Green vs. Brown Programming Languages
earthly.dev
earthly.dev
I think Go is in a honeymoon phase and people will hate it in 10 years; I think Rust will continue to be liked even when it's a legacy language (perhaps no language can continue being loved once it becomes "brown", but I think Rust will be a lot less dreaded than others).
Go, like Ruby (mentioned at the end of the article), is optimized for building. You can do things quickly and easily with minimal ceremony. Some people love that. But that's exactly the trait that's starting to weigh on Ruby, and it's exactly the trait that has put PHP and Perl in the "dread" category over time (remember when people were in love with those?).
Rust on the other hand is optimized for maintaining (it's right there in the name: software should be allowed to become old and "collect rust"). Rust APIs are very hard to misuse, everything is constrained and specified very explicitly. Documentation and testing live inline with your code. You know exactly what a piece of code can and can't do - you even know whether it's allowed to mutate an object you're passing it. And of course certain mistakes are impossible to make at all without (again, explicitly) dipping into unsafe { }.
This kind of forethought is what makes a language that survives the honeymoon phase.
No language solves all problems obviously, but clearly some are better than others in nthat regard. I have no experience in Rust but many years with Perl and Java (and others). Perl in the hands of a small, very experienced team had the highest productivity and quality I have seen - but I would not want use Perl in a project with higher developer churn and lots of inexperienced coders.
This has been my experience as well.
I think that's why "medium powered" languages such as Python and Java tend to get the widest adoption over time. They are less expressive but also have fewer gotchas, and in a team of 100s or 1000s of good-but-not-stellar developers who come and go, they end up being the least painful for the organization.
Examples of such languages are Go and Python: both to some extent enforce code formatting - Python with indentation being part of the syntax, Go with gofmt being almost universally used tool. Both try to maintain one preferred way to do things - opposite to "There's more than one way to do it" in Perl.
> all languages are capable of producing maintainable software
Once you add that, you understand what the original poster actually meant.
Baking ownership into the type system makes API design and refactoring hard, while having GC makes memory management entirely orthogonal and easy to change. Go is already over 10 years old and designed by people who have worked on software for 30, sometimes 40, years. Go changes slowly and Rust is still evolving.
Rust is unbeatable for services you want to deploy, stabilize, and forget about forever.
Go is pretty darn good for building out complicated/messy services in an iterative process.
Erlang.
The opposite, it makes refactoring really easy, because it's so hard to screw up mechanical changes.
The memory management aspect of refactoring is slightly more tedius in rust (compared to go), because you have to update lifetime annotations sometimes. This is a mechanical process and not hard. The trade off is that the existence of lifetimes and ownerships means that many of the rest of refactoring tasks (getting locks right, not introducing data races, making sure you're not doing something dumb like accessing a freed fd, etc) are much simpler.
Rust is also better than go at refactoring because go's ducktyping (and reflection) means that there is frequently action at a distance that is hard to track down. Changing the name of a field of a struct can change behavior in another file that never mentions the field by name.
Go is in the middle of adding generics to the language, I don't think Rust has made a change of that magnitude since it hit 1.0...
It is much more complicated. You sometimes have to implement clone, pin/project, box etc to satisfy new trait bounds for example. Also, build times can make refactoring and iterating really painful.
I like and use both languages; I think they are complimentary, and I think things need to be weighted more honestly than what I see in this discussion.
My honest opinion is that it is 2021 and it's about time we let computers manage memory already.
Rust can have their ownership for race conditions if they want, but I am so tired of being gaslighted about how important it is that I be hounded to track every solitary byte of memory when I am busy thinking about more important things.
Is the antidote to those inefficiencies an ownership model that forces you to reason about mutability? I don't know. I kind of think no, primarily that it is a performance consideration that infects the API and spreads everywhere; it's a distraction. Is it instead to have all immutable data structures and an insanely smart compiler that replaces copying with in-place mutation, so that pure functional languages compete with highly tuned, pervasively mutable code? I kind of also think, no. And primarily that's because performance cliffs get worse and harder to predict, the smarter your compiler is.
The mutability/ownership question is confounded with allocation and deallocation. The latter really should never be on any programmer's mind, IMHO. In Rust, it seems there isn't much support for decoupling the two, e.g. by having an automatic garbage collector. That's also an unfortunate reality forced on language implementers by the fact that LLVM has steadfastly refused to support stackmaps as a first class concept for more than 15 years. Many, many projects have died because of LLVM's stackmap support being lacking or broken. That's unfortunate because precise stackmaps are a key enabler for many GC techniques, and without them, you end up with some form of conservatism that make certain optimizations impossible, and forces a particular design for nurseries.
> I kind of think no, primarily that it is a performance consideration that infects the API and spreads everywhere; it's a distraction.
is something I fundamentally disagree with; unfortunately, I don't really have the time at this moment to even get it into the level that you have here, but it's a good conversation to have, and a needed level of details to even have a good conversation.
The real use case for GC is managing data where there's no well-defined "ownership" pattern, such as when dealing with general graphs (e.g. in a symbolic computing or GOFAI application). That's a remarkably niche domain.
This is completely irrelevant because stop the world pauses are global and affect your entire application no matter how careful you write your code. Every library you use has to be carefully written, every single line of code you write has to be carefully written regardless of whether it is time critical or not, this is a complete dead weight for the entire application.
With isolated GC heaps your time critical code will be isolated from non critical code. In practice the easiest way to do this is to just launch a separate application. This hurts a lot with the JVM because it wants to own your entire server (mostly RAM) for some inexplicable reason and you might as well write that part in C++ if you do inter process communication anyway.
On the contrary, ownership tracking is important for general code correctness, not just memory management. It's practically impossible to audit and assess correctness of a program with pervasive confusion in the overall patterns of what code owns what data. Memory safety is also important of course, but it's mere table stakes.
Garbage collection lets you avoid memory leaks, double-free, use-after-free, and that's it. In Go, it's up to you to correctly handle every other type of resource correctly, as the compiler won't offer you any help.
An ownership system like Rust's is a general-purpose tool that handles all kinds of resource management. File descriptors, database transactions, session types, locks, etc.
People praise Go's channels, but Go channels are way more complicated to use correctly, and part of that is due to ambient ownership (the other part is due to bad error handling). You need to manually keep separate track of how many outstanding writers there are are, and then explicitly close the channel. In Rust, the channel is closed when all senders or all receivers are dropped. I don't have to do anything, and it's always as correct as what I'd have to implement and maintain myself in Go.
Another great example is how Rust's mutex can own the guarded value. In most languages, a mutex is a separate object, and it's up to you to be careful to make sure you never access it without acquiring the mutex first, to always release after the last use of the guarded value, and to never keep a reference to the guarded value after releasing the mutex.
With Rust, the ownership system is used to handle and verify all of that, so I do less work, have less to think about it, and can't make those mistakes. The Mutex owns the value. Mutex::lock() and ::try_lock() return a guard that you dereference to access the protected value. The mutex is released when the guard is dropped. The guard borrows from the mutex, so any attempt to keep it around longer than you have access to the mutex is flagged by the compiler.
My honest opinion is that it is 2021 and it's about time we let computers manage all of our resources, instead of only memory.
Addressing the last part of your comment, that doesn't sound like my experiences writing Rust at all. Regarding memory management and ownership, the majority of the code I write in Rust, I just type the obvious thing and it just works. The majority of the remainder, the compiler points out that I've done something dumb, and it's a trivial fix. The rest of the time, I'm trying to do something genuinely complicated, and the compiler helps me figure out and verify the work in pieces, rather than trying to cram the whole thing in my head at once, and then convince myself that it's correct. When I'm finished, I feel confident that the compiler will catch errors introduced by future maintenance and refactoring, rather than having to cram it all back into my brain at once every time I touch the code.
To me, in both Rust and Go, the trivial cases are trivial. For more-interesting cases, Rust lets me just do the thing and focus on thinking about my problem at a higher level while trusting that the compiler will handle the details. For more-interesting cases with Go, I have to keep track of a bunch of little details and make sure I explicitly clean up every little resource I ever interact with.
I really like the discussion on resource types vs data types in this essay on higher-level rust-inspired languages: https://without.boats/blog/revisiting-a-smaller-rust/
What Go defer lacks, is the ability like e.g. .NET with IDispose, where I can make of Roslyn Analyzers to break builds when I forget to call using on such resources.
Rust is a good option for kernel code and drivers, beyond that there is no point in throwing away the productivity of having a GC around.
Not having to worry about that is very nice. Using less memory, I agree it's not terribly important but it is a nice bonus - which comes in handy when working on embedded, videogames or in constrained conditions (like when you can put a lower limit to your containers and run more containers on the same machine).
In the field where I am working (realtime audio), that is just not possible. I don't want to have a garbage collector pause in the audio thread. In fact, I can't do any dynamic memory allocations at all (without a special realtime memory allocator). Other fields, like medical devices, flight control, embedded systems, etc. have even tighter constraints.
Manual memory management is not only about performance, but also about predictability. This kind of low level control is one of the main reasons why people use C/C++ in the first place.
The fact that you haven't mentioned these low hanging fruit makes me feel like you haven't thought your argument through. You're advocating for a half baked solution even though there is a perfect solution that almost nobody tapped into that would make the GC superior almost everywhere. That's why you are wrong and why nobody should listen to you and people should listen to the creators of Erlang and Ponylang instead.
I don’t code in go so this looked surprising to me. TypeScript has a similar feature regarding types, and it will tell you if you change a field in a record, and that record is actually used in a place where another record with the same fields is asked for.
Kind of surprised go has this problem.
Apart from serialization I've also seen this with ORMs, and some of internal code for metrics. I imagine there are other cases too... but while I currently work in go I'm not really that much of an expert in the language.
C or C++ could have a GC as well (in fact, they do - you can use Boehm for any C or C++ program), but there are approximately 0 programs that do.
But how is it any better than Java or C#?
And Rust is a low level language, so it has to get away with rare cases where a GC is not applicable. And being low level of course imposes the memory layout of the program on APIs as well, but that is a known trade off when one goes low level.
A language that is touted as "difficult to learn" and "difficult to onboard" is by definition not built for maintaining. You could maybe make the argument that the guarantees provided by the language and compiler reduce the maintenance burden of software built in Rust, but I don't even really think that statement has been tested (via Rust being so young).
It is tiresome the frequency that legitimate language discussions for some reason turn into Rust vs. Go trash talking. It is almost certain that in 10 years, both will be used more than they are now by several x's. I think pretending you can predict what'll happen with either (and the industry) over that time is pretty silly. There will be legacy apps that people hate working with in all programming languages, and there's nothing that can save you.
That's why so many threads end up being about Rust vs. Go. They are the new(ish) languages that appear most likely to be real factors in the industry for a very long time, so they bear more discussion.
I wasn't really around for it, but I'm sure there were lots of discussions about Java vs. C++ earlier in their lifespans, for this same reason.
Rewind to 1996. I’m at the Networld/Interop conference in Las Vegas. The steel skeleton of the Ballagio looms over desert mirages, and Java is all things to all people: a wide-open utopia to be populated by new and perfect code, a new world without concern for memory management, an abstraction from everything freeing us all from needing to know anything.
https://trends.google.com/trends/explore?date=all&geo=US&q=%...
I haven't seen anything that would indicate anything else than Go slowly declining much like Ruby has. In other words, it's still around and getting new updates, but losing mindshare.
https://trends.google.com/trends/explore?date=all&geo=US&q=g...
https://trends.google.com/trends/explore?date=all&q=%2Fm%2F0...
That doesn't mean it will ever achieve popularity, and could also go away.
However, with the Go developers' insistence on changing the language as little as possible (not good or bad, it just is), it seems unlikely that Go will see a resurgence that brings it to multiple times usage than it has now.
https://trends.google.com/trends/explore?q=golang&date=all&g...
Referring to the language as golang is a secondary name, popularity driven by Google's own performance surfacing go (language) related results for the word go.
Go (programming language) has the same january drop as golang, clearer when both are viewed together:
https://trends.google.com/trends/explore?date=all&geo=US&q=g...
I don't think Go actually is substantially less popular in Febuary 2021 than November 2021 (January/December, maybe due to people/student vacation time), but the google trends anomaly is not a go vs golang naming distinction.
It's my belief that whatever difficulty there is around onboarding people into Rust (setting aside the question of exactly how much of a problem that actually is or isn't) is "constant", where the difficulty of onboarding people into a legacy codebase is, shall we say, "polynomial" over time. Rust adds some constant overhead in exchange for reducing that polynomial growth, and my belief is that at some point the larger polynomials outpace it, ending up with more total difficulty for newcomers to a given legacy codebase. Of course time will tell.
This is an interesting way to look at it, but I actually think this perspective favors Go considering that there is less variety across Go projects than other ecosystems, including Rust. Of course no programming language can hold constant the business domain, but there are things like which “error handling framework”, “for loops vs iterators”, “sync vs async”, “prefer owned vs borrowed by default”, etc that apply to Rust and not to Go. And of course, Rust lets you build some gnarly abstractions which simply don’t exist in Go.
Go gives you less choice, and thus projects are more similar, and thus I suspect legacy Go code adds will be easier to maintain.
Of course this property may not endure once Go acquires generics.
It should be said that I’m a big fan of both languages, and I am especially enthusiastic about Rust in that it fits my compulsion to have code that is both very abstract and very performant.
Not sure what's meant by this; Rust has a standardized Result type, with dedicated syntax for early-returning errors and type checks that make sure you handle them (or at least explicitly ignore them). Go, on the other hand, has a shaky error story and from what I've heard it's a constant problem due to enforcement-by-convention.
> prefer owned vs borrowed by default
Not really sure what this means either... the owner of a value generally falls out naturally from how you're trying to use it. It's not really an either/or option. It needs to live where it will be around long enough for everything that's done with it, and everything other than the owner should get a reference to it. Maybe you're talking about passing by reference vs implementing Copy? If so, that's mostly a performance concern.
