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NFTs for video games objects (such as guns in Counter-Strike)You don't want or need blockchain for this. The game publisher is the centralized source of truth. You're essentially talking about decentralized DRM, which has no benefit on top of DRM for either the user or the publisher.
> Can be limited in numbers based on random drops, such that the publisher will not have infinite "printing" privilege
This does absolutely nothing to curb the publisher's power to make more items.
They own the game. They can agree to the "contract" of the blockchain and then break it at any time. As long as they can change the game bits, there is no added security from blockchain.
> Will require the wallet connected to your account in the game
Who would want this and why? If anything, it's another avenue for de-anonymizing a wallet with no added benefit for the wallet owner.
> Owning the digital file permits the owner to actually use the item.
Again, the game developer permits the owner to use them. Blockchain could be an authentication scheme, but it doesn't take that power away from the developer.
> I don't see digital ownership for video games NFTs as unfeasible, nor bullshit.
You haven't proposed a problem that blockchain can actually solve. For the problems you implied, I offered easy workarounds.
The problem with NFTs is that they don't actually prove anything outside of themselves. You can "own" a copy of some 0s and 1s in a particular order, but that doesn't change the fact that the file can be infinitely replicated by anyone once it's decrypted.