Very interesting. Does anyone know if Magic Carpet by Bullfrog used a similar technique for rendering its terrain?
Maybe fun trivia: James Schmalz trying to replicate Magic Carpet in pure assembly language and showing it to Tim Sweeney resulted in the embryo of UnrealEd and what later became the Unreal engine.
I don't know how they pulled that terrain rendering off with 1994 hardware. The limited rendering distance probably helps.
I'm not sure about that. A quick search shows that the (on the box) requirements were 33mhz 486, which seems to have been fairly reasonable for the time.