> Of course this property may not endure once Go acquires generics
Yeah- one of the few things I like about Go is that it doesn't have generics (yet). I've seen generics make TypeScript codebases impenetrable, and I think there's a decent case to be made for not having them at all.
You may not like Go's convention (indeed, I don't love it although I think it works fine in practice), but the only error handling mechanism in Go is `if err != nil { ... }`. On the other hand Rust has many. This is not incompatible with your observation of "a standardized Result type". Here is a survey of the error handling landscape circa 2019: https://blog.yoshuawuyts.com/error-handling-survey/
> Not really sure what this means either... the owner of a value generally falls out naturally from how you're trying to use it. It's not really an either/or option
Or you have code which clones gratuitously out of convenience, often because some API unnecessarily asks for ownership of its arguments. Cloning is often just easier than battling the borrow checker, so in the real world with its deadlines, we tend to see a lot of clones because it's more convenient and performance is rarely a concern.
> I've seen generics make TypeScript codebases impenetrable, and I think there's a decent case to be made for not having them at all.
In fairness to TypeScript, I suspect much of this 'impenetrability' is because type annotations were added to existing JavaScript. I suspect the gratuitously complex types were already present in the original JavaScript, but the type annotations brought the pain to the surface. Similarly, I suspect TypeScript has a massive amount of developers who have only ever developed in JavaScript, many of whom are trying to shoehorn their bad JS habits into a statically typed language. You see this in other statically typed languages as well, but never on a scale that leaves a mark on the overall ecosystem.
That said, I think everyone should learn pre-generics Go if only to experience the value of an ecosystem that doesn't value egregious abstraction (again, I say this as someone who personally values egregious abstraction). And no, I don't think Java 1.0 counts (wherein people tried to shoehorn everything into implementation inheritance rather than generics).
All of this is helper functions built on the same identical core that your parent was talking about.
Not that that isn't its own kind of thing, but I think that the problems are different than "standard" vs "not standard"; this problem is only possible because there is a standard, and they all interoperate well with each other.
By this definition, Go has many too. Go has lots of libraries to wrap error types, combine errors, preserve error data, etcetc.
Errors are one of the more similar things between Rust and Go, honestly.
Side note, Go gives you less tools - but not often less choice. Eg if you need to iterate and map, you still need to iterate and map. Go didn't change your application needs simply because it inhibited your ability to execute. Instead, you do what you need despite Go. Which often amounts to repeated functions, loops of loops, functions in loops to use defers, etcetc - you reinvent wheels. Go didn't reduce the application complexity, it just gave you less tools to solve it.
While some argue less tools is easier. I argue less tools often results in poor, messy abstractions. Those are traits that fight maintenance more than ease it, in my mind.
By the end of my Go tour, i was tired and wanted off the simplicity ride. The language was a burden, to me.
Simplicity!
I believe there's a middle ground to be found where further abstractions add complexity rather than reduce it. Where that middle ground is, I don't know.
I disagree. First, making a language simple doesn’t make programs simpler, and often does the opposite.
I’m also not sure I buy the idea that Go is actually simple. It lacks a lot of features, but that’s not the same as being simple. I mean, it supports runtime reflection, which seems more complicated than features like traits or generics. And code using reflection is never simple.
Anyone that had to work with Assembly in production was happy to have any kind of high level language to start with.
I apologize if my statement came off aggressive - I wasn't necessarily trying to say that you're shit talking specifically, just that it seems like lots of/most programming language discussions on HN devolve into some form of "Rust Good Go Bad" or "Go Good Rust Bad", which I think is usually just inflammatory.
Your prediction is 100% bias-based. There are equal (probably more) developers that would say the same thing you said, but with Go being the language that sticks and Rust being the language that's hated. The bias is the entire answer. An unbiased answer is "Who knows" and "Probably both will be loved and hated".
It actually sounds like your answer is more bias-based, because your intuition is more wrong here. There is data from the 2020 Stack Overflow survey[0] indicating a significant lead for devs who use Rust and continue to want to develop in it, vs. Go. 86.1% Rust vs. 62.3% Go.
[0]https://insights.stackoverflow.com/survey/2020#most-popular-...
That being said, there may be something about strict/complicated languages like scala and haskell that tends to polarize developer sentiment. Rust seems like it could fall into that same pattern based on the "up front" work that it demands.
That's great to hear. Unfortunately, language popularity in enterprise/production environments isn't really based around how much a developer loves or hates something.
There are more Go programs/programmers now than Rust, was the basis of my post that you're objecting to, which can be verified if you scroll up on the link you posted.
Go and Rust don’t have similar numbers of developers. My intuition is that Go has an order of magnitude more. It’s like comparing product reviews on a shopping website - 4.7 based on 20 reviews vs 4.3 based based on 200 reviews. It’s hard to say which is better. You’d have to go deeper into each of those reviews to learn if the pros and cons apply to your use case.
Another important metric, as OP pointed out, is the age of the code base these devs are working on. Rust devs are probably working on code bases they started and Go devs are maintaining someone else’s code base.
That said, I agree with the current top comment on the thread - Rust code based may prove easier to maintain when we look back 10 years from now.
I'm not so sure about that. (Or perhaps the definition itself needs scrutiny?) Most the languages I've seen get a reputation for being easy to learn have also subsequently earned a reputation for being a maintenance hassle: perl, ruby, python, php, javascript, etc.
Uh, no. In Merriam Webster, that's meaning #2. Meaning #1 is
> to make much of : promote, talk up
> touted as the summer's blockbuster movie
> the college's much touted women's studies program
I'd argue, though, that the reality is that the word's meaning is in the process of shifting from being a synonym for "promote" to being a synonym for "make out to be"; that reflects much common usage, and dictionaries always lag behind a bit in cases like this. They have to - they're a descriptive artifact, not a prescriptive one.
1 : to make much of : PROMOTE, TALK UP
as opposed to
2 : to solicit, peddle, or persuade importunately
https://www.merriam-webster.com/dictionary/tout
Edit: uups! Didn't reload the page and see yesenadam's comment before posting. Sorry about that!
Combine both these factors and you have a real amplified problem on your hands.
edit I am amused at this downvote. I was asked a yes or no question, and responded with a yes. What could possibly make this response downvote-worthy?
Disagree. First, difficult to learn is not difficult to onboard. Second, unless you think Ocaml is not hard to learn, i think this is a great counterexample.
Rust is not more "difficult to learn" or "difficult to onboard" than C++. And C++ is certainly a language with plenty of legacy, enough that you could reasonably call it "brown". Go is a rather different language that's perhaps best compared with Java as its closest "brown" counterpart.
Saying Rust isn't more difficult than possibly the most difficult thing is not a good argument in favor of Rust not being difficult, no?
People dread maintaining legacy C++ systems. People dread maintaining legacy systems. Rust will be no different.
The 2018 edition had a few small breaking changes, the 2021 edition will have none. Personally I hope the 2024 edition makes some breaking changes to make IDE development easier.
So that someone familiar with c++11 or newer opening up a legacy code would maybe not have a hard time understanding it but they would go "wtf is this verbose shit" and be tempted to rewrite it. Vice versa an old schooler would need to relearn these new features when opening a new code base.
You contradict yourself.
Does anyone know if there have been studies about how long it takes to learn different programming languages? I hypothesize that it would take a beginner programmer longer to learn Rust than C, but probably a similar amount of time as learning C++ (which I think is the closest “traditional” programming language to Rust).
Big part of mastering is less about knowing the language and knowing its plumbing. Quirks, unique behavior, library, tooling, etc.
Dynamism is a constant source of pain. Because it makes tooling and thus exploring language harder.
In Rust there is little such dynamism. Actual problems understanding are macros and proc macros. And finding the right Trait.
Tooling around Rust is standarized. You have cargo, rustc and they bring in the rest.
While there is some chance of Rust going nuts and adding some bizzare thing like inheritance, HKT++, the chance that it will reach cognitive complexity of Scala or C++ is lesser.
While Rust has all the constructs that I'm used to from these other programming languages, I find Rust to be the most difficult one for me to learn in recent memory. The documentation is great, the book is great, the tooling with Cargo is great, but after getting through the first 15 chapters in the Book I struggled to write a program that had any sort of complexity. Sure I can add a dependency super easily to my project, but figuring out what errors everything in the library throws takes a lot of work. Sometimes I get confused about using panic!, expect, unwrap, or ? when I'm writing my own functions or interfacing with others. Swimming through the myriad of traits on different structs is confusing, and I sometimes get tripped up passing closures. And don't get me started on Macros, with great shame, they still have not clicked for me, in Lisp, or in Rust. The language just feels very different from what I'm used to, and I've never had such a hard time getting code I've written to compile correctly. I'd be totally lost without all the help from the subreddit and the book, and I appreciate everyone who has helped me.
I know this will get easier... and it has. But it will take longer for me to get comfortably with Rust then it has for other programmings languages in the same time period. This is not to say that it's a bad language. I remember one day after having debugged a Python issue that ended up being a stupid logic error on my part I exclaimed "I wish I knew a programming language that would save me from myself". I think... Or rather I hope Rust is that language in the long term for me
The reason it feels very different is... because it is very different. Then why does it feel off? Because, while it is very different, it doesn't look very different. Then why doesn't it look very different, when it is very different?
That's because, Rust developers spent conscious effort to make Rust look similar. So feeling something is off with Rust is the result of intentional design of Rust developers. In a sense this is dishonest and deceiving, but Rust without similarity engineering would be considerably less popular and hence less successful.
Rust's ambition was to change the world, not simply to discover a way to change the world and leaving actual changing to others. (Although changing the world requires discovery first.) So Rust chose to "lie".
As an example, Rust's assignment(=) looks similar, but works very different. In fact, since it is very different, it was originally written <-. It was changed to = specifically to make it look similar.
That's actually kinda disappointing, I use <- in my pseudocode.
(I don't know Rust though, so I can't comment on their choice for the language)
But <-> weirded people out, and people complained why Rust has so many special and strange operators. So Rust developers made it look similar to a library function. But it still is a primitive: it is impossible to implement swap yourself in safe code.
The result is that people use swap much less than they should, either because they are not aware of it, or because they think it is a specialized library function for special cases. This is significant and large cost. But it is still less than cost of looking weird. All because people won't even try languages with <->. Alas.
Coming from Haskell, Rust felt like a weird C-like home.
It's a weird marriage, but it makes for a language which make very predictable software imho
I taught a university seminar that looked at rust and another emerging language a couple of years ago and only 2 students out of 30 said they would use rust again after the class. So the rest will never get a chance to answer the survey question about rust.
In Python, I'm likely to find a comparative mess of sparingly-documented documented third-party tools, dependency docs, and Stack Overflow posts.
Or, look at embedded, where C is considered a simple language. In C, it's not obvious how I'd start. Use something like Cube-MX or Keil? GCC? All the options are messy and tough to learn. In Rust, I clone a template repo, cargo-install 2 or 3 tools and targets, and `cargo run` to compile and flash.
I agree with this too.
This is because you know what Rust brings you compared to what you used in the past that cause you pain.
Unfortunately, some people that have difficulty learning Rust (or hear about it) focus solely on the learning process and not what they gain by learning it.
Learning a low-level language is inherently hard because there are more at stake, it is simply more complex. For people that work where dangling pointer, data-races, is never a problem, they are learning about the problem the same time they are learning about the solution (Rust's ownership concept), and I came from that place too.
Keil is a company that builds an IDE, compiler and debuging tools for microcontrollers. CubeMx is a configuration tool/code generator for STM microcontrollers. You comment makes no sense in regards to C language, unless you are saying that rust/cargo automagically does everything that Keil products and CubeMx do?
- `cargo install probe-run`
- `rustup add `thumbv8m.main-none-eabihf`
- `git clone some-template`
- `cargo run`
Low level drivers are usually handled using libraries of 2 general categories: Peripheral access crates (PAC) (mostly) auto-generated from SVD files; HALs that provide an abstraction over the PAC.
A month to get started sounds... intense, depending on the project. What drove (drives?) that? Let's say I want to do a simple project using STM32. Something simple that reads sensors, has a few buttons, and outputs to a display. I'd choose parts, put together a layout in a PCB design software, and order the boards, which arrive within 2 weeks. In the meanwhile, use a dev board as required. Find a driver for the sensor, screen etc if it exists. If not, write them using the datasheet. Use a HAL to take configure clocks and peripherals, write the control flow logic (Perhaps based on interrupts). For anything the HAL doesn't support, use the Reference Manual and the PAC to set the appropriate fields.
Setting up I2C might be something like this, using a HAL:
let mut scl = gpiob.new_pin(PinNum::P6, PinMode::Alt(AltFn::Af4));
scl.output_type(OutputType::OpenDrain, &mut gpiob.regs);
let mut sda = gpiob.new_pin(PinNum::P7, PinMode::Alt(AltFn::Af4));
sda.output_type(OutputType::OpenDrain, &mut gpiob.regs);
let i2c = I2c::new(dp.I2C1, I2cDevice::One, 100_000, &clock_cfg, &mut dp.RCC);Usually when developing a new platform for our products, I/we need to bring to life: SDRAM, LCD, touch controller, external flash for code and data, SD card + FAT32, USB, ETH, plus a bunch of other components (ADC, DAC, BT, other uC, latches,...) using the usual peripherals (UART, SPI, I2C, timers,...). Keil provides a good compiler and linker, fast JTAG debugger, RTOS and a bunch of middleware libraries (some are quality, some are lacking). While I dislike its IDE for writing code, it is a lot better than VS code for debugging purposes. It also supports flashing and erasing MCUs with internal and external memory, which sometimes requires special programming algorithms.
