your own pace).
There's lots of indie games that don't have those issues.
But, the problem with making games is the same problem with art or music or opening a coffee shop or becoming a doctor or nurse: it's something that people want to do, and so supply will overwhelm demand until conditions and pay get bad enough to outweigh the romantic appeal.
Programmers in the game industry are treated much worse on average, than programmers working on in-house CRUD apps.
(Similarly, I assume working conditions at Tesla and SpaceX must be comparatively bad. Not necessarily absolutely bad, but compared to what the people working there could get elsewhere.)
That was it. I was openly showing management displeasure and they found a reason to fire me soon thereafter. I went into VFX and never looked back.
As far as a future for the games industry - they need a whole #I_was_enslaved_too movement. I won't even get into the difficultly in getting anyone in the game industry to recognize the need for better industry ethics across the board - in every aspect, every nook and every cranny of the industry it is corrupted pretty extreme.
It's so sad to hear these stories. Game development has such great potential to be a stimulating workplace in the mix of tech, storytelling and art. On paper it is a fantastic blend. Alas, everyone I've spoken to that's been in the industry has similar horror stories to share. The workforce seems to be regarded as expendable. Investments dictates strategy that ends up being anti-consumer. Maybe this is the same thing that happens in TV or music, when you have big money combined with an endless supply of dreamers that wants to be part of it no matter what?
For someone who is interested in making games (like yours truly), the only viable way forward appears to be the hobbyist/indie route. To ever get discovered without a herculean effort and a massive dollop of luck seems quite unlikely though.
A few choice examples:
- Call of Duty matching players who buy DLC weapons against people who don't have them, and then specifically lower-skilled players
- EA patenting something called 'Engagement Optimized Matchmaking'. It boils down to feeding you games it knows you'll lose, and then once in a while throwing you a bone giving you a near-guaranteed win. This keeps you in the game longer than just trying to balance the the matchmaking as good as possible
- Bungie, ever since having split from Activision and switched to making Destiny 2 f2p* has specifically upped the grind and tedium on most things tenfold, so they can show their investors how engaged players are with the game by virtue of ludicrous amounts of playtime
*not really, you still have to pay for raids and seasonal content, f2p is more like a demo
I miss the old days of things like Unreal Tournament 99 and Unreal Tournament 2004, where both the community and Epic created gigabytes (back then a massive data amount) of content like skins, maps gamemodes, mutators etc for scot-free. Epic even bundled the best of them in two official bonuspacks!
(I have no affiliation with Nintendo or any other game developers or publishers.)
Whenever I browse the Google Play Store, it is an unplessant experience. It is hard to find out which games are "real" games without the very exploitive mechancis (of course, it is a spectrum, so it's not always easy to tell). It is hard to find out which features the games have: Singelplayer, multiplayer, offline playable, gamepad support?
Especially the last part annoyed me when I tried out a new android controller but couldn't figure out which game would actually work with it.
But there are good games available on mobile. They are just burried under a lot of unpleasent ones.
Long story short, I started developing my own, gamepad optimized game launcher for android which offers more of a console-like experience. Should I ever invest way more time in it, I'll add my own search and filter overlay for the play store…
;)
I think parent poster means that there are no other places to put the app/launcher.
2. The joke makes fun of those practices.
3. The joke also punches down mobile games and casual players
You say "these people" (ie. the developers of said predatory applications) paint themselves as oppressed and offended [where?], but as far as I know the joke is being mostly criticized because of point 3 (I am not related to the game business).
It's like getting angry about mockery of the tobacco industry using feminism at some point to get women into smoking, because it puts feminism in a bad light and punches it down or whatever. Or China using feminism to pacify, if not outright genocide Uyghurs[0], for the same reasons.
That would be more like the kind of wake-washing that "you people" (what's the equivalent of marxist? Adam Smith), you Smithes also dislike?
I really doubt this, The only communist game devs I know are ZA/UM (Disco Elysium (amazing game)) and they are as far from being exploitative game devs as you can get.
> Let us not look for the secret of the Jew in his religion, but let us look for the secret of his religion in the real Jew. What is the secular basis of Judaism? Practical need, self-interest. What is the worldly religion of the Jew? Huckstering. What is his worldly God? Money. Money is the jealous god of Israel, in face of which no other god may exist. Money degrades all the gods of man – and turns them into commodities…. The bill of exchange is the real god of the Jew. His god is only an illusory bill of exchange…. The chimerical nationality of the Jew is the nationality of the merchant, of the man of money in general.
It's from his book "On the Jewish Question". If I didn't knew any better, I'd say that it was written by a Strasserist or something like that.
And I'd imagine that most left-wing people would strongly object to this.
You're inventing a stance to get angry about.
If you love real games, don't work on mobile gaming.
Don't be an *ist.
(My favorite -ist construction is "wingism", the stereotyping of people of the other political persuasion- I think it's just as destructive to a society as other *ist's)
It was only a matter of time before they did this, tbh, I doubt it will be painted as a social justice issue.
[0] https://twitter.com/LiaSae/status/1367074344313237507?s=20
Unfortunately, it seems to me the structure of the movement itself makes many people too timid to actually push back against toxic behavior like this.
This person is referring to the #gamergate controversy from like 6-7 years ago, I understand that much.
But how does a progressive, left-leaning person go from that to being offended by a satire about capitalism? I have no clue. It's like becoming a caricature of yourself.
You can tell because leftists aren't offended by vanilla leftism.
It just takes one person to write a rant and then its all over. Thousands of examples but a similar one was VSCode having to remove the santa hat from an icon on Christmas because someone claimed it was extremely offensive. I know I'm starting to sound like an American conspiracy theorist about the war on christmas, but the reality is that you just can't show any kind of personality, humor, or fun on the internet without putting yourself at risk.
I guess puns might be immune. We still have puns. Unless some alt right jerk uses them as a way to make fun of Japanese people (there is a stereotype from a while back), then we lose puns too
Except when someone deems the subject too serious (“how dare you make jokes about that”). So no, we don’t still have puns.
What I’d like to know is why the American culture in particular seems so hostile to any form of humour. This isn’t something I have seen in other Western European countries to this extent (though it is spreading in thanks to the Internet).
Some of those are somewhat valid points, but the trick is to find people who don't mind the humour, and then spend the most time with them :)
Survivor bias, no doubt.
Sprinkle the code and documentation with random references to your favourite animal. That surely can't offend anyone, right?
It really doesn't matter if you don't listen to it.
Unfortunately a lot of people do, and some people that matter do. I hope this will change.
But if you don't have that, then (I have found) it's easy to ignore.
So the pragmatic strategy is to surrender early, when the cost of surrender is still small (just your own shame of yielding to evil people).
We need to end cancel culture, not capitulate.
If you're a lowly employee with a family, doing some open source or blogging or whatnot on the side, and that side activity attracts the wrath of professional victims? You're suddenly in risk of significantly derailing your life (and that of your family!), possibly damaging it permanently. So you capitulate, just to survive.
