If you're looking for entry level work, I would say having a wealth of items in your portfolio is helpful (across several genres/styles, meaning get some work out there that isn't VR/AR related). Also remember that paying gamedev work is usually nothing like making games for yourself. Think hard about what and why you enjoy making games. Are you comfortable working on something like a desktop version of Candy Crush? Or a poker game? In my experience (on the internet) you hear most about A.) AAA Crunch, and B.) Massively successful or massively failed games. The middle is where most employment happens. Mediocre games making modest sums of money.
If I was interested in working with UE4 for games I would kinda just tailor my resume to working at Riot. Valorant is written in UE and they're a huge name/very established business, so you'll be shielded from some/most of the garbage of the games industry.
The job market is good. Lots of AAA studios are moving away from custom engines into UE/Unity because of the advancements in the engines making them more hireable/popular.
Just my 2 cents, and I'm certain others have wildly different experiences.