For us stability, tooling and good library support is the most important part of doing our job. Language follows from there. C and C++ have the advantage of the GNU/Linux ecosystem of open source to draw from and they map to the hardware almost perfectly. On higher level systems (Android, Linux) we use higher languages (with GC) which have even nicer tooling and better libraries for writing application code.
I disagree. The things that make for good maintenance correlate with both difficulty to learn and difficulty to onboard. (The converse is not true.) Things that are easily to learn tend to be easy to start with, but end up tacking on, via frameworks or coding standards, pieces that raise both difficulty to learn and to onboard as complex projects exist.
Specifically, maintenance requires thinking like the person or people who initially created the code. The more your thinking aligns with them, the easier it is to maintain. And that act of changing to think like them is learning and onboarding.
I think this presumes that you have to teach people the language. But most maintenance programming is done by hiring people already familiar with the language the existing codebase is written in, and then bringing them on to work on the existing project.
Rust isn’t hard to onboard for an individual project, in the same way that a macro-laden Lisp codebase is. Once you know Rust, you know Rust. It takes more effort to “know Rust” because you have to learn all the ecosystem stuff expected of someone who “knows Rust”; but from the perspective of an employer, you can just hire “someone who knows Rust”, and they’ll come with all that knowledge.
And, in fact, an experienced Rust dev may be able to start work on a novel-to-them existing Rust project, a lot faster than (for example) an experienced C dev would on a novel-to-them existing C project, as a large stdlib / conventional ecosystem of foundational libraries (as in the case of Rust) tends to translate well to experienced developers coming into a codebase and quickly recalling everything, because it’s a bunch of the same batteries/libraries they’ve already used in the past.
The difference between a design pattern and a language feature, is that you can recall language features, while you have to recognize design patterns (i.e. grok the code in order to identify what pattern(s) it’s trying to reify.) Languages with more formalisms (either built into the language, or in common use in the ecosystem) increase the amount of recall that new maintenance programmers can do (or rather, decrease the amount of recognizing they have to do to get up-to-speed), and thus make switching a maintenance programmer between codebases “cheaper.”
—————
I bring this up not from the perspective of a Rust programmer, but from the perspective of an Erlang programmer... who also doesn’t like Go very much (though I do write quite a lot of Go! As a maintenance programmer!)
IMHO Erlang and Go aren’t all that fundamentally different runtime-wise. Presuming you’re using them for the same thing — writing highly-concurrent, fault-tolerant network servers — the main difference between the experiences of coding in Go and in Erlang, comes down to the fact that Go provides you with a bunch of concurrency primitives that you have to put together as design patterns — and where maintenance programmers then have to recognize those patterns; while Erlang actually has universal concurrency formalisms that everyone takes advantage of, and so those formalisms can simply be recalled on new projects.
I advise anyone who thinks that “recognizing design patterns” is a cheap-and-easy thing to do, to tell me what’s going on in this file: https://github.com/ethereum/go-ethereum/blob/master/eth/down... . I’ve stared at this code on-and-off for two years, and I still don’t have a mental model for it. If this code was made out of cleanly-separated named/opaque formalisms, rather than fifty design-patterns tied into a knot, I can’t even imagine how much more productive I would have been working on it.
Strong disagreement here.
It could be difficult because it's built for maintaining.
People who are unable to understand Rust are the people you don't want anywhere near your C/C++/Rust project.
PL learnability alone is not significant as a factor for a PL to be chosen for a certain task, unless it is impossibly hard. Rust, looking at the growing community, is not a PL that is impossibly hard to learn.
A PL is chosen for a certain task for its features. The same as any other class of tool, "A is chosen for X because of A's feature".
The learning curve is simply the side-effect of the PL's minimum features need to be learnt for it to work. Rust being a low-level language + an extra layer of protection is inherently hard.
But let's see how it fares in 10 years. There have been successful projects built on Rust, firecracker, figma, discord, and many more, despite it being so young.
Go was built explicitly to solve the real everyday problems of working in a large code base, largely driven directly by experience of several industry titans. It mostly remixes what has proven to work into a cohesive package. It's only as large as it absolutely needs to be (so new devs can learn it quickly), and has a strong focus on developer UX (gofmt, build speed, godoc).
Rust on the other hand is a far more ambitious language. It's trying to statically solve many types of problems which are typically solved through testing and experience. Using Rust productively requires much more Rust specific learning. With how Rust is changing and having multiple approaches to things as the language is defined, long living code bases are going to accrue different methodologies from whatever was popular when each component was written.
I think in 10 years a few experienced devs will do to Rust what Go did to C: Take the bits that obviously worked well, add a few ideas from other languages to soften some rough corners, and present it is a smaller, easy to use package. Though I also in general hope old languages are being replaced by new languages, as that must happen if as an industry we are getting better at building software. But also because I'm making a programming language and I have to believe I've found room for improvement for that to be a good idea.
So have all languages, with wildly different philosophies about how to do that. We collectively just don't have any idea what we are doing. Clearly nobody has stumbled on a big win or one particular language would start dominating the industry due to the productivity bump.
I think what you refer to as differing philosophies are in fact differing goals, and the goal of Golang is very different from pretty much all other modern languages: simplicity.
I think boiling everything down to 'they are all trying to do it better' misses the fact that the 'it' they are trying to do better is very different in some cases.
This has to be quantified. Simplicity in the language, perhaps. It definitely does not translate into simplicity of resulting programs, and the ease of being able to reason about them, or write them.
The golang authors' weird obsession with not having any methods on strings for example, makes it horrendous to work with them (e.g. can't chain someString.trim().toUpper().endsWith("...")).
Don't get me started on the supposed fast compile times. Parsing is fast (but so almost any other language that is not C++ or Scala), but linking is horrendously slow. Modifying and re-running individual unit tests takes seconds at a time due to relinking. In Java, it's in a blink of an eye because there is no linking.
Java has no linking, but you have to go through the JVM. Golang produces native binaries. Not really a fair comparison. That being said, my brain is normally a way larger bottle neck than linking time for unit tests.
I'll cede the gripes with enums and error handling (although I hated the way Java exceptions always ended up way too overloaded way more), but I find the typing a really good balance between strong and weak. It's strong enough that you have to be doing something really weird to mess up, but weak enough to be flexible.
Young at heart :)
This is what happened with Python. It provided a distinct productivity advantage over C & C++, and now no one writes web apps in C++ anymore. Granted, it's not just Python anymore, but newer languages learned from Python's success.
Notably, we've had garbage collection for nearly as long as we've had programming languages - so this has been going on much longer than the examples you give would suggest.
Python's popularity for web app development came way later (django was released in 2005)
1) They were either designed by one or two eccentrics, and thus contain a few great guiding principles and many questionable ideas, which invariably come back to bite large projects; or,
2) They were designed by a committee who tried to make the Final Universal Language that would solve every possible problem, resulting in a kitchen-sink mess of a language with a 400-page specification that no one reads.
Most mainstream languages made some attempt to serve software-at-scale; for example, OO used to be the obvious thing that would make software more maintainable, so most languages support it at least in part. But if you look at a language like C++, it's obvious that many of its features were added simply because they were cool or increased expressiveness (e.g. operator overloading) without regard for long-term maintainability. Even things as mundane as "implicit 'this'" are clearly harmful to readability, with specious benefit.
AFAIK, Go is the only language that really takes engineering seriously: https://talks.golang.org/2012/splash.article If there are similar articles for other mainstream languages, I'm certainly curious to read them and see how they hold up today!
The shortcomings listed in that talk are mainly against C and C++. Other serious languages and platforms like Java, C#, and also Rust have solved these issues.
I think it would be a difficult argument to suggest that those other people do not have similar engineering chops, or haven't been around a long time.
But if you are right we should see Go winning in the marketplace more and more in the future in a way unprecedented for programming languages.
Ada is another; it was explicitly designed for large-scale engineering, but hasn't seen nearly as much success as Go. I'd like to learn more about why it failed. Perhaps it was the language itself, or maybe it was merely a timing issue, or the fact that it was backed by the government. This comment has some good info: https://news.ycombinator.com/item?id=7825008
The language was a mandate from US DOD which rubbed a lot of people the wrong way. It largely sat in the same space as Fortran and C, C was free (or much less expensive) and more readily available even when it did cost.
Cosmetic: People strongly dislike the verbosity of Ada. Some parts are reasonable to consider changing (but really are just cosmetic) like begin/end versus {/}. Other verbose portions are hard to change without fundamentally altering the language. You want to print integers and strings and you don't want to have to use Integer'Image(X) all over the place?
with Text_IO;
use Text_IO;
with Ada.Integer_Text_IO;
use Ada.Integer_Text_IO;
Now Put and Put_Line can be used with both strings and integers. Oh, you want to print more types? More withing for you. I don't mind it, you don't need to print in every package, but it is very cumbersome.If you want to write a quick CLI tool, Ada is not your language (though I've done it), go for Perl, Python, Ruby, sh/bash, or even Go. C and C++ can be easier for that purpose. But once you start scaling it's a very good language.
The only way to get Ada in the mainstream now is to make it much cheaper and greatly improve the FOSS compilers and tooling, and have SPARK/Ada support an increasingly large subset including approaching feature parity with respect to memory safety as Rust. That's being worked on, but it's a non-trivial problem.
Ada is the consummate engineer's programming language. And with Spark, even more so. Unfortunately, the compilers were super expensive at a critical stage in its evolution. And the DoD thing.
And I've never used Rust professionally (unlike Go), but it has all the applicable points in the article you list (obviously no garbage collection). But in Rust, these features are often implemented in a more robust manner than in Go (eg, like Go, Rust avoids exceptions and uses error values, but instead of returning a special-cased interface, it returns a regular sum type, which allows for proper type checking of the error handling, and which is also composable since it's also a monad). And unlike Go, Rust got package management down from the start. Go's package management has gotten better, but it's still not as good as Rust's through Cargo (to be fair, Cargo is best of class).
Several quite opinionated industry titans who appeared to ignore most things they didn't themselves invent in AT&T for UNIX or in Plan 9, and based on their own preconceptions of "programming at scale" as a pet project (not based some formal Google-initiated research on its practical needs).
Algol and ADA were indeed created by "experience of several industry titans", in a process examining the field of applications and use cases for the languages.
Go was not really that, whatever the story says.
Based on their experience working at Google. It wasn't just "preconceptions". (True, it also wasn't an examination of the field of the form that led to Algol and Ada, but it wasn't just preconceptions, either.)
Yes, but that's their experience working at Google as 30+ years industry veterans and thought leaders (one would guess, mostly left to do their own thing, as prestige hires).
Not as regular developers doing everyday Google grunt-work...
"Creating the Go programming language featuring Rob Pike & Robert Griesemer"
https://changelog.com/gotime/100
There are other sources as well, this was just the one that quickest came to mind.
"Creating the Go programming language featuring Rob Pike & Robert Griesemer"
https://changelog.com/gotime/100
Had not been for him and Go would never gone beyond a prototype side project.
This claim keeps getting repeated with absolutely nothing to back it up, other than repeating what the golang authors claimed.
I work on a large golang code base, and it's quite horrid. The IDE experience is terrible. It's hard to navigate the code base, due to things like types unintentionally implementing interfaces because they happen to match on some of their function declarations. No proper visibility rules (only "public" and "package private"). interface{} everywhere because of no generics (I'm aware that's being worked on). Single character variable names are popular because the golang authors write code that way and it's seen as "smart". No reserved "this" or "self" keyword to declare methods means that every type will have its own single letter self variable which you have to look up every time. Error handling is terrible, and I've seen many insidious cases of mishandled errors. Null pointers are still a thing. The list goes on.
Edit: not to mention things like the language is against quick prototyping (heavy friction due to things like unnused imports or variables, and a very verbose language), as well as the lack of mature libraries such as JDBI or Dapper.
The above does not match my experience in maintaining large go codebases because of proper code reviews and expectation of writing maintainable code.
> interface{} everywhere because of no generics
It would be good to know the domain here. Looking at my own fair share of Go code in productive systems (probably around 100-200 KLOC, written over the last 6 years), interface{} is really really rare. It appears in some library functions which genuinely accept basically any type, in the same way as json.Marshal(), fmt.Printf() or sql.Stmt.Execute() in std.
Other than that, I don't think I've ever had a case where I used interface{} instead of defining a more specific interface (plus adapter types to implement that interface on foreign types if necessary).
The only big mess that I've come across in Go land is kubernetes/client-go. I can't wait for generics to replace this metastasizing heap of autogenerated code.
While that's technically true, it doesn't work out in practice because people look to the standard library as "the way" to write golang. It's basically an implied rule and I haven't seen anyone not folllow it so far.
> It would be good to know the domain here
Both infrastructure level work as well as CRUD type work.
> interface{} is really really rare
We have to use them everywhere for things like JSON parsing, config file handling, and pagerduty integration. Not to mention wrappers around SQL handling (e.g. batch inserts, pagination, etc.)
Generics will fix some things in the language, but not all. There are too many issues with it like the ones I already mentioned. It's still a very cludgy language to work with.
Just as a start: variables names should always be clear by context. You only see the one letter ones if its literally the next line or similar use case. Also, bare interface{} should basically never be the case for a function signature.
None of the code you've described thus far would pass a proper review.
I assume you're not referring to things like json.Marshal(), where the function argument is legitimately of type interface{} since it really accepts any value.
Hence I'm going to assume that you're referring to situations where a value can have one of multiple types (e.g. a float value that sometimes gets provided as a string). It's true that people sometimes unmarshal into interface{} and then type-assert in those scenarios, but that use of interface{} is a code smell that should be flagged in review. The proper way is to unmarshal into a custom type with a json.Unmarshaler implementation that accepts all possible input formats (and vice versa for json.Marshaler if encoding is required). This is a real-world example from one of my codebases: https://github.com/sapcc/limes/blob/d833228e976ac1ddc4b95779...