If you're not charismatic – you don't try to defend yourself – they'll run through their investigation and find something or find nothing, and then give a fairly fair verdict (or as fair as anything on Twitter ever is).
In this case, the author could've engaged, probably, and said something like:
> This was actually meant to be sarcastic; you're meant to notice how unreasonable it is, and disagree with the narrator, but the narrator doesn't represent my views, which are [XYZ]. Your advice would be good, if I actually agreed with what I'd written, but the point is that it's outlandish and bad, because I'm calling out attitudes in the game industry.
> The feature I'm documenting there is usually used for bad. Your suggestions would be good ones, if I actually believed in that bad, but I don't. Do you have any ideas for how to make it more obviously sarcastic?
I think the author probably missed the boat on this, though; the Twitter mob grows quickly.
The person who tried to warp this in to a social issue because they didn't like that they were being called out for using IAPs (being an abuser themselves really), is evil. This person is a harm to society.
If they had the intention you think they had? Evil. But I didn't get that from reading the archive.is link upthread.
No, thanks. I'd just rather my online persona is squeaky-clean under my real name, and anything controversial (oh, I don't know, like holding even one opinion that's got a potential to become controversial a year or two down the line) is under a pseudonym.
From a business standpoint: They've shown they're willing to make a scene, while simultaneously making it just controversial enough that you can justify pulling it down (and therefore averting the issue) without major loss of face.
In other words, nobody's primary business is controversial documentation.
Completely untrue. Lefty "SJW" Twitter is full of humour and personality. Shitposting takes precedence over serious discussion, massively, to the point where more centrist or right-wing twitter circles seem completely dry in comparison. If your humour and personality aren't accepted, that's on you.
Since humor is now banned on the internet, would you mind deleting your comment as good praxis?
:)
Edit - I found an archive of the tweet https://archive.md/VpYl2
Is that even a thing? Never ever have I heard "mobile players = women" even on the worst dumps of the internet, like 9gag. But then again, I'm not on Twitter.
The author was making some pretty clear points about how capitalism produces meaningless addictive games. Accusing author of sexism seems like a non-sequitur to me, especially as the whole comment is completely free of any gendered pronouns, e.g. "These individuals".
(Either way I think the argument that this means the article is intrinsicly sexist is definitely reaching. It seems the accusation of gatekeeping is more valid, though I think this requires a pretty uncharitable interpretation of something which is clearly aiming elsewhere)
As in: if you don’t have something “we” to say, don’t say anything at all.
Language is a way of conveying meaning.
Hyper focusing on the words being used, diminishes time spent on the transaction of mind.
Life is... when you really think about it... absurd.
On the other hand, this is the whole point of writing poetry. You focus on the particular shape of words and try to fit them to an arbitrary, meaningless, pattern.
The fact that the PR author does not even care that a piece of documentation is lost and there is no attempt to at least rewrite it is disappointing.
Someone please think of the old developers
It was an accurate observation, but despite best intentions, it sounded like a teenager on a rant. Not exactly a good look.
Just my two cents - seems that some agree and some don't.
It is quite typical to dismiss anti-capitalist critique as being youthful and immature
Didn't read it that way. The text seems factually true to me.
I don't like this fake-wokism SV monoculture creeping into everything. I wouldn't mind them sharing their opinions on things if they didn't have teeth. Somehow the professionally oppressed are backed by nearly every major corporation on the planet. It makes me overreact. I don't like it. Most people don't like it. Everything they say sounds like "Pick up that can, Citizen."
Archive of twitter thread that started this: https://archive.md/VpYl2
I think a lot of people are feeling this and its probably what is pushing people in to extreme ideologies. You start off getting pissed off at actions like this and then you slowly gravitate as far away from these people as possible.
Honestly I think public social media entirely is a bad experiment and probably needs to be stopped. It used to be that you would know your audience and make jokes to suit, some people are more sensitive to certain things but you would know this and avoid otherwise fine jokes. But now on the internet the audience is literally everyone so you are always going to step on someones toes. Even by something as tame as a rant on encrypted saves and IAPs.
When people stop going along with things is when what is acceptable begins to change. Unfortunately, public shaming and ostricism seems to be a fundamental part of evolving social mortality.
It has been a while since last time it was the actual offended party who complained. Nowadays, people who complain are people who pretend to be offended in the name of other people who, in the mind of the first ones, could be offended.
Also you're saying their opinions have "teeth" as if making a complaint is some kind of attack on something because it could potentially cause a change to happen, but if you take that view then what is the point of giving feedback if you know it won't be acted on? If you find yourself overreacting to someone else expressing their opinion, perhaps that is another opportunity to expand your viewpoint, instead of overreacting?
I think what OP is saying is accepting the difference and moving on is also a valid option.
Have you ever been to a comedy club or watched a stand-up comedian perform?
If everyone took your stance most jokes would be banned because you can always argue that they are at the expense of some group.
How is anyone subjected to it? No one is being forced to read anything. It is wrong to remove text in the anticipation of the possibility of someone coming along and being offended by it.
Even then, text (as a format) allows you to easily skip to parts you care about. If I was looking for docs on this API, I'd skip to examples and read paragraphs above them if code is unclear.
I also wholeheartedly disagree with your stance that there is a time and place for humour: humour is for every occasion (and I know of cases where it was successfully applied in the saddest of moments, someone losing a loved one)!
You are also guilty of assuming that someone is offended where you are not! Sensitivity and empathy are needed, but we can't hear from the really offended ones because people who are offended in their stead just add the noise.
I still upvoted your comments because I also disagree with downvotes being used for disagreement :)
To carry on with your intended meaning, what is the problem if the technical documentation is more than just technical documentation? We're talking about a paragraph here, maybe 0.1% of the documentation. Are you making a claim that at some percentage of non-technical content the documentation becomes illegitimate?
I'm honestly just trying to understand what you're getting at.
It also becomes incredibly boring. I hear what you're saying, but work has to be fun, at least sometimes.
Communication and engagement often require some humor. The first programming book that helped me grok programming was full of humor and stupid cartoon drawings.
And let us not forget Godot is open source. People do this for fun and put in their own time and effort. I don’t think anybody should really be telling them what they can and cannot be doing while pursuing their passion for your benefit.
It also doesn't seem like this was written by some random open source contributor, it seems it was done by the maintainers, who are being paid to work on it by their patrons. They absolutely do have to answer to those patrons. While people seem to like to assign all blame for things on twitter commentators for whatever reason, it's likely the actions they took are the result of feedback from the patrons.
New people are born every day and we have to explain to them a lot of well-known things, again and again. This is how everything works, not only humor. I do not want to lose great things like "guru meditation" just because some people like you are tired of explaining them.
My feeling is just that if you change that message from "Guru Meditation" to "you are an ass hat" or something rude like that, you will probably get many more complaints.
This may be a stupid question, but why is it such a bad thing that they are disparaged? Maybe Godot doesn't want them as patrons, and are they even contributing that much?
Maybe not for you! Some of the clowns I've had to work with ....
Some people are trying to turn "retracting a statement and apologizing as soon as a single individual states they feel offended" into a categorical imperative which every human ought to obey.
