AI actually gets into trouble due to the amount of data before humans do. Humans are quicker learners and only need a few iterations of analysis, while current AI needs a plethora of iterations over possible combinations.
For example the OpenAI Dota 2 AI was doing pretty well, but it had to play a restricted version of the game where only about a dozen heroes are allowed out of ~120. Basically only 10% of the complexity. OpenAI never even attempted to compete at the full game before they quit and shut down the project.