Python lacks a reserved keyword for this use, and I can count the ones not using “self” in instance methods and “cls” in class methods that I’ve encountered on the fingers of my left foot.
But, yeah, weak convention plus no keyword promotes needless chaos.
The lack of abstractions often force you to read a lot of code you don't care about.
The language is so simple that reading complex code is actually hard.
As an example, one celebrated feature of Go is that "all Go programs looks familiar," i.e. it's easier to get oriented in an unfamiliar Go codebase than just about any other mainstream language. Partly this is due to `gofmt`, but also the fact that the language itself is relatively spartan, with few dark corners. It's an "unsophisticated" language, which obviously cuts both ways.
Rust, by comparison, is a highly complex language. It allows for very powerful abstractions -- as well as very bespoke and "clever" constructs. I think Rust will develop a solid reputation for correctness, much like Haskell; Rust programs will run for many years without bugs or performance issues. But, again like Haskell, Rust will also have a reputation for allowing clever programmers to write too-clever code. That's why Go will prove to be the more maintainable language: because it intentionally limits expressiveness (a highly unpopular decision, unsurprisingly) and thereby limits the amount of "damage" any given programmer can do.
Design-by-contract. The contracts aren't just comments, they aren't haphazardly enforced by adding asserts to the code. They're explicit parts of the language which allows for a lot of interesting consequences when utilized. Testing can be semi-automated directly from the code, some elements of the program design can be proved to be satisfied statically without the need for compilation and execution. The ability to encode your specification into the language is incredibly useful.
Command-query separation. If methods return a value (queries) they should be referentially transparent, having no side effects. This is a principle so not an explicit language feature, but it can be enforced using DbC.
Ada, Eiffel, Java, Pascal and derivatives, C#, Rust. Probably many others but I'd argue outside of tooling (which Go is particularly good at and has done an incredible job of standardizing, Rust being a peer in that regard with cargo) these languages are as good or better than Go for software engineering.
I'm sure that the Rust team wants Rust to be a good language for large-scale engineering, but it's not their north star; "fearless concurrency" is probably the closest. For example, Rust is willing to sacrifice simple syntax and fast compile times to achieve more safety; Go is not.
I don't know enough about the other languages to speak confidently about them, but if you can point me to any source materials (i.e. articles or talks by the language creators) that discuss large-scale engineering, I'd be interested to read them!
That's just a more recent slogan to succinctly express what their real north star means. Their real north star is "safety and correctness", and like all languages, they push to make the most important thing to them easy and approachable.
Here's the thing, I'm not sure as a project saying your focus is large scale engineering and pushing towards that actually gets you closer to the desired result in the end than pushing for safety and correctness instead. I could fully see a language that pushes for safety and correctness eventually being a much better and easier to use choice when evaluating with respect to large scale engineering, because those are extremely important to large scale engineering.
It's good to have most of the core values in common, but a language's guiding principle manifests in many small ways that can be very compelling in aggregate. Go's weird capital-letter namespace visibility rule is a great example of this: it has nothing to do with safety or correctness, but it's enormously helpful for getting your bearings in unfamiliar code, because it localizes an important piece of information, saving you a context-switch. Sure, another language might hit upon this feature incidentally (Rust has conventions around capitalization, and IIRC Haskell enforces it to some degree), but how many languages will chance upon all of the little things that make for a great engineering language?
Overall I like Go, but for software engineering in the large Ada, in contrast to Go, has:
Explicit separation of specification and implementation of packages and types making it easier to shard the work out to numerous individuals and teams.
What a package exports is explicit, not the result of case conventions.
package Foo is
procedure Bar(N : in Integer); -- exported
private
procedure Baz(N : out Integer); -- unexported
end Foo;
package body Foo is
-- implementations of the above
end Foo;
Generics from day 1, which enabled a set of collection packages similar to C++'s STL in Ada 2005 among other things.Tasks, similar to Go's goroutines, but have a lot of additional guarantees and behaviors that have to be made explicit in Go.
Protected objects and protected types which permit you to write code without explicitly acquiring/releases mutexes and using condition variables.
Design-by-contract with SPARK/Ada becoming a proper subset of Ada in Ada 2012.
Not entirely. Some amount of maintainability is fixing mistakes that result in less correct or safe programs. By reducing occurrences of these classes of problems later, you're reducing the maintainability burden.
It's the same thing that makes a language with a type system more maintainable in the long run. Eliminating classes of errors pays dividends later. The decision to make is whether the extra effort at the time of creation is worth that reduction. Depending on the type of software, it's expected lifetime, and how many people are expected to use it, that may differ. For large scale engineering, I imagine the extra effort required up front is almost always worth it.
> Quickly emerging as the language of choice for developers of quality software, this guide explains how the Eiffel language combines rigorous software engineering principles with advanced object-oriented techniques. It reveals the simplicity, consistency, and blend of various powerful mechanisms in Eiffel, including: an object-oriented structure based on classes ; multiple and repeated inheritance information hiding assertions to guarantee, document, and test the correctness of software components; strong typing backed by support for generic classes; dynamic binding a highly dynamic run-time model supporting garbage collection renaming and redefinition facilities . . . disciplined exception handling and support for persistent objects. As both an implementation language and a high-level notation for analysis and design, Eiffel emphasizes the industrial production of reusable software components. Written for software designers, analysts, and programmers.
There's nothing to back up this claim. Using golang in practice shows otherwise. The mess resulting in large code bases is much more difficult to deal with compared to Java for instance.
Other choices such as structs being initialized with “zero values” in their fields (instead of having a compile error when you forget a field), and the complicated sometimes equivalence of zero values and null create a lot of footguns when refactoring.
Go’s strength is a batteries included stdlib and its looseness can make prototyping faster. But it feels very much like an old school scripting language like php or js, where you have to use countless trivial unit tests to have any confidence about what your code is doing.
Here's the original elevator pitch from 2010:
https://github.com/rust-lang/rust/blob/d6b7c96c3eb29b9244ece...
Note the text about "programming in the large".
I'd also like to challenge the idea that Rust is optimized for maintaining. It's optimized for backwards compatibility. IMHO Ada is way better for long-term maintainability and in that respect beats every other language I know.
but... that's a good thing. programs should be built as a collection of small DSLs tailored to the specific tasks of that program
Why cram a Rust advocacy soundbite into a thread about maintenance vs. prototyping?
The Rust users seem to be spending all their time making Rust vs Go posts on the internet instead of making something killer enough to get people to use Rust.
If you start a new project in typescript, or even C#, you'll get almost all of the things that made Ruby great in 2006.
When I introduce a new developer to Ruby, all I've got to argue in favour of it is that it's a beautifully designed and powerfully expressive language with a library ecosystem chock full of de-facto standardised gems. Relatively vague things, and any newbie can hit me back with its downsides: mediocre performance, no type definitions, and no evented I/O baked into the language.
I do dread the day that I can't start a new project in Ruby, simply because my hiring pool would turn into a mire of people dreading to work on it.
Ruby 3 addresses each of those issues.
https://www.ruby-lang.org/en/news/2020/12/25/ruby-3-0-0-rele...
require 'async'
require 'net/http'
require 'uri'
["ruby", "rails", "async"].each.parallel do |topic|
Net::HTTP.get(URI "https://www.google.com/search?q=#{topic}")
end
I can't tell someone Ruby is beautiful, and then in the next sentence explain how you need to type Async twice just to get something to run asynchronously.Same of course for Ruby types, we're just not yet on the point for a truly new way of writing Ruby for Ruby 3. Maybe we'll finally get something like this could be in Ruby 4, but I fear the spectre of backwards incompatibility is going to stand in the way of something that's both truly Ruby and truly in the 2020's.
Then, if we're talking rails (which is a significant part of the ruby projects out there), there is way too much magic going on.
Magic you have to manually un-peel when something goes wrong.
The way Ruby looks like, it was done in Smalltalk first, with performance, good graphical tooling and developer experience.
If you mean Rails, Zope, AOLServer and Vignette did it first.
I can gladly educate you on how Rails did not improve on the stacks already available, rather bring the concepts to a younger generation that never learned about them in first place, starting with ActiveRecord.
I'll gladly receive that education, I have a hard time believing any of those frameworks are as sophisticated today as Rails 2.0 was back in the day.
I could tell how they looked like from startup rooms in little offices spaces in Lisbon back in the early days of .com wave in late 90's, how AOLServer influenced the creation of Intervento's Safelayer framework, or how it got us to be approached by MSFT Portugal for adapting the same ideas to then still alpha version of .NET, however I am the right person to fully tell the story, better let that to the key persons, in case they feel like jumping in.
In any case, here is some education material for yourself,
https://zope.readthedocs.io/en/latest/zopebook/index.html
https://docs.huihoo.com/aolserver/intro/features.html
A “simple” language frequently offloads more work onto its users. In my experience with golang, this is true. Meaningful abstraction is punished or impossible, so every solution to every problem—no matter how many times it’s been solved before—becomes a computer science exercise where every detail has to be dealt with and remains on full display. Reading golang is a chore because you can’t zoom out and look at the high-level flow, it’s only low-level minutiae at every level of the code. It’d be like an architect having to write the molecular layout of a skyscraper into the blueprints. Chemical formulae everywhere but no picture of walls, floors, or a building anywhere to be found.
Second, claiming golang has “low boilerplate” is the programming language equivalent of Stockholm syndrome. Look up any popular project. Something like fifty percent is
if res, err := func(…); err != nil {
return nil, fmt.Errorf(“Look ma, I’m a human exception handler: %w”, err)
}
That’s not an exaggeration. 50% seems to be the trend from the projects I’ve sampled. It actually makes it frustratingly difficult to follow what a function is supposed to do because the logic is lost in a sea of nearly-identical error handling. Spotting a bug in one stanza of code that’s in a sequence of nearly-identical visual blocks is hard because your brain starts glossing over the details that are repeated.Go has a LOT of boilerplate. And that is why I love it. No magic. No implicit behavior. No weird stuff that will bite me if I don't know that something in a completely unrelated file is changing the behavior of my code.
It allows me to write high quality code and care about all the millions of details I should be thinking about.
Yes, 50% of go code is about handling specific cases and errors. And that's a good thing, because unexpected cases and error handling is 50% of the work that a developer should be doing. But often it is just neglected or difficult to spot in other languages (until it bites you).
What it doesn't have is a lot of noise basically intended to keep the compiler happy, or implement common indirection patterns. Types are generally simple and can often be omitted. It's not traditional OO, so a lot of needless abstraction can be skipped. Complying with interfaces just means providing the required methods. Go code compared with the equivalent C or Java is denser.
For what it's worth there was an attempt at improving errors, which would have added a keyword that means "do this, or if it fails return the error result in this function's error result". I liked that idea. I'm not sure why it wasn't well received, but they evidently have that on their to-do list.
I think the name Rust is rather a pun because it was designed to be "close to the metal".
> Also, calling Rust a research language is funny to me because -- as its name reflects -- we've tried hard to avoid incorporating new technology into it. We haven't always succeeded at failing to be novel, but we have a rule of thumb of not including any ideas in the language that are new as of the past ten years of programming language research. The field of programming language is full of old technology that hasn't been put to use in solving problems that it's exactly suited for. The goals with Rust were to avoid reinventing wheels, and see what the past had to teach us.
That's not been my experience. On a team I was on, even code from six months prior would sometimes be difficult to compile. They keep changing how GOPRIVATE works, or how modules work, or how vendoring works with modules.
Perl is a great example because although it has its quirks and the ecosystem shows some age, there really isn’t anything like Perl. It is a very good language for interacting in the console and with data of many types. It’s $_ variable which is based on implied context (much like in language we short-form speech when context is implied). Those are features something like rust (or go) simply isn’t designed for.
Hell, people still use and enjoy programming in C or Basic or Pascal. They just aren’t “popular” because developers are eager to put their comp-sci to use and invent more languages :)
Rust's main claim to fame - safe manual memory - is already being re-examined. There is definitely interest in and pursuit of a lower-boilerplate means of getting the same, and there are some candidates out there already.
Further, a language being successfully used by experts and popularized tends to precede an accumulation of low quality contributions that negate base improvements to maintenance. In due course, a popular Rust will become "enterprised" with an accretion of tooling and frameworks - although it might not look the same as "enterprise Java", it will have the same kinds of effects in creating barriers to entry and sucking the sense of "fun" out of the day-to-day workflow.
Lastly, the application categories will change. There will be demand for "glue" again, applications that are just frontends to library code(perhaps code written in Go or Rust). The new language will be something not systems-focused, and perhaps aim to be mostly focused on content and presentation (as HTML was in inception).
What are some of those candidates?
Of these, (4) is by far the easiest part and the only one Rust will help you in. The digging for understanding is far more time consuming. The other parts require art, discipline, and linters.
Rust would not be friendly towards producing a RCA on this issue.
I wrote some Go code for talking LDAPs and doing some CRUD Ops. Do I love this code? Nope. Do I love the product that I built? Very Much.
I think love of language is somehow very much a Rust thing at least compared to Go.
> Rust on the other hand is optimized for maintaining
This seems to be a tall claim. So often in Rust some or other library, web framework goes defunct or abandoned. And they are not exactly in finished state so no maintenance is required. Same thing happens with other languages too. But Rust is quite young, even then we have abandoned projects. In 10 years I am not sure how Rust codebases will be more maintained not less. Now one can say maintenance point is about commercial projects where people are paid to maintain. Still then not sure how loved it would be by maintainers when original developers are long gone.
When I first saw Rust 1.0 spec, I made a mental note that "this will end in tears". (Do tears rust metal?) I made a similar prediction during Scala's honeymoon days: "This will be the JVM's C++".
Go will have a Java-lite career trajectory: it has a pretty wide sweet spot (in various dimensions) that more than compensate for its shortcomings.