That's the extreme opposite to that other polarizing categorical imperative: "I am able to say whatever I want, regardless how anyone else feels about that."
Categorical imperatives don't work out at all in interpersonal relationships. They leave zero room for empathy or compromise, they dismiss any personal responsibility to take a step back and reflect on the context.
Like this:
> the joke in question is very clearly made at the expense of a certain group of people (mobile game players). What is fake or contrived about this if you're in that group and don't like being the butt of these jokes as is happening here?
One corollary of that categorical imperative is that any and all suffering is absolute. Everything is a 5/5. There's no nuance or room to take this apart through critical questioning.
However, asking critical questions, trying to understand and listening to one another are paramount.
Can you be sure this is targeted at mobile game players? Have you read the tutorial page and are you perceiving things at face value? Have you considered that satire can deliver a valid criticism via irony, pastiche, wit,...? Could this also be a warning or a put down directed at mobile game companies who tend to consider gamers as consumers through their business models?
These aren't questions meant to hurt, they are meant to understand where someone is coming from.
Even so, words do have an impact. They can be used to intentionally hurt. You can use words to clearly convey that you don't perceive the other person as an equal human being. You can use words to dismiss any form of equal reciprocity as to how you and the other behave/act/listen towards one another. That's where insults, disrespect, violence, discrimination and the like come in. And once those are out in the open, you can't take that back.
There's a difference between the former and the latter. A satirical piece questioning a particular behavior is one thing, a piece that intentionally attack individuals themselves is something entirely else.
Asking critical questions is about asserting the intentions of the author, figuring out where they come from, why they put a satirical piece in technical documentation in the first place. You can draw your own conclusions, but unless you ask those questions and go find answers, your conclusions will be conjecture at best, and turn into misunderstandings fueling further polarization deadening any further debate at worst.
> if you take that view then what is the point of giving feedback if you know it won't be acted on?
Interpersonal relationships are complex and multi-layered, meta at many times. All the world is a stage, and there's always an audience around. The point of publishing a satirical piece that targets mobile game businesses isn't to show them "the errors of their ways". It could also be read as a warning to mobile game players: beware from whom you purchase games.
While I'm addressing you directly with my comment, I'm very much aware that this is a public forum and there's an audience lurking and reading this.
Good communication is a complex skill to pick up. That's why communication science, journalism and PR experts are a thing.
I can't answer those because as far as I can tell, none of that context was really mentioned in the piece. If the bar for understanding the documentation is "you have to go on twitter and ask the author a bunch of critical questions to explain the joke" then consider the group of people who you are limiting that documentation to.
I am not sure what you mean by some people are trying to turn something into a categorical imperative, I didn't see any statements to either of those ends. I see some people who have apparently suffered, making a specific request to another group of people to help reduce their suffering.
It's really simple: "If you have questions: just ask, communicate, listen and don't jump to immediate conclusions from the get-go". That's not too high a bar to set, no?
Suppose someone turns to me and says "You have written a piece, that's how I feel and my conclusion is that you need to retract your statement." My first question to them will be: "Well, have you considered asking and listening to me first before you jump to that conclusion?"
> I see some people who have apparently suffered, making a specific request to another group of people to help reduce their suffering.
Did these people ask why the piece was included in the documentation in the first place? Did they try to understand the intentions of the author? Was their an open debate about this at any point?
If you don't find a debate online, have you asked them if they talked to the author directly, or are you joining a bandwagon without asserting whether or not their suffering might be caused by misunderstanding the intentions of the authors of that piece? Or worst, caused by an unwillingness to consider the intentions of the authors of the piece?
You could extend that to anything that doesn't touch upon the technicalities of the Godot gaming engine.
But that's entirely distinct from the initial point of debate: does this satirical piece offend or doesn't it?
The next parts of that piece are equally important:
> But what if someone were to find a way to edit the saved games and assign the items and currency without effort? That would be terrible, because it would help players consume the content much faster, and therefore run out of it sooner than expected. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
> No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order.
Clearly "protect the world order" is hyperbole. It is clearly signalling that none of the above is to be taken literally.
Moreover, the "prevents them from thinking" is another form of signalling. It's meant to say "Think about who you're buying from, and what you're buying into." What is absolutely not meant to say is this: "your experience as a gamer is invalid because you buy into a questionable product/service/business model."
The entire piece is satire. It's self deprecating. Satire asks that the reader takes a step back, self deprecates for a minute... and then reflects on what's actually being said.
I don't want to be the one to bring this up, but your posts indicate you're less skilled in reading comprehension than this satire is asking for from it's audience.
My personal tastes and goals in technical writing aside, I don't find the reading comprehension level this satire was written for to be incongruous with reasonable assumptions about the audience of godot's documentation.
Jesus can we just burn Twitter to the ground already? What a wasteland of morons with useless opinions it is.
As a maintainer I wouldn’t even remove it for content but just because it’s clearly a detriment to the document.
And since they could barely operate a computer there was some natural barrier of entry that kept these people away from the internet. Then phones and apps happened and the all flooded to social media and here we are. They come from all sides of the political spectrum, so pretty much the only way to avoid them is to stay off social media.
Instead, they got offended by the very thing the text was crticising, which is viewing the players of mobile games as a lower class of human that can and therefore must be milked for cash.
It feels like the whole controversy is just a misunderstanding of two groups having the same idea, but wording it differently.
I guess, it isn't really their fault. Nobody chooses to misunderstand something(do they?). I just wish it had not led to the destruction of something interesting, but if it hadn't, then I would probably never have seen the deleted text; so, maybe, I should be thankful they brought it to my attention, even while wishing someone could have explained the text to them; or, at least, managed to convince them that sometimes it is best to ignore something you don't like, rather than go to war.
No - but people who write sarcastic or satirical things are deliberately choosing to make themselves more likely to be misunderstood. Why would you do that?
But really, this can't be explained in this fashion (and in this is the explanation...). Go look at a painting, read some poetry, listen to some music, enjoy a conversation with some friends, and ponder an interesting idea, and after all that reflect upon what you have experienced, and then, maybe, you'll be enlightened.
The other statement seems toxic however.
"I’ve seen some impressively caustic stuff from that area at times."
Also you and other in this threads seem determined to use them as a scapegoat for all that happens around this joke.
Everything must be soulless and sterile. Just churn out your work as an appendage to the machine, with no culture or expression.
At least, it's replacing the awkward dudebro monoculture that crept into everything.
We too
Probably get thick skin advice is offensive nowadays
I've seen people get bent out of shape because people put politics in music, yet Forever Young by Alphaville was written about the prospect of dying during the Cold War. Now, there's definitely a difference between Forever Young and some artist making overt statements, that nuance is not lost. The difference is that these aren't seen as humor, insightful thinking, or light-hearted attempts to nudge us in a direction anymore. Discourse has degraded to the extent that anything you mutter must be an absolute belief and there is some inclination that you ascribe to all ecosystems of belief around that idea as well.
