Here's a talk on the former by Mike Acton: https://www.youtube.com/watch?v=rX0ItVEVjHc
On the latter, there's Jai, a new programming language for games (WIP, unpublished) by Jonathan Blow, who has been very public in documenting the process creating it, and which is centered around such concepts. There is some unofficial documentation of the ideas on SoA vs AoS and how the language can help switching between the two, e.g. here: https://pixeldroid.com/jailang/overview/Features/SOA/#/overv... and here: https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md...
Edit: Just realized that the articale even mentions Jai towards the end.
The amusing thing is that SoA is something you could see in old languages that didn't have data structures, or the code of newbies that don't know data structures.