The actual issue in this industry has been, and remains, the fact that it requires workers with above average intelligence that are tasked with building repetitive glorified book keeping applications. And in every programmer with a heart-beat's career, there comes a time when job boredom unconsciously lends a seductive glimmer to the shiny new thing. Java, Ruby, and Go all were in fact adopted because of the ambitious, smart, but bored, geeks decided they needed a brand new toy. (So taking your honeymoon metaphor, these trends are like mid-life crisis for programmers.)
And, compounding the issue is the fact that those minding the programmers were and remain (in the best cases) mostly behind the curve -- they're in meetings all day, after all -- and are simply not in a position to authoritatively smack down "let's use X!" enthusiasms. (In the general case, they are entirely clueless.)
Rust, like Scala, and Haskell, add an additional hook in that they offer the programming world's version of 'intellectual virtue signaling'. Case in point being your bon mot of "optimized for building".
Seriously, that's the actual job description for 99% of worker bees in this field: building things!
So, I'll make the prediction that Rust will go the way of Scala and Haskell, and there will come a brand new shiny and intellectually satisfying new thing and we'll have HN (in a typically forgetful fashion) dissing Rust and heaping praise on the new comer. This too shall pass.
[p.s. I have a self-contract to only post 1 message in a 24 hour period on the entire internet and this was it for tonight. /over & out]
I don't think them smacking the "let's use x" is a good idea since it's the Devs who'll be writing the code.
The org needs a framework that answers: 1. How easy is it to train someone to use this stack? How long would it take for someone to start writing good code 2. How much time would it save us when building something new? 3. How easy is it for someone completely new to the codebase to start contributing?
1 and 2 can be easily measured within the org
You can use OSS as a proxy for 3
Of course, names or intentions of things don’t really determine their quality, or we’d all be running our software on the alpha processor, namely the DEC Alpha. My pedantic comment is worth about as much, but might be interesting to some:
Rust isn’t named after iron oxide, it’s named after fungus[0][1][2].
[0] https://stackoverflow.com/questions/16494822/why-is-it-calle...
[1] https://en.wikipedia.org/wiki/Rust_(fungus)
[2] https://www.reddit.com/r/rust/comments/27jvdt/internet_archa...
But more importantly I disagree to your actual assessment:
Go code is very easy to read and understand. You're at the core of the problem at hand at once. No over abstractions or complex syntax or complex language features. Go has very few quirks (every language has them, people thinking "their" language is free of them are just being ignorant). I found very few real world issues caused by language quirks in Go production code (just as with Java or .NET).
Much more important for quality code are engineering decisions, structure and processes. As Go is easy to write, read and understand it leaves more mental capacity to those often underrated areas.
Go is a memory managed language. That alone makes it much easier to understand and maintain than every other language where you need to do it yourself. Again, more room for engineering decisions.
As Go has a very large and extremely useful standard lib you have much less issues with unmaintained third party libs. Imaging a large Rust codebase and all it's dependencies to one-person-maintained libs. A maintenance nightmare thinking 10 years ahead.
Just look at some good quality Go code, e.g. Hugo https://github.com/gohugoio/hugo/blob/master/navigation/menu... I've picked an arbitrary file. There might be issues in it, but look how easy to read and understand it is.
Regarding Rust: I have no general interest in talking bad about it, but need to make a point. Just as a real world reminder think of the Actix story. One part is the unsafe issue. How many people in the world would be able to understand the actual code and could have cleaned it up? Maybe 50? Fortunately there was a happy end. But how much time and energy did it take to get it on track again? What if Actix had not been the most popular and known framework?
All our companies Go servers (still mostly Java apps) are build with the standard lib. One thing less to worry about in the long run.
>> Rust on the other hand is optimized for maintaining
How come this post isn't flagged? Crazy ... How can someone more aggressively start a language flame war?
These kind of posts of an individual are the reason for the bad reputation of the Rust community.
Looking at the facts regarding the industrial usage and growth of Go and Rust in the real world one can only conclude that Go's honeymoon hasn't started yet.
There are so many reason why Go is much more likely to be maintainable 10 years from now:
- easier language
- massive standard lib
- professional maintainers at google
- garbage collector
- much, much more devs available
- very sensible maintainers to keep Go stable
- much more mature despite being not that much older
- ...
I completely DISAGREE with this statement!
I have already seen many year-old Rust projects fail to build due to changes to language, compiler and core libraries.
Specially the debian/Ubuntu Rust packages have hard time compiling many recent projects.
The latter bit is the opposite, that is, old compilers can’t possibly know about new features, and that’s not a compatibility issue. That’s an older tool chain issue, or maybe a “community prefers newer tool chains than distros do” issue.
And that's only the first problem with maintaining old Rust projects. There are so many other issues, specially with projects created in very early Rust days.
Tell me, have you ever seen a go project failing due to similar issues? Python had this problem once (2 to 3) and they are still apologising for it.
(Not trying to start a language flame war. I like Rust and want it to succeed. But right now things are a bit chaotic)
The Python 2 to 3 situation is very different, that is about new versions not compiling old code. We go to great lengths to make sure that that works well in Rust.
It's Rust that carries Ruby's and Scala's legacy of putting everything into the language. There's no forethought if it's a kitchen sink
As for Rust. Is there inheritance in Rust? No. Overloading? No. Global or static (like Java static) variables? No. GC? No. Exceptions as the main error handling feature? No. N ways of casting to a different type? No. 5 or 6 ways of building dataclasses like in Python? No. 20 ways of packaging / building a project? Again - nope. I think this is already enough to say they didn't put everything into the language, and they are actually very careful not to introduce unnecessary features.
Actually I find Rust quite small, compared to e.g. Java or C++, but it has much better expressivity.
I've worked on codebases built with UX in mind and codebases without, and it's a world of difference.
Code with UX has descriptive names, functions whose names intuitively describe what they do, using parameters that can't be accidentally misused. APIs are clearly delineated, domain edges clearly defined. Reading such code feels almost like reading a high level recipe, with the nitty gritty details available on demand using CMD-click. Weird edge case code is documented with a block comment explaining why it was done in this unexpected way. Nesting is minimal. Aptly named temp variables that only exist to aid readability are common.
And the irony of it all is that by eschewing code UX, you're mortgaging your future: making it progressively harder to maintain your codebase, and harder to bring new people up to speed. Changes take longer, and testing is more difficult as fewer and fewer people understand what it's doing.
I suspect that drives a lot of the problems.
Also, super-long-tenured engineers can be detrimental. There can be a tendency to not document anything when you can always just ask one of the oracles of knowledge that originally built it.
The wrong type of super-long-tenured engineer is just going to be defensive and full of excuses about why something was built one way, even when the pain of using what they built is dragging down the whole organization.
They will push back on anything new and choose to add incremental blobs of crap code to their existing pile of crap instead of breaking things down and using their learnings to help design the new system
Haha. So true. Isn’t the adage you’re either changing or dying?
Once you start thinking about the code in terms of memorization you’re a hazard to your coworkers. It’s one of the reasons I like to try to move about on projects.
When you built the code you had to think about two or three concepts at once. Then new functionality added another concern, and another, and another. For you, each addition was one more thing on a pile you already knew.
For someone new looking at that code, they have to now juggle ten things at once, so they either run away, or they learn by breaking things. Which the frustrated tenured person may use as confirmation bias about how all the new hires are worthless and we should only trust senior people. When really the entire situation is your fucking fault.
They don't need to stay 20 years, but at least someone should still be there from beginning to end of a 5 year or even 2 year project.
I'm pretty guilty of this. The way I see it, I can either tell someone now why things are, or I can let them waste time figuring it out for themselves.
If you stick around long enough, eventually you become partially responsible for a collection of projects built by people who came, did a passable job, then left. I'm not keen on spending months rewriting a system just because the current one has some issues. And if it needs a new feature/update, I have no problem tossing a turd on the pile of crap.
Granted, I see the appeal of rewriting things. You get to spend 12-18 months building a new project the way that you want it, then leave once it is built and the maintenance responsibilities kick in. These people have never had to actually maintain software before, so they have no idea how to even write maintainable software.
I still maintain that most of the legacy of the dot com boom bust cycle was not developers learning bad habits, but managers figuring out enough lines of bullshit they can tell people to string them along for 18-24 months and getting promoted or a new job after everyone figures out everything you said is empty (lies).
That’s IMO the root of the tech debt problem. Devs ate it up, but they were coached as well.
Not even close. Can easily have three people manage the same project in a two year period.
That would be somewhere between stereotyping and pernicious pessimism, and at your tender age you don't want to think about yourself in either of those ways, so we'll wait to see if this person will actually deliver or not. Great route to burnout.
Wouldn’t we also need to blacklist a company that loses a programmer before the five year mark?
The pendulum is swinging back from the overreaction to that, Java's famous AbstractSingletonProxyFactoryBean. As awful as that name is, I will take it any day over L(IH+GV).
[1]https://backbonejs.org/docs/backbone.html
[2]https://underscorejs.org/docs/underscore-esm.htmlAgreed, the usability of tooling is important. Code is not just a tool to do a task, it is at once the tool and the communication to future developers.
Programmers, like anyone else passing through an educational system, self-select for strengths and avoid their weaknesses. Thinking is prized among programmers; thinking about how others think is most manifestly not prized.
There is also a demographic phenomenon. Each group rebels against something. (Parentheses, compilation time, memory management.) If the rebellion makes sense, it may result in progress. But to be well-designed, a rebellion must be consistent in its principles.
Safe code that still compiles and runs unchanged after decades is a measure of the real value of the design. Tooling that is partially or completely broken, or chasing faddish delights, is a sign of profoundly indifferent design.
Some issues I found: 1) It took me years to clearly specify what clean code is. 2) I still haven't learned to effectively articulate its importance. 3) Except maybe onboarding time, I don't know how to measure its importance. 4) Cleaning up code is not rewarded. 5) Writing dirty code is often rewarded with promotions.
I totally agree that many/most software organizations don't take it seriously. But I don't think that it's because of a lack of desire, I think it's a lack of even knowing it's a thing.
I put my skills in writing clean code in my most recent performance review but I didn't do a good job of describing it. It's also not something that is apparent to higher ups, but is readily apparent to colleagues who describe the code as a "joy" to work with.
I think we need to get better as an industry at measuring "Code UX" in a quantified way, and then that can start to be a meaningful area of progress that engineers can use in their career, which will motivate them to improve on that metric.
2) Unfortunately solving the problem isn't as straightforward as it sounds, because notions like "intuitive" and "clear" are hard to define objectively. Explicitness, constraints, and simplicity are pretty objective. But intuitiveness has to be considered in relation to the current and future team (languages/idioms they're likely to have in their head, domain concepts and background knowledge they're likely to have, etc) and will always be imperfect. Of course we should still try, and as you point out, many people don't.
Instead of jumping in every time they get stuck, make notes while they struggle a little bit. If they still don’t get it then intervene, acknowledge this seems to be more opaque than you hoped, bail them out, then take more notes about the interaction.
Maybe all you need is to switch to a synonym you mentioned in your explanation, or to homogenize argument order between some functions, or pluralize an argument as an affordance. Maybe you used jargon from a problem domain (eg, graph theory, linear algebra) and you need to think about whether you really expect everyone on the team to learn that jargon on top of everything else or maybe you should instead use terms from the requirements or application domain and leave the theoretical terms as comments in the code, or local variable names.
Or maybe your whole theory of organization is inside out and backward and you need a very different API that hides or telegraphs implementation details.
This to me seems to be the null-hypothesis, and I see no evidence on the page that use in "greenfield projects" vs "brownfield projects" provides any more indication than a simple underlying "well designed" vs "poorly designed" metric.
For instance: why do people dislike Objective-C but like Swift? Could it be simply that Swift was expressly designed to ease pain points of Objective-C? Or is it, as this author claims, that Objective-C is in more legacy projects and if Swift were to have been invented first then replaced with Objective-C, people would suddenly love Objective-C and hate Swift? Same reasoning holds for C/Rust, VBA/Python&TS, Assembly/LiterallyAnythingElse [1], Java/C# [2], and R/Julia.
[1] I imagine if this author were to have been around to write this in 1980, they'd make a claim something like "People say the enjoy C projects more then Assembly ones, but in this essay I describe how this is actually just because Assembly is more likely to be used in existing codebases, and if Assembly had come around after C people would certainly prefer Assembly and detest C"
[2] Note C# is incredibly enterprise/legacy, yet well-designed. This supports the null hypothesis perhaps the most.
I think the author is thinking too hard and overstating their results.
If you didn't mistype your comment, it's super funny.
So in a discussion about programming languages and software maintenance, you comment saying that you've never had to maintain legacy code? :-))
I have written code in many of the languages on the list, green or brown, and in a few of them I've worked with large codebases not written by me. I wouldn't consider any of them legacy though since they're fairly recent.
I am also a person, so I have preferences about the languages I write in. These preferences are exactly what stack overflow polls about. Because I have not worked on any legacy codebases, my impression of brown languages has not been affected by working on legacy code.
The fact that I, as a person who responded to the stack overflow poll who generally prefers green languages to brown languages, am unaffected by the factor that the author presents as significant, is an anecdata in opposition with the author's argument.
It's true that I'm uninformed about working on legacy codebases, but that's not the subject that my initial comment addressed
But I'd probably just call myself, maybe less politely but probably closer to the truth, clueless about owning small pet rodents :-)
But since we were discussing about what the best way to raise them so that they avoid most old age diseases, I guess that takes us to square one :-)
I love programming languages and play around with them all the time and have interviewed creators of programming languages. Clearly there is progress being made in the field of programming language design.
The article was saying that you can't necessarily take people opinions in the SO survey at face-value when considering programming languages that are still in a honeymoon phase. There are no 15 year old Julia code bases. Once you have taken over a large code base in a language and have the experience maintaining it that is something else.