If you previously used inflammatory speech (like this) for effect, you're now viewed as someone who has taken a side not only with ideas discussed here but any ideas which may be distantly related to that idea too.
Software projects shouldn’t loudly advertise that they are written by people with the political sophistication of a college student who smokes too much weed.
Seriously though, while I'd agree that the piece was written in a quite unsophisticated style, what exactly is "unbelievably asinine" about it?
The two main points seem, to me, to be:
1) Mobile games are designed to provide not much more than an addictive dopamine hit
2) Mobile devices in general enable people to fill time they'd otherwise be alone with their thoughts with mindless distractions, and many happily oblige
Both of these are quite defensible.
The rant about mobile games and capitalism is simply a reflection of this bias which is a particular view of society, but is not the only one and certainly not one shared by everyone. If you don't share that view it just seems like the person who wrote it is naive and doesn't have appreciation for personalities and perspectives other than his own.
Which is fine, people are different, and engines are written by peculiar people, but if I were to write something similar in another direction people likely wouldn't take it as a joke. For instance:
>Because the world today is not the world of yesterday. A clerical oligarchy runs the world and forces us to trust the science in order to keep the gears of this rotten society on track. As such, we're supposed to believe anything the clerics say, and just like they tell us to wear masks, they tell us that the biggest and best model for game engines today is ECS. It is a model of confused souls forced to architect their games in a particular way to escape the reality that they're just code monkeys gluing ugly code together instead of building a beautiful castle out of lego pieces like they want to believe. And this serves our ruling class, the clerics, as they infect and infest and ever larger portion of game development thought with their rotten ideology. Here at Godot HQ we have none of it, and just like we don't trust the science and we don't wear masks, we also don't use ECS.
Now is this an appropriate joke for an engine's documentation? It's not too far off from the original, just with changed content to suit the changed direction of the joke.
Never played this, but it seems to be designed just to be a fun game. From their pricing model, there doesn't seem to be any incentive for them to keep you addicted. Unlike some of the mobile games with microtransactions.
Being addicted to video games, any kind, is overall a bad thing.
PS: it's a really cool game.
What the author was saying really isn’t very contentious if you stop and think about it. Mobile games are a time sink and are often used as a distraction from stressful thoughts. The same is true for other video games, but the author’s view on that isn’t mentioned.
If you think that every humorous statement has to be so clean and pure that nobody takes offense, the I hope you like dad jokes, because that’s about all that’d be left.
The content of your joke isn't as relevant (which also makes it less funny). You used an anti-science sentiment and threw in ECS to try to make it more suitable, but it isn't analogous with the original statement at all.
How exactly do you think a cynical take on something that occurs widely in the industry is equivalent to conspiracy theory level science denialism?
>How exactly do you think a cynical take on something that occurs widely in the industry is equivalent to conspiracy theory level science denialism?
I believe that believing we live in a capitalist oligarchy that does all the things the text says it does is mistaken and wrong, just like you believe that what I said is conspiracy theory level science denialism. From my perspective what I said makes perfect sense and it's a perfect analogy, just like for you what the text said also explains what's actually happening in reality.
This divergence in views is political in nature, and just like from your perspective saying that mobile games are bad because of capitalism is relevant, for me saying that ECS is bad because of blind faith in science is relevant. Why is my perspective any less important than yours, other than for you not thinking it's relevant?
If you want to go down the route that everything is subjective, we're not going to be very productive here. The mention of "capitalist oligarchy" is hyperbole, of course, though I don't know how you want to argue that the world isn't mostly run by capitalist forces. Again, if this is something you want to question I'm not sure we're going to get anywhere.
The factoid in the piece is that a lot of mobile games are built with the intent of being addictive and getting people to spend a bunch of money on micro transactions. Is this another thing that doesn't fit in your view of reality?
Most importantly though, if they added your joke instead I still wouldn't rally to have them take it down. I'd just think it's awkward and embarrasing.
I believe that the world is primarily run by academia and journalists, and this is best described as a clerical oligarchy. In 1890 the US was definitely a capitalist/commercial oligarchy, in 2020 the US is definitely not one and is instead a clerical oligarchy where institutions with most power are intellectual ones rather than commercial ones. There are reasonable and well thought out arguments for this being the case https://graymirror.substack.com/p/3-descriptive-constitution....
>The factoid in the piece is that a lot of mobile games are built with the intent of being addictive and getting people to spend a bunch of money on micro transactions. Is this another thing that doesn't fit in your view of reality?
I don't believe mobile games are any worse than other types of games when it comes to addiction. Just because mobile game addiction focuses on certain traits, games that are addictive but focus on other traits are not any better. To assign a negative moral character to mobile games alone is a mistake that people currently make that I disagree with.
>Most importantly though, if they added your joke instead I still wouldn't rally to have them take it down. I'd just think it's awkward and embarrasing.
Yes, that's exactly what I think of the original joke.
> I don't believe mobile games are any worse than other types of games when it comes to addiction. Just because mobile game addiction focuses on certain traits, games that are addictive but focus on other traits are not any better. To assign a negative moral character to mobile games alone is a mistake that people currently make that I disagree with.
If your biggest issue with the statement is that it unfairly focuses on mobile game devs, feel free to extrapolate the sentiment to all game devs who do this, I think most people do this extrapolation.
I re-read the rest of your responses to this thread, seems like your only issue is with how appropriate a joke is in technical documentation.
I am interested, given your world view, to know why you think a tutorial on encrypting saved game states isn't also inappropriate? In fact, isn't the technical documentation inappropriate in its entirety? Why should I be told how to use the game engine? Just because these "elitist" developers built the engine, doesn't mean they can tell me how I should use it?
I'm a game developer. I don't believe that games are inherently immoral otherwise I wouldn't make them. If you're a game developer and you believe that using psychological techniques to make people play games is wrong then you should probably not be making games, otherwise you're consistently engaging in immoral behavior yourself.
The singling out of mobile games is just a reflection of the bias that game developers have to think some kinds of games are morally wrong because it offends their sensibilities.
Neither do I, maybe you read my reply incorrectly. I said, feel free to extrapolate the criticism to all game devs who explicitly try to make the games addictive and hook people with micro-transactions. So your whole line of reasoning there kind of falls flat.
I think that world would look something like this: We take immediate and severe measures to curb global warming, don't spend the last decade imposing austerity measures on the European populace, de-escalate the war on drugs, develop a deep understanding of the cultural intricacies of countries we consider invading, avoid publishing clickbait inflammatory anecdotes in our newspapers in consideration for the long term public interest, not the benefit of the shareholders, and drive policy by the nuanced understanding of scientific study, not emotion, intuition, or anecdote.
How does the contrast between the last 40 years of ruthless neoliberalism vs. the very leftist academia and democratic-liberal leaning MSM, fit in your belief that academia and the press are somehow running the show?
(edit: typo)
What this does is ruin the intent and legitimacy of the game.
While typical mobile money has grinding solely to force you to pay.
Note: in Factorio my typical strategy is to use mod that makes me start with construction robots, to skip any kind of drudgery at start.
