Because this a really broad extrapolation.
Because this a really broad extrapolation.
A lot of my peers were starting to use them, but just like kids today, they didn't really look into how things worked, they weren't really curious about them, they didn't really tinker with them.
They wouldn't go and update / rollback a driver. They would just complain if things didn't work, and maybe asked a "geek" friend for help.
Today, if a random game doesn't work, people will just try the next one.
So if people are curious, it's much easier to get their hands on a computer, and there's less risk.
When I was growing up, a PC was a fairly consequential purchase for my family, and they couldn't afford to buy a new one very often. There was a lot of pressure to "not break it". Of course, looking things up a bit and getting help from my father and friends, I was able to figure out that "messing with drivers" would likely not break it physically. But I understand this could have been limiting for people not having someone to guide them.
There's also the fact that today much more people have access to "computing", so if the part of the population interested in tinkering is roughly the same in absolute terms, the ratio between those who tinker and those who don't is skewed in favor of those who don't.
btw there is no such thing as techie anymore - everyone is into tech, there are very very few luddites left. There's a tendency of UI designers to infantilize their designs , but i m not sure that's based on actual measurable improvement or a certain "contempt" for the end user.