Now my modern self understand how naive i was, and that actually man-years, algorithms, experience and resilience are super important, all that of course with a good sense of opportunity and also luck to make the right thing on the proper time (nor before or after).
Reading codebases of others, with pearls collected over the years of how to do well some things in particular fields gives you a bigger perspective that as long you are able to choose the right tool for the job, the quality and excelence of the final product will depend much more of this experience than of the programming language chosen.
The ecosystem around the language also matters a lot. For instance other languages might be more suitable or performant than Go in cloud, distributed and server computing. But the fact that you will have a great ecosystem giving the language community will make new projects more likely to succeed even if other languages might be better in performance or memory footprint for instance.
The most upvoted comment in this section for instance is in denial and trying to validade the hype. Because theres nothing more comforting than feel good emotionally about something, and the people that also have gone through this and know what you are experiencing, that warns you about it, are perceived as enemies. Because you are breaking this "feels good" cycle, so you must be the enemy right?
(But the thing gets me a little scared about is that the last hypes have been much more ferocious, reminding a lot religious cults dividing people between the ones that believe and the ones that does not)
Most of the languages on the list are from the early 90s, and while there are some newcomers, it is not like they are winning by a landslide. And it interesting that you put Python after VBA even though Python came first. And in the article Haskell is "green" even though it dates back from 1990.
One would think that modern languages, designed for modern computers, with decades of accumulated knowledge would completely obsolete older languages, but no, new projects, made by people fresh out of school, are still made using languages from the early 90s. In fact, SQL and C, both from the 70s are still strong.
In fact, the only languages that have been obsoleted are from the 60s (COBOL, Fortran, BASIC, ...). They are still in use, but it has been decades since no one started a project with these.
EDIT: and I don't consider assembly to be a programming languages like the others. It is a 1:1 representation of machine code and is tied to the machine. In fact, just saying "I write assembly code" is meaningless if you don't specify the architecture.
Lots of people predicted in the early '00s that concurrency would have the same effect, but it seems like enough of us work on embarrassingly parallel programs that it doesn't matter that much.
I'm not sure that's true, it's just that because of the absurd amount of computing resources available, the lack of concurrency doesn't appear to cause business problems, therefore there's been no incentive to solve it.
It is interesting that many of the recent approaches to loads of data rely on inter-computer communication, rather than the intra-computer communication that is concurrency.
This also resonates a lot with Chesterton's fence[0]. Often the current solution to a problem might seem unnecessary or complicating. But the complexity lies in the problem itself. Only if you truly understand the problem you can say if the current solution is too complex itself.
Then you need to find and skip/ignore the tests that don't actually test end-to-end behavior or business logic, just some implementation detail along the way.
Only then will you be free to do what is probably the first step if you have a crappy codebase: start establishing domain boundaries and interfaces and splitting things across those lines.
For me it's quite the opposite: starting from scratch is hard - you have to make too many decisions. On other hand when I see an average legacy code, with the rare exceptions I find an unpleasant mess - it is rare to find that whoever wrote cared about code readability and left useful comments (and I cannot blame them - in commercial projects code quality, maintainability e. t. c. often has the lowest priority and adding new features - the highest). So maintaining legacy code looks like an easier task for me, but usually more boring.
As requirements change over time, past assumptions and architectural decisions also accrete. Unless you're in a company with strong engineering culture, you get a Tragedy of The Commons kind of situation where nobody goes back and changes the architecture because they don't want to be the guy who breaks it all.
In my view, good engineering culture is being unafraid to treat code as disposable and throw it away - as long as the current requirements are properly understood.
So you either end up being the guy who introduces the new product that everybody complains about because it doesn't do what the old one did. Or you end up having to maintain both old and new because not everyone will switch to your new codebase.
My guesses from the green list: I think Kotlin and TypeScript will remain loved; they solve a real pain point in a simple and well curated way. I think Scala will be dreaded (actually I would already put Scala in the brown category). I think Haskell will remain both loved and dreaded; I think it's a bit different than the rest, because I don't think people mostly dread it because of maintaining old systems, I think whether or not it clicks is just very personal (I'm personally in the "dread" camp on it, though I appreciate many of its ideas). I don't have enough experience with Dart or Julia to make a guess.
The most interesting questions are Go and Rust. My intuition is that I think Go will be like Ruby: quite nice to start with, but increasingly unwieldy as projects get bigger and bigger. I do find it pleasant to hack on small Go files, but would dread joining a project with millions of lines of code. Rust could be dreaded as the C++ of the future, known for big unwieldy difficult to maintain codebases. Or it could be loved as the much better C++ of the future, known for making big unwieldy difficult to maintain codebases more tenable and enjoyable to work with. I'm not sure!
This applies to any project in any language. How would it be worse in Go versus Kotlin or Typescript?
Kotlin makes gradle bearable.
https://quickbirdstudios.com/blog/gradle-kotlin-buildsrc-plu...
For example, I was reading that a study found that people who take Melatonin do better, when infected with COVID. Then, it was pointed out that this may well be because they tend to get better sleep than people that don't. The "better sleep" may have more to do with the fact that these people take getting sleep more seriously (the Melatonin is an indicator, as opposed to an actual variable).
But "brown" languages are here to stay. One of my first projects (in the late 1980s), was a 1970s-era FORTRAN 4 codebase of over 100KLoC, without a single comment (in those days, disk space and memory was so expensive, that we used short variable names, and no comments).
These days, I am usually the poor schlub that has to go back to my codebase, so I've learned to be pretty heavy-duty in documenting my code. I eat my own dog food.
This article is a few years old, but I think is highly relevant (and a bit meta): https://veekaybee.github.io/2019/05/10/java8/
I'm a Python developer now, but I still miss the ease of writing code in Ruby. I find it a cushy, intuitive activity, and I wish it was used for something other than hulking, poorly scaled/planned out web apps of yesterdecade.
When I first visited HN (~2010) it seemed Ruby and Rails was all the hype; doing Ruby/Rails stuff seemed to be the hip and cool thing to do. Perhaps Heroku was also introduced around this time?
Nowadays it seems Rails is mostly forgotten and Ruby, well ... Python seemed to have dethroned Ruby as Python seems to be used for similar purposes.
I tried to get into Rails in the past, but it didn't quite click with me. Perhaps in part because I don't do web dev by trade. In general I just don't enjoy web dev. Ruby as a language, I did enjoy and I used it in combination with Calabash for iOS tests. But I believe most of my team members didn't get the same kind of enjoyment out of Ruby as I did, much preferring much to work with statically typed languages, as such most didn't get involved in writing UI tests too much and just focused solely on the mobile app work.
I also used Ruby as a replacement for some shell scripts, when a shell script would be too complicated and problematic to write.
Just last year (after a few borked initial attempts) I really got into Lua [0] and I have to say, I enjoy it even more than I did Ruby in the past and also most statically typed languages that I've worked with (C#, Swift, Objective-C, ...). Lua (with LÖVE [1]) is awesome to me.
Lua seems to be a very neat small little language that is build on just a few very simple concepts, which makes it pretty easy to wrap your head around it. With Ruby there would be quite a bit of magic (complicated internals) happening, which I don't see in Lua.
Some people mentioned Lua might be hard to use in big projects, but I believe it should be manageable and I hope to write a pretty big game using Lua and LÖVE in the future.
---
[0]: http://www.lua.org
[1]: https://love2d.org
Ruby's popularity peaked during Web 2.0 when almost all new apps were server-side web apps. When smartphones came out and a massive fraction of development shifted over to client side apps, it sucked much of the air out of the room for Ruby and Rails.
(And dynamic typing in general. Runtime performance is a fungible cost for server-side programming where you can throw hardware at it, but a hard requirement for client-side apps running on devices you don't control.)
Gem's certainly aren't perfect, but I'd take them over Python packages any day.
That's basically it, for me, yeah. Long-lived (or hell, pretty much any of them that aren't just getting started) Rails codebases, even when they're not particularly complex, without heroic levels of good processes & individual discipline to keep things reasonable and clear, become fucking nightmares to onboard to. I'm more wary of Rails than a bespoke PHP codebase, at this point, and "we're a Rails shop" is damn near an instant "well thanks for the interest, but no" from me. I don't need that stress for the dozenth time. Just done with it.
It sure is impressive how fast one developer can knock together a prototype with Rails. Meanwhile I've had so many extremely-bad experiences with ongoing Rails projects that I hope never to touch one again.
But I actually like using Ruby itself a lot better than, say, Python. Ruby's fine. Rails... no. Never again. Maybe if they embrace static typing and it becomes nigh-universal in the Rails library ecosystem, they can make it tolerable. Too much magic, too little help from my tools to help me understand WTF the magic is doing, where it comes from, et c.
One possible explanation (that supports the author's main thesis) would be that three out of five of these are unlikely to be the main language for a project, but rather a supporting language. In other words, SQL and shell are just as likely to show up in a green-field project as in a brown-field project, because we still use SQL to communicate with database same as 20 years ago, and we still use shell scripts to tie it all together.
No idea how one would test this hypothesis, however. And I still don't have an explanation for why Scala and Haskell are both loved and hated.
There are people out there who want the absolute best language for a project, even if they don't already know it.
Then there are those who would be annoyed at having to learn a new language and all its quirks to do something that Java could have done, even if it cost more in servers or requires more lines of code.
Some people love it, because it potentially gives you an enormous amount of leverage to solve difficult problems with careful but short solutions. I forget where I heard this joke, but you give a Java programmer some specs and he'll spend 4 hours writing code, whereas the Haskell programmer will spend 3 hours and 55 minutes meditating, then write a 10 line solution.
The counterpoint is all that abstraction is often just needless busy work, that more often serves to feed the programmer's ego rather than accomplish real work. It's also not pleasant trying to figure out compiler errors that you need a PhD in abstract algebraic topology to understand.
Given the choice of reviewing and maintaining one versus the other, I’ll take unwashed Java code any day. I’m not a fan of enlightened, esoteric solutions.
Also something that is beautiful is not necessarily esoteric (though esoteric isn't really meaningful anyways. Chinese sounds esoteric to me just like English sounds esoteric to others).
But it really comes down to experience, not the qualities of the language. A professional in both Java and Haskell would most definitely prefer a few line Haskell solution vs a massive Java solution. Just like they would prefer a few line Java solution over a massive Java solution.
I prefer the "meditative" approach, because it will more often produce something readable. It looks unproductive, because there is a small number of lines produced in a given amount of time, but that's actually good. With the approach where the programmer just sits down and bangs away at the keyboard straight away, producing lines of code at uniform velocity, you end up with loads of code doing nothing, "dowork", calling "doworkimpl", stack traces 50 stack frames long where no stack frame seems to be doing any useful work. The "meditative" approach in extreme cases can produce indecipherable code with y combinators and whatnot, if your coworker is a real monk, but generally brevity seems to be a nice benchmark. All those great Haskell abstractions don't actually produce short code, it's the basic Haskell that does it. It just takes a while to arrive at such a solution, be it C or Haskell. And it's a win long-term, when you need to get back to this code to debug it. And you are going to need to get back to debug it.
See e.g. The Evolution of a Haskell Programmer[1]. It's not the great abstractions that produce the shortest code. But it is the shortest code that is the clearest.
[1]: <http://pages.cpsc.ucalgary.ca/~robin/class/449/Evolution.htm>
- Pablo Picasso
Haskell encourages very simple but highly abstract abstractions. Scala, I would agree, tends high complexity as well high abstraction level.
Both can be barriers to understanding if one is not familiar with the particular abstraction, but they are different issues (high abstraction level tends to be something you go from not getting intuitively to getting intuitively in a phase transition, while high conplexity tends to be more gradual and has a greater irreducible cognitive load.)
They encourage highly simple abstractions. You can put functions like `fromString` and `map` onto interfaces. No need to go via builders/generators/collections.
Dijkstra said it best: "The purpose of abstraction is not to be vague, but to create a new semantic level in which one can be absolutely precise."
I'd much rather deal with that and become better in my profession than being woken up at night because something is on fire at runtime and I have to jump in and understand it, fix it and clean up after it.
My working hypothesis, not incompatible with yours or the article's, is that familiarity breeds contempt.
I would posit it's unlikely that the same people both love and hate them. My guess would be we're seeing the OO-FP divide in action. If F# or Elm were more popular, they might be on both lists, too.
In fact, if you interpret it liberally, JavaScript might be considered FP by some takers of the poll, given browner JS codebases (pre-await) would need continuation-style approaches. Obviously, JS has other [reputation] problems, too.
Could be that once you really grasp them, you love them, but they’re harder to grasp because they’re so different?
To put it another way, Haskell's had a great story around IO for 29 years, or longer than Java's been around.
All the modern future/io/concurrency frameworks have followed suit. We construct objects representing computations and we flatMap them together, which is all the IO monad is. Although for some reason the syntax from last millennium hasn't made it into the modern languages:
str1 <- readFile file1
str2 <- readFile file2
let str3 = str1 ++ str2
writeFile file3 str3
vs: readFile(file1).flatMap(str1 -> {
readFile(file2).flatMap(str2 -> {
String str3 = str1 + str2;
return writeFile(file3, str3);
}});
[1] https://www.haskell.org/ghc/docs/papers/imperative.ps.gzI like that a lot. I did not realize that problem was solved so early on.
The things I was thinking of were more like good application frameworks, database libraries, etc. all the stuff you need to build commercial products and that you might have trouble justifying developing on an investor’s/shareholders’ dime.
That is a tall claim. LazyIO has been problematic in Haskell well into the 2010's until Iteratees became well-understood.