Modding API allowing it is deliberately open and explicitly created to allow this. In typical mobile game I would need to pay large amount of money for that.
Harm it does: zero Levity it provides: some
This has been done in many projects since the beginning of the Web. You are clearly, how you say, "triggered" by someone making fun of mobile game addiction and monetization.
Everybody's entitled to their opinion especially, if there isn't anything harmful.
At least the guys are creating more than public flame on HN.
As to college students smoking weed, just study history of Silicon Valley to see how many of big name corps were started like that.
Open source software projects can have the spin and advertising they want, and it's up to you not to use them if you do not agree.
The Clash / Allen Ginsberg - Capitol Air: https://www.youtube.com/watch?v=0Qmz03WI-es
Isn't that ... that's the analysis anyone would have for another country or historical period with the exact same dynamic.
It's probably not actually "kids these days", only because it never has been so far.
Previous generations were literally sent to die in the world wars, Korea and Vietnam.
The current generation of recent college graduates has had less suffering than any prior generation.
It is extremely difficult to tell the difference between a Republican or Democrat if you just look at the results and not their rhetoric.
That American politics have become so bifurcated is the problem. We need more than two parties and we need runoff voting to reinforce their ability to survive. Then we can get out of this black and white / us vs them nonsense and see shades of grey.
There are people who don’t subscribe to either party and I don’t just mean independents. That’s a term that’s limited in use to describing anyone who’s not a member of the two “recognized” parties, rather than a defined party.
Social media gives everyone a single place in which to express their opinions on matters large and small, whereas previously they might only have been able to share those opinions with friends. I don't think it's obvious to say people are more politically opinionated without considering how much having a place to express those opinions, find others in agreement and possibly even have that opinion affect the real world has had on how vocal people are about things they opinions they had anyway.
Tom fucking Morello.
The social bubble has become so close to exploding in our collective faces that everything has to be put in correct form, everybody has to be included, everything has to be perfect.
What happened to the meaning of "human" itself? Why are we not forgiving to humans that simply forgot?
I think the phenomenon of how social shitstorms explode these days is the exact opposite of an inclusive society.
Those that complain about things online usually are the ones that are not inclusive, and live their lives in despair and hate instead of love and compassion.
What we need to do is the opposite: Embrace discussion, embrace debate, and embrace to try to understand the opponents' views. People are quick to downvote, and people are quick to hate. But do you know what it takes to try to understand your imaginary villain? A real hero that offers compassion, not another villain that fuels the hate.
I believe that we as a society need to rethink our social values, because apparently, a major part of our society doesn't give a damn about other parts of our society.
And that's either a social or an educational issue with our moral baseline that we teach our children.
With the money came power, and with power comes an expectation of responsibility. But VCs/execs/boards aren't interested in taking even an iota of material responsibility , and holding them to account is basically impossible, and so all the external anger at a largely unaccountable and unconcerned industry gets redirected at rank-and-file.
There was never a single overarching software culture.
Go to Barnes and Noble (or online) and pick up the magazine 2600, which still gives off a very amateur, hacking-positive pre-social-media vibe of the internet, telecom, and computing.
Also, the book "Steal This Computer Book" while outdated was a fun glance-through when I was younger, though it didn't talk philosophy.
You had things like the Declaration of Independence of Cyberspace[1] and other essays and myriad discussions about the potential of the World Wide Web.
The Web was smaller, less corporate, and the nerds ran the show. It shouldn't be blamed on them/us that the net is "corporate".
I obviously don't speak for the author. This joke was probably better and funnier when it seemed more obviously absurd and ridiculous because nobody would ever believe that. Now it's not so clear that its satire at all. It seems much more like the sort of thing some people really do believe. What was clearly hyperbolic about a quite small piece of silliness is now being interpreted as a mere mild exaggeration of the state of the world to highlight a great truth.
The world is changing under us. Just like always has. It surprises us that it is, just like it always does.
I had to read that twice to realize you’re not referring to the programming language.
> An important goal of Python's developers is keeping it fun to use. This is reflected in the language's name—a tribute to the British comedy group Monty Python[70]—and in occasionally playful approaches to tutorials and reference materials, such as examples that refer to spam and eggs (from a famous Monty Python sketch) instead of the standard foo and bar.[71][72]
[1] https://en.wikipedia.org/wiki/Python_(programming_language)
/sarcasm... but not really
(Made for really tiny devices; originally implemented to run on a device with 32kB of Flash and 2kB of RAM).
Delete this before they find out!
Then somehow there was this modern movement of people who truly believed the world is flat. I heard them promoting the same exact theories that I had heard years before, and when I tried to point that out to some of them, I was called an idiot.
Flat-earthers have ruined The Flat Earth Society. Now normal people believe the Society is real flat-earthers, and real flat-earthers hate the Society because they realized it was all about mocking Flat Earth beliefs.
To me, the entirety of the world is ridiculous, and you have to just laugh at it, otherwise it's all very depressing. People are far too humorless and serious, while society gets even more ridiculous.
Is this not a modern version of bonsai kittens?
The trolls get out-trolled regularly, it's part of what people find funny.
Maybe in a rare case, here and there. But you better believe this modern moment isn't trolling.
I've met plenty people who strongly identified with this movement and had several lengthy discussions with them. Literally all of them showcased not just a strong belief in a flat earth (and other easy to disprove conspiracy theories), they also clearly suffered from myriad of clearly identifiable psychological pathologies, underpinning all of it. Not the kind of things that someone who's just trolling would be able to fake (easily, or at all). More like the kind and severity that any sane society (both as a social group and as an institution) would provide psychological or even psychiatric assistance with. But that might just be the bigger issue at hand here.
It appears that insanity has increasingly become a somewhat acceptable (or unstoppable) norm rather than an exception in our modern societies. In particularly in the Western ones driven by capitalism, or so it appears. Instead of treating psychological pathologies for what they are, today pretty much "opinion" has become a "valid" opinion.
I guess that taking the concept of freedom of expression (itself no doubt a good thing) to absurd extremes, clearly doesn't help.
It probably doesn't help either that politicians (of all colors) appear to have no issue with exploiting these collective insanities for their own equally insane goals.
All in all, I think all of it are rather indicative sings of a society that is gradually running off its tracks, like a barometer is indicative for weather to come. I don't see this getting any better anytime soon. Particularly not in the US and EU.
It's bewildering to me that anyone can get offended (to vehement profanity) by the text. At the same time, I'm kinda used to criticisms of the mobile game industry. When I switched from a job in AAA games to the nascent mobile games industry (back in J2ME/BREW days, before smartphones), a number of former colleagues were questioning and even dismissive of my move. They did not consider such a crappy platform as worthy of a game developer. I didn't blame them for having that attitude. I just thought it was fun to be able to make and design games all by myself (instead of being on a team of over 90, about half being programmers) and be able to carry them around in my pocket!
If nothing in my life changed, I'd have been driven from gaming anyway by IAP and micropayments.
The piece is obviously sarcastic but has some grains of truth (I personally see more than just grains...).
