This is really neat, I wonder if there was a gameboy studio that really used such a tool to churn out gameboy games.
Companies would roll their own assemblers and asset tools, but that is only known anecdotally and sometimes from pictures, and the majority of that software is lost to time.
Apart from engines, the evolution of graphics debuggers such as RenderDoc, NSight, and PIX over the last ten years has been amazing.
I should probably ask some colleagues who I knew developed for the SNES back then, I'm sure they can shed some light on what it was like.
[0] https://www.retroreversing.com/super-famicom-snes-developmen...
Eh, not so much. Metal Gear Solid -> Perfect Dark.
That early on in the industry's life it would likely not have been worth the investment in creating such an engine given the minimal return you get back from it.