From Oleg Kiselyov's 2012 paper Iteratees [1]:
Lazy IO is so irresistible that it was added to Haskell
despite the reservations of its inventors and the failure
to develop good techniques for reasoning about its correctness
[7, Sec 10.5]. However benign, reading is an observable
side-effect, whose occurrence may have to be correlated with
other side effects. Such correlations are crucial when
performing IO over communication pipes, which is typical of
web servers.3 As Launchbury and Peyton Jones feared, Lazy IO
indeed "gives rise to a very subtle class of programming errors".
We have seen deadlocks; mishandling of IO errors; running out of
file descriptors and similar scarce resources; unpredictable,
volatile and sometimes unbearably excessive use of memory. We
illustrate the splendors and miseries of Lazy IO in §2.
This is a very famous Haskell programer's opinion on the default IO in Haskell, and he quotes that one of the main creators of the language himself anticipated such problems [2]. Why downvote a comment in 2021 challenging the claim that "Haskell's had a great story around IO for 29 years"?[1]: http://okmij.org/ftp/Haskell/Iteratee/describe.pdf
[2]: https://www.microsoft.com/en-us/research/wp-content/uploads/...
I've used conduits before, and understand that pipes fit the same design space.
But most of the time I just use read and write operations exposed by Bytestring, etc.
My point is that since I like IO today, and I didn't think that laziness had been removed, then I probably would have liked IO back in the day.
The operations provided by `Data.ByteString` do not work like this; the ByteString you get back represents a buffer, and it has already been processed by the time the RHS of >>= starts executing.
The operations provided by `Data.ByteString.Lazy`, on the other hand, do work like that; the ByteString you get back is a linked sequence of buffers, and some of those links might be thunks to go get the next bits of the ByteString for you.
This is why a Data.ByteString.ByteString and a Data.ByteString.Lazy.ByteString are different types, and you can't just pass one where the other is expected (unless you've abstracted over it) - they're actually shaped differently.
Long running processes handling lots of different requests, not so much, and that's made up an increasing amount of what people want to do.
But for "open a file, chew through it, errors when consuming it might as well take down the process" nothing could be easier.
On top of this, lots of companies started using Scala because Java hit a long period of stagnation. So these companies have a mix of Java/Scala and a primarily Java developer - that likely doesn't like kitchen sink languages - may be required to maintain a Scala program from time to time.
Yes, that can also cause a mess, but for learning it is one of the best languages out there imho.
Scala and Haskell are distinctly non-C-like. Both are functional languages with types. Maybe that is a factor.
Actually, in a new project that wouldn't be "low-level" work on e.g. operating systems, drivers or high-throughput networking software I would strongly suggest using Clojure/ ClojureScript. The net productivity, onboarding speed and efficiency are great. Both are quite performant as well and integrate into the Java/JavaScript world with ease, so there are libraries and tools present. Using babashka or the Node.JS target for ClojureScript could be great for scripting as well, although Python or Hy (Clojure on top of Python basically) are strong contenders because of libraries.
Python and C# seems like outliers here though. People really love them.
What's the IDE like? How are dependencies managed? Is there a solid framework, as opposed to "move fast and break things" frameworks or "scores of amateurish third-party add-ons to choose from" to solve everyday problems? What's the programming community like? What kind of companies use these solutions, and what's the culture like there?
Tools a big part of what we do. If I were a mechanic, I would rather work on Hondas with a good set of tools than I would Ferraris with tools bought at WalMart.
Personally, I've done only a tiny amount of C# development. I'd have no problem going back to that.
I mean I do use them quite voluntarily. That's the thing that annoy(ed) so much.
Like they wrote the UI in 1999 and never updated it
I wonder what you'd say about the command line. The interface has not changed for like 40y+.
I 1st started using eclipse in 2006 or so, while writing some plugins (post compilation byte code editing) in 2003-2004. The UI has been updated somewhat since, not drastically, though. I've got pretty decent understanding how it works internally and what functionality is available.
Truth be told, updating the UI just to look modern might find some fans but to many it'd make it less usable for no good reason. For instance I don't want my hand drill to feature an OLED display, coupled with bluetooth just b/c it's cool and dandy.
I've worked at a place where developers didn't do any IDE configuration. The IDE (Visual Studio) was customized by another department then was pushed out to developer machines. This meant that developers could focus on building software and not messing around with configuration and plugins. It also ensured that everyone's code compiled the same, ensured library compatibility, etc.
IDEs may not matter so much on small web apps, but one cannot extend that fact to all of software development.
Personally, I loved never fucking around with IDEs.
Also in my experience, "compatibility" is best enforced by API/ABI/FFI contracts, and commitments to support released versions for a given length of time.
Even though that may make sense in some large environments it's not something I could put up with. I'd never take a job somewhere like that.
Java is arguably used in many of the same companies, but also seems much widespread across a more diverse range of different types of companies.
Also 'brown' languages being older and more established, there are plenty of older engineers who RTFM first, look at man pages first, etc then ask questions.
I wouldn't be surprised if cognitive modeling shows that graph-manipulation engages different chunks of one's brain than step-by-step procedural description, but I do not know.
The real difficulty though, is addressing the alternative hypothesis that language design improves over time. This is obviously the view of language designers or else they wouldn’t make languages.
In that case, you would see the languages turn brown in your analysis, and even in more robust cohort analysis. But it would not be because of a honeymoon bias, it would be because you don’t want to use a horse-drawn carriage if you could use an automobile.
I still enjoy Python, but I don't consider it an exception to any general principles here.
Type annotations have improved things a bit, but since it's not real, or enforced by anything, every library types things differently & often incorrectly, if at all, and the type annotation system itself still has massive limitations.
That's not to mention the package management ecosystem.
I'm getting into Go and Rust. Go is fine but it would be a million times better if it had proper enums & pattern matching for result & options types. Being able to define a class of errors as an enum in Rust makes handling them so easy.
Rust is really cool, but I know I am barely scratching the surface with it and it would be hard to convince any of the Python shops I have worked in to go to Rust due to the learning curve.
All the Python shops I have worked have eventually started to write some stuff in Go, except the one shop which is just data/PySpark stuff .
Poetry is good but not good enough to use at work yet. Also - not Poetry’s fault - many Python packages are miserable at listing and versioning their dependencies correctly.
Re: everything else, you’re right but it gets really tiring writing tests that are handled by the type system in other languages.
Go has this problem too to a certain degree since multiple error subtypes can’t be expressed as an enum. Just errors.Is and errors.As everywhere.
I do think there's other stuff going on as well though. For example, newer languages are often designed to address perceived problems with existing popular languages. I'm a long-time Kotlin and Java developer, and Kotlin feels a lot like Java 2.0 - it specifically addresses a number of pain points people were experiencing with Java. So of course I'd rather be working with Kotlin, and going back to Java can feel like a drag.
- Visual Studio, probably the best IDE ever created.
- With .NET (Core 3.1~6), code that usually "just works" x-platform.
- Mostly-workable application development ecosystem as of .NET 5.
- Ecosystem of first-class CI/CD/Cloud/et. al. products & features.
- World-class debugging experience, even across the network.
- Stable versioning scheme with dependable LTS options.
- Confidently run mission-critical loads on latest Windows Server platforms.
- Very large library of high quality 3rd party dependencies (nugets).
- Trivial to configure own nuget server for internal/private use.
- Virtually everything you need is a first class dependency.
- LINQ
- Very good GC, especially when configured and used correctly.
- Strongly-typed with very expressive language features as of C#8.
- Fast compilation times, even on monster projects.
- Principally maintained by largest software company on earth
- Maintained by the open source community as well
- Extreme performance (.NET Core optimizations, Kestrel, Disruptor, et. al.)
- Extreme productivity (VS tooling, Self-Contained Deployments, Blazor, etc.)Especially since more code correlates pretty strongly with more bugs.
Rock solid with features like null references, AbstractFactoryFactories, extremely over-engineered class and inheritance architectures, object fetishism, etc. I know what you mean, but Java and rock solid are not something I would mention together.
However in the wild, yeah Python code can be an abomination due to people doing OOP then heavy classes without types and that is a pain. This is the main reason, I avoid Django most times even though I like Django because maintenance can be a pain.
People who tell you that scripting languages improve productivity are lying.
Python has had a revival because of all the ML and data science. TypeScript is hot. Julia and Motion are new. Dart got a bump from Flutter. Rust is also hot.
Go is probably the exception here, but mark my words many of these green names will also brown in time as developers become bored and ShinyLang, and it's IOTWebAIMobile Framework takes off.
I have an alternate theory. Junior developers prefer languages they learned to program in or closest to it, while senior developers like languages that make is easiest to express a problem solution and this consideration includes the library ecosystem.
I'd like to see this article again rewritten in terms of developer experience.
Though I wonder if it’s that more a function of their codebases being more beige than brown. Python tends to be used more for small, informal, non-critical cases like data science pipelines. It’s less common in the sprawling, mature, long-lived software that wakes you up in the middle of the night. Swift only came out in 2014. So even though it’s widely used, it’s had much less time for code rot on the existing projects.
Going the other way, Haskell and Scala stand out as exceptionally bad. I’m pretty sure that the dread truly does come from the inherent complexity of those languages rather than their use cases. However they’re also widely loved. So those language design choices are more polarizing than they are reviled.
I think you've missed the boat slightly. I maintained a VB6 application. I disliked doing that not because it was old, but because the code base was created into many projects, some I had no source for. Independent of that I wouldn't choose VB6 for a new project because it lacked stack traces and wasn't cross platform.
Java: I don't care to program in it because the IDEs are so heavy and I don't like how the ecosystem has grown up.
Go: I don't like it because it is "new" (over 10 years old), I like it because it has reflection and stack traces, it is easy to write in a lighter environment, it is cross platform, it is typed, and it prefers explicit usually. I have a large application written largely in Go. But I don't think about writing in Go. I think about the domain; Go is almost incidental.
Yes, many immature developers hate old code. I don't hate C++ directly, but if you've ever had to work with a C++ code base with 3 types of strings then you may dislike working with C++ ecosystem you've ran into.
People don't dread assembly because it is "old". People dread it because you can blow your foot of without realizing it, but it is still necessary today.
Specifics matter. "Old" doesn't cause it to be "bad". Foot guns and and lack of easily reproducible environments (I'm looking at you R) are "bad".
Just use VSCode, or Sublime, or neovim. They all work fine.
I kinda agree with the reproducibility concerns around R, but you can use conda or MRAN if you really need that. The massive benefit of your concern is that if you install the latest version of R, then you'll get an entire compatible ecosystem of packages, which I really, really appreciate and the lack of which drives me mad in Python.
It's not that's inherently dreaded, it just leans itself to a hard to follow one.
It feels like a harder language to refactor than most I use.
As a cheap excuse, I have come to think that 'loving' SQL does require a different mindset.
I think you're spot on that it takes a different mindset. I treat it like a disposable expression of data, not a program. Essentially, I have data in one form, and I need to translate to this form, what is the logical representation of such a transformation?
If the results of an SQL are not as expected, I have no problem rewriting the entire thing rather than doing a "bug fix."
In my experience the "problem" is how detached it is from the underlying computational model. Even more so when you're working with columnar stores, querying Vertica with SELECT FROM WHERE is kind of weird.
Probably it's because I don't have a lot of experience with it, but I feel like I have to EXPLAIN every other query, I'm never confident what I said is what I mean.
>ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your DB server version for the right syntax to use near <insert really long SQL query>
...which, as far as I can see, haven't changed an iota in their total and utter vagueness since I first wrote an SQL query about 20 odd years ago. > I've wondered sometimes if it's possible to quantify what I hate about hacking SQL so much, but it's hard...
For me, any time I have to write any SQL statements it's the totally and utterly unhelpful error messages: >ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your DB server version for the right syntax to use near <insert really long SQL query>
...which, as far as I can see, haven't changed an iota in their total and utter vagueness since I first wrote an SQL query about 20 odd years ago.Heck, we wrote a program at one point that dumped the operation being done by running queries. SQL is so much easier than a lot of other languages.
I don't know about other people here, but this is almost always how I feel? I almost always feel like the previous team made choices that were sensible given the facts at the time. Most changes I want to make come from the changes in our product since that chunk of code was written.
Of course I have my own methodological practices and sometimes I will re-write some particularly ugly copy & paste job the way I want "as a treat," but mostly if something works it works and you move on.
The best code is the code that already exists and works.
A lot of people look at issues with a code base and just assume the problem is due to stupidity. Rather than coming from the angle of, "this person was probably as capable as I am, why did they make this decision?"
In general, being able to take a few steps back and look at the whole system is often rewarding, but it's super difficult. Actually, people who come to a project later can often be great for this, as they can see the project as it is now, rather than as it evolved. Unfortunately, we tend to be quite bad at letting people take the time to build said mental model.
Also, most people hate reading code (or at least they don't take the time to do so). Personally, I really like reading code, and I find legacy projects much easier to work on than many of my colleagues.
I've also done Ruby, Php and declined to ever touch VBA with a ten foot stick even when it was brand new. Just no. Php I never really liked but I appreciate what it does. Ruby was kind of alright but a bit limited for the things I do with it. I've deleted quite bit of it over the years. Some of it written by me.
There's a pattern that the author overlooks: the green languages address issues with the brown languages. E.g. Rust provides meaningful memory safety and other zero cost abstractions relative to C++. That's why a lot Github projects exist that essentially are about building better versions of classic unix tools in Rust. Also see the discussions about allowing Rust in the Linux kernel.
Kotlin was an obvious attempt to improve on both Java and Scala. Scala purists may disagree with that of course. The key issues there were lack of expressiveness in Java and the relative verbosity of that language. The issue in Scala that Kotlin tries to address is the complexity of that language. Jetbrains actually considered using Scala as an alternative to Java and in the end decided to create Kotlin instead.
With Ruby, people loved meta programming but the lack of typing made it less suitable for larger code bases. I've seen enough messy code bases to agree with that. There are several languages that you could name that ended up with a lot of former ruby-ists that basically feature powerful type systems, similar levels of expressiveness, etc.