I think that it's important to remove any sort of misogyny, racism, and any other toxic things from technology. I just don't see how this piece has any of that.
That's because it doesn't. This whole thing stinks of the same type of bad faith as when people try to smear leftist politicians as being sexist, racist, or anti-semitic (they even geared up to try to call Bernie, a Jewish person, anti-semitic, but I guess that was too ridiculous to stick). We're going to see this a lot going forward - the language of anti-oppression being misused to defend an abusive status quo, by people who benefit from it.
Leftist politicians can be all of those things..
And that's great, stupid smears are ineffective! What is not so good is solid evidence of serious racism and misogyny is also ineffective.
Historically there have been plenty of politicians closer to the so-called right who would have the power diminished by being foul. There may well be still in certain areas.
What would be nice is if A good take a little of the good sense from B and B a little of the good sense from A.
What we have isn't that, whatever labels you put on various "sides".
[1] "Jewish space laser" for example. That may not be a smear.
She might not be getting her nomination, but it's a great example of the tactic in action.
Tanden is notable only for her poor social media discipline. There are a hundred less progressive officials in the new administration, who happen to be circumspect enough to take money from Middle Eastern dictators without rivaling Trump in Twitter foolishness.
[0] https://thinkprogress.org/
[1] https://splinternews.com/the-center-for-american-progress-is...
Of course they always, are innocent of such things, always, and never sexually harass their staff either, nor dress up in blackface. All such allegations are lies, I tell you, lies!
Now those dirty right-wingers, you don’t even need proof or a single credible witness, of course they did it... /s
Okay, he's not an antisemite, he just supported totalitarian antisemitic regime.
> In isolation that’s just meh. In a context where mobile players got trashed all the bloody time for being fake gamers, casuals, mindless whales, or worst of all, women? In a context of tech people often being elitist “core” gamers? Woops, you’re punching down.
I cannot take this sentence seriously:
> "mobile gamers got trashed all the [...] time for being [...] women"
Plus, Godot's text is about practices preying on mobile gamers (you can find these practices on PC too, but it is more common on mobile platforms), so it is criticizing mobile gaming (and the companies behind the predatory practices) rather than mobile gamers. So the quoted sentence about "mobile gamers" looks like a straw-man, which goes in favour of a trolling attempt.
Or is it so that if I criticize something that affects some group not specifically me it's actually punching down? It's not possible to criticize something that's being done to a group without it being a criticism of that group?
This is absolutely brilliant. PR departments must love this.
Character Flaw: X is injured. you intend to injure X as you did Y.
Structural Flaw: X is injured. X was injured by your neglect in considering the interests of X as you did Y.
"Mobile Gamer Egos" were hurt because they werent "properly considered".
The issue with this kind of structural analysis is that you have to show a duty that a person/system has towards X for their "neglect of X" to be their fault. This is routinely missising from the analysis.
I actually think isms as a structural flaw rather than a character flaw is much more pertinent in many cases, certainly most cases that cause the most damage in people's lives. However, the idea that this documentation amounts to some kind of structural discrimination is facially ridiculous, and, in my view, offensive to the real causes whose language it's abusing.
"Any criticisms of Trump are bad faith smears by the Deep State defending the status quo."
Hmm.
I think it's far more likely they view players as rats in their Skinner's box simulator with the reward lever tied to their credit card and the punishment mechanism wired to a timer.
Seems more whimsical than offensive to me, but YMMV.
> In isolation that’s just meh. In a context where mobile players got trashed all the bloody time for being fake gamers, casuals, mindless whales, or worst of all, women? In a context of tech people often being elitist “core” gamers? Woops, you’re punching down.
The crazy thing is that it only hurts people that don't have humor. For instance, the moment someone is without humor, they get cut out from the fun people.
Therefore, I cannot understand what the problem is with satire in the documentation of a game engine. On the contrary, it reminds you that you should think about what you read from time to time.
If you are a maintainer of a project, you don't want a Twitter outrage storm about it. It may put the project and the maintainer(s) personally in a bad position (completely undeservedly), and turn some of the project's contributors and / or sponsors away.
Because the Internet Outrage Machine is still fully functioning, any technical project has to gravitate to a clinically sterile state to stay safe.
Would such a situation create a true mono-culture? If so, would this be a good thing? Why or why not?
«Fear leads to anger. Anger leads to hate. Hate leads to suffering.»
Or, as somebody said, it's always a temptation to use the devil's enviable energy to pull your cart; the problem is that he knows only one destination.
But it might've been specific to some editions.
I don't think it is. I think it's teasing the companies that try to exploit these gamers and how the author believes those companies view these gamers as something to be exploited.
It's punching the companies not the gamers IMO.
So much for that
1. You have been asked to implement a feature.
2. Recognise that the feature really only has benefit for a particular segment of the market.
3. You don't agree with the motivation of that segment, but you want to provide the features your user-base requires.
4. You provide a satirical nod to your opposition, but also implement the feature.
It seems reasonable to me.
--
Edit: typo
As I understand in this case the N is 1? And so
"Godot maintainer removes controversial (to N=1) satirical piece from documentation".
Much better illustrated ridiculousness of the situation.
I wish that people used energy like this to do something more useful (well, 'useful' from my POV).
/s
That's the new norm I guess. There's a small minority of people who spend their time and energy on being oppressed terrorising the majority with demands like this.
Comply or get cancelled
Why was this controversial?
Why remove the code example as well as the satire?
https://twitter.com/LiaSae/status/1367071940092055555
Something about bullying and sexism? I don't really get it
hope they didn't get bullied for suggesting someone was being a bully - the social media cold war continues
" Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video game consumption today is the mobile one. It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, commute, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class. These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst), so they go as far as spending money on them to extend their experience, and their preferred way of doing so is through in-app purchases and virtual currency.
But what if someone were to find a way to edit the saved games and assign the items and currency without effort? That would be terrible, because it would help players consume the content much faster, and therefore run out of it sooner than expected. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order. "
> 'Despicable Me' Actor Fired for Making 'OK' Symbol While Posing With 6-Year-Old Girl at Universal Orlando Resort
https://www.newsweek.com/actor-fired-ok-symbol-universal-res...
But like I said, twitter =/= public opinion, just like terrified PR team =/= public opinion. I bet 90% of people wouldn't be offended by that symbol given zero context.
https://www.foxnews.com/us/us-coast-guard-member-removed-aft...
https://www.cbssports.com/mlb/news/cubs-indefinitely-ban-fan...
https://www.theblaze.com/news/2018/07/17/mayor-suspends-4-co...
There were a few more stories, but can't find them at the moment. I remember that there was even a huge controversy on Twitter that someone from the British royal family did the OK sign. I think that was royal family, but not 100% sure, can't find any article about it at the moment
And you don't need public opinion to cancel someone. A dozen people complaining is often enough.
Have we (actually, you, because this -- meaning the redefining of OK -- is a US thing, maybe an American thing and I am far away from your continent) sunk so low as a society that we are now expected to be up to date with online trolling operations so that we can selfcensor to avoid being fired?
