Everything having a lifetime copyright has it's own problems, but cutting everything to 20 years creates it own.
Everything having a lifetime copyright has it's own problems, but cutting everything to 20 years creates it own.
The public domain isn't meant to be a dumping ground for forgotten properties. Rather, the public domain is a wellspring from which new writers can draw upon. Just as I may name a character "Sherlock" (1887), "Romeo" (1597), or "Odysseus" (~700 BC) in order to bring in specific character traits, I may also want to name a character "Superman" (1938), "Gandalf" (1954), or "Skywalker" (1977). These are all part of our shared cultural heritage from previous generations, and we have a right to build upon that heritage to create something even better for the next generation.
That is why I think roughly one generation, 30 years or so, is an appropriate maximum copyright duration. As adults, every generation has the right to retell and remix stories and characters from their childhood. The current duration of copyright is a gross abuse of that right.
To respond to this specific point, though "...we have a right to build upon that heritage to create something even better for the next generation". We already do this, we create tropes and then write new stories using those tropes. Creating new is better than just rehashing existing properties and longer copyright terms actually encourage new works because you can't rely on older properties for your material. I think they're too long for virtually all works because most works are commercial failures. They could find new audiences if their distribution rights weren't locked up. MST3K is a great example of doing something new with an existing property that is only possible with term limits.
Games are interesting because games copy each other incessantly but almost never sue over copyright.
The actual source code and art would clearly fall under copyright, but not the gameplay. So when PUBG discovered the popular battle royale genre, everyone rushed to copy it and now we have Fortnite, Apex Legends, Call of Duty Battle Royale, etc. When Dota was popular, it spawned tons of clones. Minecraft spawned tons of clones. In some cases where the clones are too similar, the original creator may have legal grounds for suing, but they seldom do so.
Short of blatantly stealing assets from another game, it's hard to get in trouble over another game's copyright.
Side note, this has been a really good thread to read and respond to.
Even Twilight fanficton like 50 Shades of Gray launched even more imitators!
I strongly disagree with this statement. The point of copyright is "to promote the progress of science and useful arts". The commercial viability is the means through which that point is achieved. If at any time copyright isn't functioning to promote the arts, and instead hinders, then it isn't fulfilling the point.
While I do agree that the tropes are the stronger part, part of the reason why shared characters are so powerful is because they can immediately stand in to represent the trope. If I am writing a Robin Hood story, I don't need to spend time explaining who Robin Hood is, I can just start telling the story. If I am writing a story about "What if Superman were evil?" (e.g. [0][1]), then I need to first spend time explaining who the character is, describing powers, and then drawing just enough parallels so that the audience knows who I'm talking about without drawing so many that I get sued. It's a really boring way to start a story.
[0] https://en.wikipedia.org/wiki/Irredeemable [1] https://en.wikipedia.org/wiki/Brightburn
https://www.spiegel.de/international/zeitgeist/no-copyright-...
Progress of knowledge is covered differently and it's why the US has carved exceptions for facts (they're exempt from copyright) and we use a patent system for inventions. Think of current problems with companies like Elsiver that use copyright as a cudgel to keep academic papers from the masses.
I definitely agree that copyright can, and frequently does hinder progress. My statement is perhaps limited to the US, where patents and copyrights are given an explicit goal in Article 1 of the Constitution, stating "To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries." The "to promote the progress" wording is important, as it tells a goal, and not just a legal capability.
A thought experiment I like is to consider the best way to promote progress in the arts and sciences. Suppose there were a magic box, which could instantly tell the full value of any invention or artwork or writing. You put something in, and it tells you how much it benefits society. Then there could be a program set up to reward authors and inventors for making things. They come up to the box, put the work in, and get paid the amount that the magic box tells you. In exchange for contributing to society, there is some compensation for doing so.
Of course, no such magic box exists, nor can it. We could have some sort of a poll to determine the overall worth of a new book or a better can opener, but that would have a lot of overhead. So instead, for a limited time, we reward authors and inventors by giving them a temporary monopoly over making copies of what they wrote, and that can become a monetary reward by selling those copies. Because we don't have an objective measure of a book's worth, we fall back to subjective measures. But this is still fundamentally a restriction on society as a whole, not to reproduce something that they have purchased, and that restriction requires some ongoing basis. It cannot be forever, and it must always be in service of promoting the arts and sciences, because that is the only reason why the offer of a legal monopoly in exchange for open publication exists.