So there's a progression of languages and programmers. Of course you use a green field language for a greenfield project. Why wouldn't you? Brown field projects are more common in this industry and rewriting them tends to be costly. So, that tends to not be a thing. Particularly successful things last a long time.
"Languages not in the top 20 in 2016 are more likely to be used in new projects. "
Based on what statistic?
This is a wishful thinking article with very little basis in reality.
Or it could be because newer languages learned lessons from older languages. Python is still considered "well-loved" despite being pretty old, while its contemporaries C++ and Java are fairly disliked — this is (probably) because Python actually innovated over those other languages in a lot of ways. And languages which learned from Python (JS, TS, Julia, Dart) are all well-loved, with the possible exception of Ruby, which famously differs from Python with its TMTOWTDI philosophy.
I'm not necessarily saying that there is obviously a forward march of programming language progress, but it's worth noting that the data the author's looking at can just as easily acommodate that thesis too.
How? When? Why?
There's a general issue though that we haven't figured out the silver bullet for abstraction. Traits/typeclasses are convenient but they're inherently global. Interfaces are similarly global and are quite annoying when you have to take in two objects of the same type. Omitting traits and using something like modules can work but you lose quality of life stuff like easy printing (quick, how do you say something is printable in OCaml?). I'm not familiar with Erlang/Elixir but I suppose message passing could be an option, although I'm not sure how it'd work for memory intensive situations.
You could go the PL nihilism route and be against abstraction as a whole, but I don't think that's a valid answer. Abstraction is necessary for code to function at scale.
If you look back at code you wrote 12 months ago and don't think, "Ewww, what was I thinking here and why did I write it this way?", then you're not growing as an engineer. For very beginners, I change that to 4-6 months depending on how fast they're picking it up.
Now, maybe it's because for a lot of people, it's a green language since it only became that popular in the last 10 years despite being an old one (1991).
But for me it's definitely a brown language, as I've been using it since 2.4 (we are at 3.9). And I must say, reading a decade old Python code bases, even with the 2=>3 transition in the middle, is still very easy.
I went back to a project I wrote 10 years ago (first commit 2011), and the code is clear. I can make changes to it with no problem at all. And it's not even a small project, it's a streaming website that still serves half a million users a day using an old Django.
Today I'm working for a client on a FastApi project. It uses all the current modern Python gimmicks, async, typing and f-string and so on. I could get into the code base in less than a day, and make my first commit.
I know Python has the reputation to not scale, not be good for big projects or big teams, but It's certainly not have been my experience.
The upcoming Python 3.10 has been controversial because it introduce some weird choices for pattern matching. But it's the tree hiding the forest:
- it's a sign the language is still actively evolving and will not become obsolete. Legacy design decision will always make adding new features an exercise in compromises.
- 3.10 also have been focusing on not-s-sexy but oh-so-important things like improving the error messages (I'm actually very excited about this, I've followed it and it's very well done)
So I'm pretty confident it's going to stay a brown, but nice language to work with.
Not that's it perfect, the more I use other languages, the more I can see the limits of Python. But I expect it to still be a solid choice for new projects for a long time.
One confounding factor I can imagine is how many languages are created in response to lessons learned maintaining legacy code with other languages. We can see examples of design decisions explicitly made to address common and challenging patterns in other languages (Rust's static memory rules as a response to the unchecked non-garbage-collected memory patterns of languages like C++, for example).
This suggests a follow-up question: is it possible to see a pattern of languages ranking as beloved for longer and longer times depending on their newness? Sort of a "reverse half-life?" If, as an industry, we're getting better at developing languages, we might expect them to stay more well-loved for longer than the languages preceding them.
I know the article mentions this, almost in passing, but it seems hard for me still to separate the size of the bias towards greenfield and against older languages and I don’t feel they adequately addressed it. The fact that python is definitely a “brownfield” language for me but still one I reach for and cherish as well designed seems to suggest that language design matters more to me.
Python 2.0 from ~2000 was largely directed at web applications and text processing (a la Perl).
Python 3 (and later versions of Python 2) has been more directed (in the past decade) towards number crunching (numpy) and data analysis and machine learning.
It would be interesting to see a breakdown of perspectives on the language based on the applications it's been used for. Would web app maintainers still feel the love if they're maintaining something originating circa 2005, versus a data analysis app that was started in 2015.
>Python 3 (and later versions of Python 2) has been more directed (in the past decade) towards number crunching
I don't know where "more directed" means anything but planned/intended e.g. you are saying here that the Python core devs have been building a language as a data analysis tool.
(This is obviously up to some interpretations and it's fair to say some poeple won't read it this way at all).
It sounds like you mean to say the growth/use has been in data analysis due to the Python-based tools that have grown up around the language, the ecosystem. I would agree with you.
Directed could also mean intended by the developers of the language itself. This is not what I mean. Numpy is a secondary capability added by others, not core to the language proper.
I see that Fortran and Chapel are designed for number crunching, but Python IMHO used for this because it is a popular language in the first place and people having a computational problem choose the tool they already like.
Prior to the 10s, those domains were more the purview of Fortran (as you list), Matlab, R (statistics), and others.
In the 00s, Python was more used for web applications and text processing (it was a "better" (subjective so in quotes) Perl).
Python for ML/DS use cases is chef-kiss though. This and newbie friendliness is where the love for Python comes from imo
Time has passed and I am more and more convinced that the evolution of Java is just great. It's slow, but when something gets part of the language then it is almost always good (I'm talking about the post-JDK8 era).
So I think eventually Java will remain dominant over Kotlin.
Could it be that it's something that non-programmers are forced to use if they want to do some advanced stuff? And that these non-programmers dread programming in R not because of the language, but because it's programming.
If not, then what is so dreadful about R?
It's designed for REPL usage foremost, and with vectors / dataframes as the normal unit of operation. There's also a whole bunch of built-in functions with unfamiliar names and options, and R libraries tend to be similarly opaque to the user with a programming (non-stats) background.
For an R-like written for programmers, see Julia.
Yeah, if you look at the people behind dataframes.jl, it's a lot of people who were involved in R in the earlier days.
And there is no better environment for solving a data analysis problem than R. Python can work better for some DS use-cases (sklearn is ace), and it's definitely better for glue but if you need to understand what the hell is going on for a product/service/whatever, R is definitely the right choice.
Zig and Jai are looking very nice, in my opinion.
I am pretty sure that Rust will follow a route similar to C++, too complex and too many young coders trying to embrace it without enough experience.
People have said "Spolsky's Law" for a long time about several different aphorisms, but when I hear it I assume people usually mean this one: http://www.joelonsoftware.com/articles/LeakyAbstractions.htm...
> Find me a file in a codebase that has been under active development for more than three years, and it will be hard to follow.
It might be true of enterprise [1] software, but is not generally the case.
The question is whether code quality is valued in a given environment. If it's not, it doesn't matter what language is used, a mess will be created. Despite words to the contrary from most enterprise software shops, code quality is usually not valued at all - if it were the patterns which prevail would... not.
By contrast, at random just now, I chose a popular device (Intel E1000 NICs), and looked at one of the files from the FreeBSD driver code for it [2]. This code written in C was added in 2008. The code is not "hard to follow" despite not being an expert on FreeBSD drivers, it has not atrophied or suffered from rot, while remaining under active development for at least 13 years. I didn't track the history beyond the addition of that file, so it's likely the code is actually older.
I could have performed this experiment on any project that values quality: Illumos, the Linux Kernel, LLVM, the Go standard library, and I'd wager the results would be similar more often than not.
[1]: "Enterprise" software is the (pejorative) term I tend to use to mean over engineered software with liberal use of frameworks and ORMs, generally at least 4-5 layers of mapping code adding no value, and an "architecture committee" - even if that committee consists of a single individual who also writes all the code for the project...
[2]: https://github.com/freebsd/freebsd-src/blob/main/sys/dev/e10...
"The reason that [ developers ] think the old code is a mess is because of a cardinal, fundamental law of programming: It’s harder to read code than to write it." Joel
I couldn't agree less with this. Currently working on a large codebase built on top of Apache ofbiz with Java. At intervals every dev involved in this project reminds our boss he shouldn't be using this codebase. Of course, events always remind us we are wrong because many features that would've taken months of dev time and work are already implemented and taken advantage of.
Anyway, takeaway, remind yourself - yeah - that reading code is hard!
It's because writing something new is cognitively less demanding than the hard work of understanding an existing codebase, at least initially.But my experience is that even not-that-bad code bases will be seen as bad by new developers, solely because of their complexity (mostly inherent in this case). The thing is, programs grow continuously and they will pick up on complexity, and most software out there is simply beyond human understanding with every intricacy of it. And developer egos routinely say that the code is bad, instead of saying that they don’t understand the context of this and that decision.
I think rating languages is a highly-perilous task and the author did not disappoint.
Julia, for example.
I'm interested in the outliers though: Both the ones among the loved brownfield languages, and the ones present in both loved and dreaded lists. I feel like programming language designers, people in charge of choosing the stack for new projects, and people considering renovating legacy codebases can learn a lot about what to do and what not to do from those.
[1]: Though that one ended up in a flame-war, like discussion on programming languages tend to do. Apparently not even academia is safe.
ANSI SQL has been a thing since 1986, and SQL itself having been invented in the 1970s.
With the boom of JavaScript on the client, various forms of NoSQL came into existence. Recently, the HN frontpage has open source SQL management studios, Sqlite articles, and Node frameworks for directly executing SQL in JS.
It almost seems as if the greater development community is catching up to why these things have been done this way for a long time. People seem to be getting really interested in SQL, maybe because they are at a point in their careers where they are being exposed to it more and the benefits relational models can offer.
I'm not debating the benefits of one over the other, just that as trends go, SQL seems to be cool again.
1) it's mostly US centric 2) it's mostly Silicon Valley centric
Surveys say nothing because they are heavily biased, Google Trends too.
While we are discussing Rust vs Go, Python vs Ruby or whatever language is brought on the table, companies around the world are making millions with PHP and many other languages considered legacy.
At the end of day, we don't realize that the language and other tools we select to do our jobs are influenced not by how useful they are to solve our problems but how much they increase our chances to get a new job.
We disguise our choices as technical choices but they are not, they are, indeed, just our preferences biased towards our necessity to find better jobs.
p.s. I must confess some disappointment at no Lisps on either initial list, especially on a Y Combinator site, but I think Haskell has usurped the "Language beloved by people who make it very clear they think they're better than you" throne. I blame Norvig's defection to Python.
pps: Shell? HTML? SQL? Really? Also: VBA is still a thing? Ewwww.
>I've wondered sometimes if it's possible to quantify what I hate about hacking SQL so much, but it's hard.
For me, any time I have to write any SQL statements it's the totally and utterly unhelpful error messages: >ERROR 1064 (42000): You have an error in your SQL syntax; check the manual that corresponds to your DB server version for the right syntax to use near <insert really long SQL query>
...which, as far as I can see, haven't changed an iota in their total and utter vagueness since I first wrote an SQL query about 20 odd years ago.Wrapping data into structure objects is pleasent in typescript, so I do it more. Same with handling missing entries. I don't need to wrap each indirection in yet another if statement to check for null; in typescript I can do the whole check at once and worry about what to do if I cant find the data using ??
When I'm working on the java code now, I'm mostly saying "this would be so much simpler to do in typescript"
Python and Javascript running counter to the author's premiss is not that odd to me. Both of these language do a good job of adapting to new approaches and technology. I am not a fan of untyped Python and Javascript, but Python with type linting and Typescript are great. Maintaining code without these features is a pain, while the newer code in the same project with these features is more interesting.
I don't think these results or this article has much use in any language discussion, simply because I wouldn't trust the majority of developers to recommend a language.
I'd rather read why I should avoid Ruby on Rails magic from an expert.
One classic example is Perl. One of the killer aspects of Perl is that it allowed you to write in just one line or two what in other languages would take dozens of lines and boiler plate. Writing Perl is actually really nice. You could go from idea to working code extremely fast. And that's why Perl became super popular two decades ago. However, maintaining a 100K LoC Perl website written by a lot of different people over 20 years, it's definitely not a nice experience.
I know this is going to upset a lot of people, but another extreme example is Lisp. I think I've never seen any language as expressive as Lisp. Once you grasp it, writing Lisp is really really nice. However, reading a complex Lisp program using a ton of macros and a lot of higher order functions could be really hard. In my experience some of the hardest code to read that I have ever encountered has been written in Lisp. And if reading is hard, I don't even want to talk about debugging. But okay, Lisp never really became super popular, so let's ignore it for now.
One more modern example: Kotlin. Kotlin's main improvements over Java are mostly on writability. Semantically, these languages are very similar. That's kind of intentional, as one of the goals of Kotlin is maintaining a very good interoperability with Java. However, Kotlin is nicer to write than Java. Java is verbose, Kotlin is succinct. Kotlin adds a lot of syntax and features to make you write the same things that you would express in Java but in a much shorter way. Writing Kotlin is so much nicer than writing Java, I'm sure of that.
I recently started working on a large Kotlin code base, and I can say that reading Kotlin is harder than reading Java. It turns out that verbosity is not a problem when actually reading code. And having few ways of expressing things actually makes code easier to read.
Languages with a lot of features and different ways of doing things are easily abused. You can still write readable code in them, but it requires a lot more discipline. It's so tempting to use that obscure language feature to make your code so succinct!
Python is a language that always put emphasis on readability. The developers of the language are famous for rejecting a lot of ideas to be added to the language. Even though Python is almost as old as Perl, so far, it has escaped from becoming a brown language and it's still loved. Who knows if it will remain like that.
Another language that seems very serious about this is Go. I know that there are a lot of Go haters here on HN, but you have to admit that Go designers put more emphasis on readability than writability. I predict that Go will escape from becoming a brown language.
People suck :(