Edit: I'm mainly talking about what I've seen in VFX here. No idea if this also applies to games.
Edit: I'm mainly talking about what I've seen in VFX here. No idea if this also applies to games.
Production modelling is still overwhelmingly on Maya, mostly because of the pipeline, but also because Blender has some scaling issues with production-scale models.
Management of Blender by Ton Roosendaal has been really good.
You would wish something like this for GIMP.
Exactly, but that was also the problem with Blender for 15 years too.
Developers should have enough humility to let the UX design to designers and listen to them. Unfortunately, that's rarely the case according to my experience. The web sector is an anomaly in software development, because better UX translates directly into more revenue.
Happy to hear that Maya is still kicking strong.