Personally I don't really see the value in comparisons of these primitive statistics like rate of fire/reload time.
At a high level everything becomes so highly dimensional that any analysis on this level falls short compared to intuition.
At a high level everything becomes so highly dimensional that any analysis on this level falls short compared to intuition.
Quantifying recoil could be very useful.
But then I only played against bots and at LAN parties so it was never too serious.