[0]: https://www.nbcsandiego.com/news/local/sdge-worker-fired-ove...
It appears that you have to basically follow the online outrage crowd to be up to date with what's considered offensive this week. It's not just online trolling. For example, Amy Coney Barrett was attacked for using words "sexual preference" and Merriam-Webster dictionary changed the definition of the word to be offensive in order to justify the attacks after the fact.
https://www.snopes.com/fact-check/merriam-webster-barrett-se...
By keeping it up you must defend the fact that you are not being sexist or elitist by criticising encrypted save files. It’s easier to just cave in than put in that effort for a joke.
Seems a shame. It may have been satirical when written but perhaps not so much now.
That's just a griefing of the documentation.
1: https://github.com/godotengine/godot/blob/6ef0538f182c13e169...
Take factorio, you can do sooo much stuff to cheat. However, the core mechanics still work and it's fun. Granted, not as epic, but still fun. Any of the free to play stuff, not fun.
Interesting. I guess the "be professional" army won. I wonder if they imagined the shock troops of social justice would have been the ones to bring about the sanitization of dev docs.
A couple of years ago I visited that page when I encrypted the saves of a hobby game I worked on. I don't remember any sarcasm because I'm pretty sure I stopped reading a sentence or two in, and just scrolled down to the examples.
It was just noise that needed to be filtered out. And that's not okay because as far as good documentation goes, I usually read the entire thing before trying out an example.
What is humor allowed to do? It's a big question of our time, and I'd say everything that is immoral, but nothing that is unethical.
Should humor be kept out of _professional setting projects_. My take: No. If we do that, we humans are just machines.
David Graeber said in Bullshit Jobs (p. 213 of the German version; sentence-by-sentence translation by me):
> You can call this mockery of justice. It exists in many forms. The right-leaning version judges those that believe the world owes them [...] equality before the law. But there also exists a version of the left-wing: It consists of telling people that they should check their privileges, if they had the impression they had the right to anything that poor or more opressed people don't have. With this benchmark even the person receiving a beating by the police and is imprisoned without reason can only then complain about injustice after naming every other category of men that is more likely to be a victim of it.
Anyone not out to be offended could've told the piece was obvious tongue-in-cheek about mobile gamers falling victim to predatory behavior from big companies seeking the few whales they could milk for all their profits. If there was anything to be offended about, it would be that practice. The thread that helped cancel this piece was very in-line with the whole body-positive movement: let's not look at the obvious problem (people weak to sugar getting fat off a western diet loaded with sugar at every corner), instead, let's look at the people rightfully calling out the practice and the result (oligarchs rebranding, renaming and smuggling sugar into almost any produced good, getting people fat and unhealthy).
> If there was anything to be offended about, it would be that practice.
Yes, not the category of people typically playing them.
Let's write a variant of the joke to put it in perspective.
"Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video game consumption today is found in basements. It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, their mom, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class (if they have a job). These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst), so they go as far as spending money on them to extend their experience, and their preferred way of doing so is by playing expensive video games and virtual-reality porn.
But what if someone were to find a way to pass a copy of the game to their friends (or, if they lack friends, other random people on the internet)? That would be terrible, because it would help players consume the content without paying. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order."
2) In the long run the bad actors who exploit users through IAP/loot boxes are harming the entire industry. This is not a secret to anybody in the industry -- but the bad actors are throwing enough money around that (to a great extent) they've been allowed to keep raking it in so far regardless of the consequences.
3) Genuinely free games do exist but stand little chance when competing with "free-but-IAP-and-dark-patterns" games. App stores need to do more to help users.
4) Strong industry representation is needed to set the proper tone but ESA has not seemed able (or possibly willing) to stand up to some of their funders. At least ESA is finally rid of the bully who'd run it for years. Hopefully they'll do what's right once we begin to return to normalcy.
A long term successful attempt at using humour in a serious subject would be something like 'How to Lie with Statistics' (https://en.wikipedia.org/wiki/How_to_Lie_with_Statistics). I think humour can help dry subjects, and lets face it, encrypting save files in a game engine isn't exactly the most riveting of subjects so some humour will probably help.
Man, people suck.
And since no body should be entitled to threaten a free speech here is the full text:
>Encrypting save games
>Why?
>Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video game consumption today is the mobile one. It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, commute, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class. These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst), so they go as far as spending money on them to extend their experience, and their preferred way of doing so is through in-app purchases and virtual currency.
>But what if someone were to find a way to edit the saved games and assign the items and currency without effort? That would be terrible, because it would help players consume the content much faster, and therefore run out of it sooner than expected. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
>No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order.
I see no big issues with this text but I see a huge problem with attacking such text.
I think someone who have managed to be offended by this innocent text should be near the border of sickness. Or not, it doesn't matter.
What matter is for them to recall that free speech is meant to 'offend' some of us for the benefit of having healthy and honest discussion and avoid much bigger problems that would not just 'offend' but potentially would kill.
Everything that Bradbury, Orwell, Zajdel wrote becomes reality, Brooker's dystopian "Black Mirror" is no longer dystopia. So better remain silent and don't stick out...
Jordan Peterson: Free Speech & the Right to Offend:
https://www.youtube.com/watch?v=44pERGAaKHw
Rowan Atkinson on free speech:
> .. This introduction is an Easter egg and is not intended to be taken seriously.
> .. Please don't remove it :)
So sad we take people seriously when they make jokes but ignore their sincere, non-joke comments when it actually matters. I hope the change actually helps solving the problem, if it really exists.
I've been thinking quite a bit and just can't find one, yet the people on Twitter that started this mess assure us that there are plenty...
https://twitter.com/KyleTheCoder/status/1367262726926585866
Gods, I hate nowadays internet.
I'll do it if nobody else will.
Tough problem to solve. I wish we could just accept the fact that people can have opinions different from our own. This is not just normal, but good!
It feels like we're just scaling up small town feuds into a global phenomenon, e.g. "I won't set foot in X or Y's restaurant. Don't you know they buy their cabbages from NextDoorVille instead of buying them from Old Whitney down the street?!"
Having an "open door" and publicly stating an unpopular opinion is, sadly, broadly incompatible.
“ Encrypting save games =====================
Why? ----
.. This introduction is an Easter egg and is not intended to be taken seriously. .. Please don't remove it :) Because the world today is not the world of yesterday. A capitalist oligarchy runs the world and forces us to consume in order to keep the gears of this rotten society on track. As such, the biggest market for video game consumption today is the mobile one. It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, commute, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class. These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst), so they go as far as spending money on them to extend their experience, and their preferred way of doing so is through in-app purchases and virtual currency.
But what if someone were to find a way to edit the saved games and assign the items and currency without effort? That would be terrible, because it would help players consume the content much faster, and therefore run out of it sooner than expected. If that happens, they will have nothing that prevents them from thinking, and the tremendous agony of realizing their own irrelevance would again take over their life.
No, we definitely do not want that to happen, so let's see how to encrypt savegames and protect the world order.”
