It probably also got me to start recording my own game design journal. I'm still kicking myself for not doing one earlier like I initially intended to while I got a pretty cool job working for a video game publisher as a producer (instead I wrote like, 5 or 6 journals total... that was 11 years ago now, so a lot of it has gotten fuzzy...maybe if I sit down and try my best to remember at some point).
But my game design journal (plus some personal stuff) journal, despite me still not having anything published during that time yet, is sitting at over 300,000 words over four years. I generated a ton of ideas and prototypes and consumed lots of lectures and playtested a bunch of other designer's games and had several 'almost' opportunities during that time, so there was plenty to talk about anyway.
Pandemic really stunted that habit, though, and I'm struggling to get back into the habit of it (taking a break from writing an entry right now, actually, only the third one this year so far :/).
Mechner has superb talent, especially back in his 20's, and I'm grateful he put out his notes for us to read.
The quality of the Stripe Press books is outstanding, although the type size is a little small in the Dream Machine book.