Where it noticeably fell short was displaying red lights (tail lights, traffic lights, etc) that lost their brightness.
this would work great in a flight sim tho, albeit blur and out of focus effects are terrible for visual clarity
however, there's one small bit that has not been given enough attention imho, which is on the latter set, under "removes distant haze": this would be a great technique to complement flat LOD reduction of open world games while keeping up the crispness and contrast of distant items.
Get some good cameras and lenses and capture footage of wherever they want to set their next game. Then they can apply some motion picture color grading to that and use that as the input data for the NN.
Of course, this all depends on what the intention behind the game is. If you do want maximum immmersion, visionrealism would be the way to go.
Enhancements like this are going to be the thing that brings VR fully into the mainstream. It will be industry-changing.
This tech is in its infancy. I promise you, the final result is going to be indistinguishable from human vison.