2) I worked at freemium game maker Get Set Games, and everyone involved in making the games was an old-school gamer who struggled with the new economics of the mobile game business. In my experience there's a kind of conversation/rationalization where at least at the more conscientious studios people don't want to make addictive games, but they also want to make some money to keep the studio alive. So you don't talk about addiction, but you talk about engagement. You don't do the most user-hostile things, but you do engage in industry norms that are parodied in TFA.
3) I believe that more generally, a lot of people working in the games industry have some level of addiction to games. You can call this love, or passion, or whatnot, but it's there. Staying up 'till 3 to play something and then coming in to work tired. Working on this passion even though there are other interesting and better-compensating or potentially more socially beneficial alternatives that would stroke all the same interests out there.
3b) I'm old enough that when I was a kid, computer games was not a respectable hobby. There was no "gamer culture". If you spent a lot of time on games, you were considered a bit weird or a loser. Because of this, I think that people of my generation get really defensive when there's any talk of addiction. They spent their childhood and adolescence fighting the stigma of being really into gaming, and are not willing to have a nuanced discussion about engagement and addiction. Because, yeah, games can be a wonderful positive force and form of expression. It's just that most aren't.
4) I was a die-hard gamer from about age 7 until my early thirties. I can honestly say that I spent too much time playing games. Yes, it got me a job in the games industry, and while at times horrible, there were many great things about that experience. But ... as you get older ... you realize that 20+ hours a week is a lot of time and that time compounds. What if I had spent 10 hours a week playing games and 10 hours working on math, or physics, or biology, or getting better at business, or living on a sailboat?
I strongly believe that people should follow their interests, as I always have done -- for better or for worse. However when there is an element of external compulsion or facilitation of internal flaws ...
It's a complicated issue and I don't see it being discussed seriously by those in the game industry.
Then, we could only use Windows Server 2021 Enterprise Platform Web Edition, and only be able to develop in Visual Basic C++ asp pages running in IIS 21.
Then again, how is that any different than current Apple Google monopoly in mobile space?
But I belong from a developing country, after I joined the biggest gaming studio, turns out they were making "gacha" games for a big Japanese gaming giant and some other freemium games for US audience.
One of the top grossing games was a Fish game, where people had virtual aquariums, they would need to buy fish eggs from real money, and take care of them till they hatched and grew up, you had to feed them everyday.
Every few days we would launch new expensive fishes, and the guy who used to make those sat few seats behind me, drawing fishes everyday, paid in pennies, and they would sell like hot-cakes.
There was a "feature" in our aquarium that if you didn't feed the fish on time, they would die and float above the aquarium in a gross manner. And our app was very buggy. So everyday we would get support calls from people who would complain that their fishes died even they fed them everyday.
The guy who did support calls sat next to me, and most of the calls were from lonely old American ladies, who would be literally crying on the phone, they even kept names of their "pets" and their untimely death hit them hard, whenever this happened, we immediately updated the "isAlive" field for their pets and they would spring back to life.
But all of this didn't sit well with me, I left soon after, and my skills for game development lended well to frontend development, now I use the JS framework of the week.
I also wouldn't want to read "fun" like this on my bank's website.
in-documentation comedy has been a thing since the inception of computer science. [0]
Personally, I hope it stays. The occasional in-joke keeps me from falling asleep when I review material that isn't teaching me anything new.
> I still don't read software documentation for the comedy.
Don't read any Conrad Barski, you'd probably hate that writing style. I love it.
[0] : https://media.nationalgeographic.org/assets/photos/669/8b7/6...
I don't think it's controversial to say that in a public arena (for example, an office) you have to be careful with subjects like politics and religion, and with humour. And that's always been true.
And social media extends that public arena, and magnifies misunderstanding. It's interpersonal discourse with something like 90% of a person's actual ability to communicate stripped out.
So I think people have to be careful (not in thought police way). If you have something tossed out into the public arena, it doesn't at all mean it can't be humorous or touch subjects that are going to trigger arguments, but for something like technical documentation it is reasonable to just make sure it's neutral. I'd love if most documentation was well written, skilful prose that exposed the authors own opinions but I'm also aware that's not appropriate for most people.
If you are addressing a public audience, often need to meter what is said. I think this is all beyond ridiculous, that the person used Twitter to make what looks like a completely baseless arument and accusations, worded in such a way that sounded authoritative and designed to encourage a pile-on, but whatever, careful when talking about politics at work
Other commenters have focussing on "woke" and "SJWs" etc., and I think that's a chimera, particularly because it goes the other way just as much*. Maybe it's just the birthing spasms of people learning to deal with this form of communication. Here's a person on Twitter who has [deliberately?] misunderstood the intent of another person's writing, then written a screed about some issues that upset them even though those issues weren't present in the text. And it's all very susceptible to manipulation by people with specific agendas -- the tendency is to broadcast rather than communicate (I'm doing that at the minute, I'm writing this down as ideas occur to me, and I've kinda ceased responding to your comment), and two things get confused.
* as a current example, see "cancel culture" in UK universities and the education secretary's (and by extension the government's) response to something that is almost completely fictional. That's heavily social media driven, by people shouting about it.
I think we owe at least them the right to express themselves in a small paragraph. Anyone offended by that, is free to go back abusing their users addiction in another game engine that better fit their "view" of the world.
Open source has a societal/education/ethical role to play. Mozilla is not only making Firefox but also writing about privacy ethics. So It could totally make sense for Godot to do the same about game ethics
Edit: this twitter thread appears to be the backstory for what led to maintainer deciding to remove it (cw for foul language heh) https://twitter.com/LiaSae/status/1367071124383797256
After reading through the discussions I do have to agree such "fun" is not really contributing to the documentation and just leads to misunderstandings or confusion (such as this very instance). Just didn't really need a bunch of outrage to reach that conclusion IMO :P
https://github.com/chrislgarry/Apollo-11/blob/cb0da994bb6834...
https://github.com/chrislgarry/Apollo-11/blob/cb0da994bb6834...
And if anyone thought this was serious stuff to spend time figuring out if this is real or not, I suspect they have a bigger problem with their reading abilities
- cute comments and snarky method names buried in source code, and
- a long, vituperative, divisive rant in the actual documentation
It’s not just about “having fun” - there’s nothing “fun” at all in the rant, it’s just unprofessional and irritating.
> It is a market of poor souls forced to compulsively consume digital content in order to forget the misery of their everyday life, commute, or just any other brief free moment they have that they are not using to produce goods or services for the ruling class. These individuals need to keep focusing on their video games (because not doing so will fill them with tremendous existential angst)
The lady doth protest too much.
My armchair analysis is that this person has made their career in IAP's and mobile gaming, feels personally attacked by the (accurate, biting) critique, and has abused anti-oppressive language to protect their moral ego.
[0] https://twitter.com/LiaSae/status/1367074344313237507?s=20
Indeed, and it's yet another sad example of how the modern so-called left are more concerned with tropespotting, and manufacturing outrage over nothing, than anything of actual importance.
As a traditional leftist, it saddens me that our movement is being successfully hijacked by these fools.