What It Was Like to Sell Mac Apps Online in 2003
inessential.com
inessential.com
https://tidbits.com/2016/08/04/kagi-shuts-down-after-falling...
> https://tidbits.com/2016/08/04/kagi-shuts-down-after-falling...
I wonder how the legal advice company is doing
Then, similarly, my hackles go up every time someone says “Apple has the right to make money off their platform” and no one remembers to bring up that, in fact, Apple does: $99/year per developer account. I recall digging through the stats a while back and estimating the total sum is hundreds of millions of dollars per year for Apple - whether or not a dev actually makes a cent from a customer.
I guess I had not heard them claim that.
The history of selling software in an interesting one though that has definitely changed with the times.
I remember when selling fonts was a viable business.
I remember when shareware was a thing.
A lot of ma and pa software companies went the way of ... oh, ma and pa video rentals, ma & pa copy (Xerox) shops, etc....
At the time I was only 13 and didn't have a credit card, so couldn't make online purchases. The first thing I did on my 18th birthday, before leaving my room, was to open a PayPal account so I could finally buy things without asking parents.
The Kagi model was fine from what I saw, though my experience was always just using trial software and waiting 15 seconds to dismiss the message about Kagi. It's certainly better than the current model, where I can't even download older versions of apps, never mind pay for them.
The community of Mac software vendors was tiny in 2003. And the "No Virus on Macs" marketing was true because of the tiny marketshare.
Only partly, Apple also lacked some of the worse holes in Windows like the autorun feature and the unprotected omnipotent macros in Office documents.