I have been following the technologies (direct frame buffer capture and inline encode) for a long time because they are also the enabling technologies for high performance locally clustered visualization.
The features were at one point completely unrestricted in the driver, then one day cloud gaming was the next big thing and you had to buy a $10,000 GPU or be Steam to access those APIs.
If you are interested in remote collaboration or scalable visualization you'll just have to hold your breath and wait to see if nVidia and others can strong arm children into economic exploitation, because the technologies are currently being held hostile while industry works through various lubrication formulations for the slope they intend to shove us down.