A program structured as a sequence of short, tight loops over vectors/slices as described is more or less hitting the performance sweet spot of modern microarchitectures.
The general form of a short loop over a vector plays to the strengths of branch prediction and the instruction cache while the temporal and spatial locality of the memory accesses are conducive to caching and pipelining.
Moreover, there's usually no need to allocate or copy the array in that sort of data flow. I mean, unless you're chasing worst case performance to make a point or something. Slice the buffers out of a pool and allow ownership of the data to follow the execution context, then you're free to modify it in place.
The above points cover 3-4 orders of magnitude real world performance.
It is true that there are some issues with the optimizer working in this pattern but I have only seen performance severely degraded in this pattern by compile time type ambiguity -- some but not all interface{} parameters, anonymous functions / closures in scopes with dynamic type. Interface types with a pointer receiver do not typically encounter these specific issues, and I believe the empty interface type has much better performance since ~1.12 or so as well.