That's what build systems aim to do, and there are many of them. In general, I've found all the tooling required around monorepos to be a job for a full-time team. Shortcuts (as suggested in other replies) or full builds on every commit tend to stop scaling relatively quickly. If you take shortcuts, you will find that it becomes "tribal knowledge" to do a full build every time you edit a single line of code, and people who were once making multiple changes a day start making one change a week, or they start committing code without ever having run it. (It happened to me on a 4 person team. We had so many things that needed to be running to test your app, that people just started committing and pushing to production without ever having run their changes locally! That is the kind of thing that happens if you stop caring about tooling, and it happens fast. I addressed it by taking a couple of days to start up the exact environment locally in a few seconds, without a docker build, and people started running their code again.) Be very, very careful.
If you do a full build on every commit, it gets slow much sooner than you'd expect, and people are going to do less work while they context switch to posting to HN while waiting for their 15 minute build for a 1 line code change.
I worked at Google and we had a monorepo, and there were hundreds if not thousands of engineers working on build speed and developer productivity, and it was still significantly slower to "bazel run my-go-binary" versus "go run cmd/my-go-binary". In many cases, it was worth it, but in very isolated applications, it was definitely not worth it. (And people did work around it, by just setting up Git somewhere and using Makefiles or whatever, and that ended up being even worse. But it gets worse incrementally over time, and you're kind of the frog getting boiled alive.)
Where I'm going with is to advise you to be very careful. The tools to support real productivity in a monorepo are expensive in terms of your org's time. If you can get by with a repo per app and a common modules repo, and just update the app to refer to a version of the modules repo as though it's some random open source project you depend on, you're going to get much farther with much less tooling work than you would with a monorepo. But, the modules repo is going to break apps without knowing, and that's going to be a pain. Monorepos do exist for a good reason.
(The other thing I like about monorepos is that you do less per-project setup work. Want to make some new app? You can just start writing it, and you get the build, deploy, framework, etc. for free. It can be very productive if you're finding yourself starting new projects regularly. In my spare time, I write a software, and I really regret splitting it up into multiple projects. But, it's kind of necessary for open source stuff -- people don't want to download ekglue if they want to just run jlog. So I split them, but it costs me my valuable free time to do something I've already done ;)
My TL;DR is that you will be tempted to take shortcuts and the shortcuts will suck. If your project has the resources to have someone set up Bazel, distribute the right version of Bazel and the JRE to developer workstations, setup CI that is aware of Bazel artifact caching, and SREs to be around 24/7 to support your now-custom build environment, you will have a good experience. Be aware that a monorepo is that level of investment.
Meanwhile, if you just have a frontend and a backend in the same repo, you can probably get away with a full build for every commit. And you don't need that shadow team of tooling engineers to make it work, you just need a docker build, and a script that runs "go test ./... && npm test" or whatever ;)