Such a system can be done, but it is probably super ugly and confusing. The usual answer instead is: exceptions, i.e., instead of instanciating an error object, throw an exception (well: you do instanciate an error object here...). That works, but if overdone, you get programming my exception, e.g., when normal error conditions (like 'cannot open file') are mapped to exceptions instead of return values.
The usual answer to that problem then is to use a special generic error class that you specialise for your type, the simplest of which is 'Optional' from which you can derive 'Optional<MyType>'. You can define your own generic type 'Error<MyType>', with info about the error, of course. I think (please correct me if I am wrong), this is currently the state of the art of doing error handling. It's where Rust and Haskell and many other languages are. I've seen nothing more elegant so far -- and it is an ugly problem.