Paradox Interactive: player toxicity is driving developers away from its forums
pcgamer.com
pcgamer.com
Apparently people calling you out for delivering crap are “toxic” :p
I've been playing the game for 5+ years, and the player base has been noticeable toxic to the devs for most of the time. Probably the worst of any games I've played in that time.
They devs are taking issue with users complaining. Of course no one enjoys dealing with pissed off customers, but that's par for the course when you sell people things that will piss them off.
https://forum.paradoxplaza.com/forum/threads/megathread-levi...
Their newest DLC release has 7% approval rating on Steam, it breaks savegames, crash a lot, and breaks features of past DLCs unless you purchase the new DLC, some users are livid and calling it "theft" or "extortion" because stuff they paid for was taken away unless they pay even more.
Their newest DLC wasn’t exactly met with glowing reviews either, but it wasn’t apocalyptically game-breaking, so even if abuse was warranted for the quality of Leviathan (and it’s not), that still wouldn’t explain why the HoI forums should be a cesspit.
So your options again are limited:
A. Delay the project X years with an uncertain probability of the game improving vs becoming more complex/buggy over time.
B. Cancel the project entirely.
C. Restart the project or replace the development leads/management if you think they are the problem again with an uncertain probability of improvement or degradation of quality.
D. Delay as long as is possible/reasonable and attempt to deliver a workable game that might not please everybody <----- What most game developers choose.
We can't expect companies to bankrupt themselves to deliver and we also can't guarantee any additional time would actually solve some possibly core problems to the game/engine.
It does NOT come down to incompetence or malice in all cases. Very easily a transition in tooling or the underlying engine mid-development could throw off the entire project in permanent ways.
Think about it, they are essentially a fusion of software and entertainment products, both industries which are noted for unpredictable scheduling and inconsistent quality.
It honestly amazes me that so many games actually work pretty well, given that I've seen how the sausage is made.
Though thee is hope, I know that there is a fix, from my experience good moderation where rules like "no personal attacks" , "no lazy comments" , "properly explained critics" and a community that mostly reports bad behavior resulted in a good experience for me.
Edit: what I maybe failed to communicate before is that even when there is a valid criticism to make, most of the time the people in comments address their hate to the wrong people. Maybe the developers/writers are not incompetent but someone else demanded certain things.
Mind, I stay away from Paradox games because they cost $500 if you include all addons, and are unplayable for the first 2 years until they release a good number of addons. So I have no idea what's going on with this particular addon. Except that several people above me posted that it completely breaks the game?
I disagree with the toxicity addressed at some individuals person that probably is not at fault. I was suggesting some good moderation from the community, not to censor criticism but to allow and encourage civilized comments and block lazy stuff.
If you actually want your feedback to be listened to, you should try writing it more nicely.
But then, this is the internet, so that doesn't seem likely ;)
Are you referring to the mandatory overtime and low pay across the gaming industry there? :)
It’s amazing how much moderators can help guide the dialogue culture.