Seveneves by Neal Stephenson is a good starting point. Written by an author that knows how to write pop-thrillers with a very keen attention to the details in his books. It deals with the aftermath of the moon spontaneously breaking apart. No explanation is ever given to the reason. The first line of the book is:
> The moon blew up without warning and for no apparent reason.
If you're looking for something even harder there's one author to stands out. Greg Egan. Most of his books are created by modifying some part of relativity and seeing what kind of world would be the logical conclusion from that modification. From the blurb for his book "Orthogonal".
> In Yalda’s universe, light has no universal speed and its creation generates energy.
> On Yalda’s world, plants make food by emitting their own light into the dark night sky.
Every one of his books are this weird, and he has books worth of education material and graphics to help explain the mechanics of each universe he creates. He has also done some novel discoveries when it comes to superpermutations.
If you don't want to go quite that deep into it all, you could take a look at "The Martian". The movie is a fine piece of work, but the book is really amazing. It goes into a lot more details. Andy Weir, the author, even made sure the phases of Earth and Mars matched up so closely that you can figure out when the book is happening by inferring the travel times and communication delays.
Generally, you won't find much of this genre. Writing space opera (Star Trek, Star Wars, etc.) doesn't require too much. You have to have good characters exploring an interesting scenario, and then write it competently. Proper hard Sci-Fi on the other hand is incredibly difficult. It requires intimate knowledge of things like orbital physics and being able to infer what is and isn't possible within the next ~20 years. This is where most hard Sci-Fi is set because it grounds it the most. An analogous issue is that hard Sci-Fi often "expires". Stories written 30 years ago suddenly start sounding silly because technology developed in a new and at-the-time unexpected direction.