Do you have evidence that the situation has changed? Last I checked it still remains the case that modules inhibit parallelism and hence result in slower builds in most practical work loads. But of course if you have evidence the contrary I'd be happy to see it.
yeah, but the same graph never shows modules being faster... it only ever shows them being the same or slower. If I'm going to put in all that work, the result should be *faster*
What significantly improves compile-times is Pre-Compiled Headers (PCH), which most compilers have supported for decades.
The study you mention, does not show data for them.
Having ported one >1 million LOC C++ app to use modules in two compilers, the compile time improvement of modules over PCH was not distinguishable from noise.
Modules have many advantages, like better encapsulation, etc.
The main thing people want from them seems to be better compile times, which is the one thing they don't deliver, at least over the PCH solutions that have existed for decades, are already supported by all build systems, etc.
Compared to modules, PCHs are "zero-effort" and deliver performance instantaneously.
CMake supports these with all major compilers...
I'll just google "<your build system> pre-compiled headers" and see if there is a flag or option that you can enabled.
You will definetly need quite a bit of fine tuning for apps over 500k LOC or so, but if your app is under that, and you are splitting code between .h and .cpp files appropriately, just flipping a flag might get you 80% there.
The speed ups you see people get from PCHs is like 20-30% faster compile-times. So they are more a "nice to have" feature than something that will solve your compile-time problems.
If your app is structured in such a way that it takes 20 min to compile, this can cut it to 15 min at most, but that would probably still suck. If you want more, then you'd need to consider other solutions like distributed build caches (sccache, etc.).