Interlacing, Deinterlacing, and Everything in Between
nicole.express
nicole.express
No, it's strictly limited by the bandwidth of the television signal. You could have infinitely responsive circuitry but you'd still have horizontal resolution limited by the bandwidth of the video portion of the broadcast TV signal.
About all you can say is that analog TV does not have pixels.
Anyway, here's a video (part of a series) on how analog TV works:
https://www.youtube.com/watch?v=l4UgZBs7ZGo
Full playlist:
https://www.youtube.com/playlist?list=PLv0jwu7G_DFUGEfwEl0uW...
Color analog TVs have discrete patches of different phosphors.
I understand many TV shows were recorded and mastered on video with interlacing. When they re-release the TV shows for example for Netflix - what are they currently doing?
AFAIK, for enthusiasts, the best deinterlacer is "QTGMC" http://avisynth.nl/index.php/QTGMC
For stuff shot like post 2015, I don't think anyone is interlacing anymore. Everything is progressive.
https://netflixtechblog.com/high-quality-video-encoding-at-s...
In practice (based on experience as a viewer), things are kind of messy, and sometimes the markings must be off, or someone did a really poor deinterlace, and there's visible combing all over, ugh.
Netflix, or my streaming player, or my display can all deinterlace, so there's no need for the source to do it.
From a compression standpoint, netflix wants everything to be progressive. Interlaced media (funnily) requires a lot more bandwidth to transmit with modern codecs. I say funnily because interlacing was a technique to save bandwidth for analog transmissions. It gives the illusion of a higher framerate. Unfortunately, modern video codecs work by tracking object movement from one frame to the next. Interlacing really messes that up requiring more bits spent for the same amount of quality.
Some of the older codecs have interlacing built into the standard (mpeg2 and h264). Newer ones have banned it all together (VP9, AV1) due to the codec complexity it introduces for very little benefit.
https://netflixtechblog.com/high-quality-video-encoding-at-s...
I mean, it doesn't really give the illusion of it. It is higher frame rate when recorded from a camera[1], as most TV was. The fields are independent moments in time (and you can very clearly see this in freeze-frames of interlaced motion, that's part of what combing is).
What it gives the illusion of is greater vertical resolution.
[1] video game systems that used interlacing, like the n64, playstation, and up until the hdmi era, did not usually do this afaik, opting to instead drop the frame rate to 30fps with 2 fields per frame, so they really were in many ways the worst of all worlds.
I think that's wrong: didn't PS2-era consoles use interlacing to get higher resolution? You're definitely right for PS1 and earlier though.
Thus parent's argument is that we can consider camera-captured interlaced video to be 60 (or 50 for PAL) fps despite being interlaced, but games using interlacing were 30 fps. It makes sense to me.
480i Nintendo consoles (N64, GCN, WII) all had many 60FPS games. The 30FPS limit was almost always because of the relatively underpowered hardware. Some N64 games even ran at 20FPS!
Funny that in German, a capacitor is still a Kondensator to this day.