The blockchain bubble has had enough speculators pump money in that there’s a whole industry creating things like NFTs trying to prop up valuations, and that part of the cycle always lasts longer than seems possible to anyone prone to thinking about the market analytically rather than emotionally.
I can see a use for NFTs such as for concert tickets but a JPG or GIF? Sorry but we already have good protocols in place to transfer ownership, copyright, etc. of artwork to someone that has been used for centuries. A blockchain isn't needed for a god damn GIF sorry.
https://www.youtube.com/watch?v=4N1AamI__Rg&ab_channel=MarcC...
Seems closer to trading cards than just about anything else so I haven't even done enough research to wrap my head around the technical side of what people are doing with them yet.
You might as well go, 'I have eleventy billion dollars, prove me wrong' and save a heck of a lot of energy. It will all come down to how many weapons you can bring to bear, regardless.
This is true of all kinds of tokens. The real takeaway is that cryptocurrencies are now so valuable that there are a plurality of individuals with over $100M, no taste, and no sense. This is a result of massive flows of money into the space. Fungible tokens are trivial replacements for large swaths of any financial system. There are great things going on adjacent to this sideshow.
It's the art market, digitized.
The best perspective I've come across on NFTs so far. Looking at it from this framework suddenly it makes more sense to me how something like this could potentially survive
The advantage to the game maker, over just storing ownership in a SQL database, would be making it more like physical collectable cards (with 'limited printings' and 'first editions') that some chumps will pay six-figure sums for.
The direct advantage to the player of owning the NFT would be playing the card in-game, and the benefit of an NFT over normal digital items would be letting them "invest" while feeling assured them the game maker wasn't 'printing' more cards.
Obviously, a lot of people aren't interested in 'collectables', pay-to-win, skins/hats/lootboxes and so on. I'm certainly not. But there is an existing market for digital hats, baffling though it may seem, so there's precedent for people trading in-game digital items for real money.
"Thinking out loud here", so this may be wrong, obvious, or both.
I wonder how that would work. Presumably, the game maker would create a rare "card" and put it on the blockchain, and transfer it to a player in a transaction. That player could then transfer it to some other player, etc.
To be used in a game, a player would have to be able to prove that they are the rightful owner. The player would be represented as their private key ("wallet"), and any "card" that is sent to the player would need a chain of signatures that lead back to the creation of the card by the game maker. I think that blockchain would only be able to represent the custody of the "card", the barter would likely have to happen off-chain. ie, you send me $100 or 1mBTC or whatever and I will sign over my card to you...