I'm a novice game dev and I'm currently using Godot so i'd like to use Bevy but i'm waiting for an editor UI. What's the roadmap looking like for that?
Once that's launched, I expect that we'll be working on making Bevy more usable through the editor for low-code users, although the goal is to ensure that pure-code (and pure Rust) Bevy games have feature parity with anything you can do in the editor.