(As a tangent, I don't understand any basis for legal protections of trade secrets, beyond civil penalties for breaking a contract. Companies using trade secrets have decided not to accept the bargain offered by patents, and therefore should also not have the benefits of legal protections.)
(And a second tangent, I don't think that computer programs released without source code should be eligible for copyright protection. The authors have not fulfilled their side of the bargain by releasing a work in a form that can be built upon and expanded by society once their limited-time monopoly has expired, and so they should not receive the legal monopoly offered in that bargain.)
Yes, and that point is that it's not for ever.
> It's an exclusive distribution right of a creative work.
Exactly. For a limited time.
Most of us only live for a single lifetime, so anything longer than that is effectively forever: If something is locked away by copyright when you're born, and still is when you die, then you don't ever get it free of copyright.
Sherlock Holmes is in the public domain, and as far as I know, it's been fine. That might be why there have been so many movies and shows based on the character recently.
Imagine it's 2024 and the original Mickey Mouse cartoon just entered the public domain. How does this impact Disney?
-Anyone could watch Steamboat Willie for free (assuming it's online somewhere). I don't see this harming Disney.
-Another big studio like Warner could make a cartoon with the original Mickey. I doubt any of the big studios are even interested in doing so, but if they do, I don't think it will affect Disney's revenue.
-Small studios and independent artists could use the original Mickey character. I think if anyone does this, it's more likely to help than hurt Disney, by boosting Mickey's profile.
-Other manufacturers could make Mickey Mouse merchandise. This is probably the biggest direct harm to Disney, but I don't think it'll make much impact on their revenue.
Some things people couldn't do:
-Use the Mickey Mouse logo. It's protected by trademark.
-Make a sequel or spin off of a modern Mickey Mouse product. Another studio couldn't just make Epic Mickey 2 since Epic Mickey (2010) is still protected.
I'm not sure Disney makes much money off of Mickey compared to other properties like Star Wars, Marvel, Frozen, etc. Mickey's popularity seems to be waning. Apart from a few video games, he hasn't been in much recently. He has a TV show that did fine but isn't particularly popular.
Okay, but what about other popular properties? The first Harry Potter book was published 24 years ago. What if it were in the public domain?
-J. K. Rowling's net worth is estimated to be over a billion USD. She'll be okay.
-People would still buy new books written by J. K. Rowling.
-Only her earliest books would be in the public domain.
In most jobs, you can't expect to work for a few years and be set for life. I'm not sure why it should be different for authors (and it usually isn't). If your book won't make enough money for you to retire after 20 years of sales, you'd either have to write another book, or get another job. That's already the case for the vast majority of authors.
The trick to dealing with a 20 year copyright term is to keep making new works. Which is exactly what copyright was supposed to encourage.
Couple of other issues.
"Small studios and independent artists could use the original Mickey character"
"Other manufacturers could make Mickey Mouse merchandise. This is probably the biggest direct harm to Disney, but I don't think it'll make much impact on their revenue."
The reason you've seen them make Steamboat Willie LEGO and the current "old-style" Mickey Mouse cartoons is because they're setting up a copyright argument if someone tried. They're also setting up the same arguments that Sherlock Holmes uses which is that the elements of Mickey in Steamboat Willie have been used recently and are thus still locked up by copyright. You can distribute Steamboat Willie, but can not otherwise use the property. The Sherlock Holmes case is here: https://scholar.google.com/scholar_case?case=163248743572192...
"Which is exactly what copyright was supposed to encourage."
No, copyright is an exclusive distribution right. It's a government granted monopoly to provide protection to creative works. The history of copyright is pretty interesting in an of itself and starts with the printing press in the 1500s. Long story short, though, it's always been about commercial exploitation of a creative work.
This was edited to correct some info.
The Doyle estate lost the case you're referring to and Klinger was allowed to publish his derivative stories.
Disney could try to sue, but I don't think their case is any stronger than the Sherlock Holmes case if the defendant is only deriving material from the original Mickey cartoon.
From the case listed "And the claim is correct, for he acknowledges that those copyrights are valid and that the only copying he wants to include in his book is copying of the Holmes and Watson characters as they appear in the earlier stories and in the novels."
Mickey Mouse will most certainly not be in the public domain anymore than he is now. Disney can also fall back on trademark law to take care of Disney's use as well.
It's a bit of a moot point in my opinion, because I don't think anyone outside of Disney would even want to make more of 1928 Mickey. It's old. It's not popular. Maybe they'd use him for a cameo or for parody, but shows already do that anyway, regardless of the copyright [1].