Can't Unsee
cantunsee.space
cantunsee.space
While there might be some merit to this method for educational purposes I'm generally wary of fully automated assessments as they often include hidden biases like in this case and just end up enabling you to hire the same kind of people all the time (which admittedly already is an issue with human assessments/interviews, so lets not make it worse).
Putting what you're saying in perspective only tells that even now employers are helping to the dribbblisation of design[0][1][2] - and helping developers hate us designers even more.
[0] https://www.intercom.com/blog/the-dribbblisation-of-design/ [1] https://medium.com/intercom-inside/the-dribbblisation-of-des... [2] https://graphically.io/blog/the-dribbblisation-of-design/
Depends on the goals...
I'm betting it's the perfect design for what it's intended to achieve.
This needs to be regulated against, it only grows and gets worse over time.
This is off-topic, but since I have you... Would you happen to have an idea about why designers don't seem to engage in OSS much? There's a wealth of open source software (and developers), but I've never once seen a designer open a PR fixing some design/UX issue...
It's even worse than bugs, since bugs are usually localized, while UX issues often require substantial redesign even for something that feels like a very specific issue. That puts you in front of a whole lot of stakeholders, and even more work, for something that isn't going to feel nearly as big an accomplishment as adding a new feature.
So unless you get a UX programmer who also happens to be interested in your particular open source project, things will stay for years. That's a lot easier for programmer's tools than for anything that requires domain experience.
* choose the correct drop-shadow for headline text
* is inner bevel or outer bevel more "corporate" looking?
* 20px rounded corners should be applied to:
a) boxes
b) buttons
c) ALL TEH THINGS!!! <- this is the correct answerEarly in my career I worked with a really great graphic designer. Up to that point, I thought I was "decent" at doing UIs, as I was proficient in the technology (HTML/CSS), and could take a sketch/mockup/photoshop/whatever and turn it into something usable. We were basically building custom templates that worked on top of a custom CMS/shopping engine (pre-Wordpress/etc), usually matching some existing customer branding, so it wasn't exactly 1:1 from design to implementation.
What consistently amazed me was that then the graphic designer would take what I did -- even just doing minimal modifications like adjusting spacing/sizing/color -- and make it look 10x better. I quickly learned that my design talent was severely lacking, and that Photoshop/HTML/CSS/etc skills are totally independent from UX/design skills.
I still think there's lots of programmers that haven't experienced this type of thing and believe being good with the tools == being good at design. Systems like Bootstrap make things a bit more interesting, because it becomes easier to fall into the pit of success, but it doesn't substitute.
A good "game" like this seems like it would help to break the mindset of some of these programmers because fundamentally once you start recognizing things like mixed icon styles, misaligned elements, or inconsistent font styles, you really can't un-see it.
Ha. I do this for my team, but I still don't consider myself a great designer. All I can really do is correct mistakes, and create something clean looking. The best graphic designers I've worked with all had this ability to pull a whole look and feel from thin air. It's really impressive.
I was really pleasantly surprised.
Still a good site about how important typography, spaces and small details can be.
https://cantunsee.space/business
If they can't pass their own test, should I be trusting their testing method?
Design choices are intrinsically subjective but also perfectly valid. Subjective doesn't merely mean that all choices are equally valid and it really doesn't matter which one you choose.
"Subjective" in this context means that you can't mecahnically use simple measurements, properties or heuristics to analyze correctness. That's perfectly fine. It's what designers are trained for and paid to do.
Edit: Okay, well, I got
7580
Rank: PLATINUM (top 5%)
Completed in 00:24:47
I think a lot of this was more "find the difference" than it was "tell me what version is better". Once you are able to find the subtle difference, it's pretty obvious which one is better, mostly because one of them lacks self-consistency. I think a lot of the tracking, color, and tint differences were pretty opinionated.This place sucks. I wish there was a way to delete my account.
2hr ago is not “active” state
IMO it would stay green like 15-30 mins after the person was online max.
One card that was weird for me in particular was reinforcing dark UI patterns by considering a strongly bold backed "Invite Friends" above a "Skip" lacking any background as "More correct".
The best thing I think we can get out of it is to give it to non-tech/non-design/non-UI people to show them the sorts of details that some people obsess over when making design decisions - it's not just all putting pretty pictures into pages and picking colours and fonts.
That's when I decided to quit, because I really don't care about this person's opinion of what kind of design is "correct".
Either way, it looks like a part of a grid with multiple product cards. The full photo would be on the product detail page.
This kind of widget might be nice for sliding through things that are represented by some abstract image where details don't matter. But when buying a product, I want to see the whole thing, ideally from multiple perspectives.
It's good to use different styles. Symmetry is bad when you want people to make a choice.
But in this example it doesn't look like there is a choice at all.
It's just a dark pattern that almost all companies (including Apple and Microsoft) have started to use, where they de-emphasize certain options to the point where people don't even realise that they have a choice.
It might be the approved guideline in official design documentation but it doesn't mean it's a fair design for the user.
A quibble: I signed up for the “no spam” email update(s) and only then saw mention of Facebook via their HQ’s address. If this feeds into Facebook in any way, it’d be nice to know this prior to submitting my email. I do appreciate you have to verify your subscription via email verification, but the list still received my (unverified) email.
Edit: I see the creator is an employee at FB, hence their use of their hQ’s address, but the creator may want to consider another, like a PO Box. I am significantly less likely to confirm my email subscription if it has anything to do with Facebook.
I did enjoy the parts which were clearly about identifying errors or inconsistencies in design.
"Use Can't Unsee to measure attention to detail
Our data suggests that high scores in the Can't Unsee game are correlated with high attention to detail.
You can use Can't Unsee to screen designers, developers, QAs, product managers and other people who job with technology.
This is how it works: after joining our program you'll get a custom link. Share this link with your candidates, and you'll see their results in a dashboard (custom integrations available)."
What kind of writing style is that, this is spying on people. If you're assesing someone, they should be aware of the fact.
"Correct" is used subjectively here, which is awful since the word has a connotation of objectiveness. It's "correct" if your intend is to trick somebody into not clicking "skip". It's incorrect if the intend is to show to equally valid options to go forward.
In either case, the point of highlighting one (and only one) button is to indicate that that's the default button, i.e. the one that will be the default choice when you press return. What does that even mean on a touch interface? Is this for the seven people who have a keyboard hooked up to their iBling?
Who thinks "2h ago" should be as bright as the name? Who thinks that speech bubbles should have border-radius so big that it creates a circle?
Equally, there were cases where I simply guessed and got lucky or unlucky. You could make this test much better by making the user click near the difference. This both removes the subjectivity and makes it much less likely to simply guess.
- Title is not centred [1]
- Bullet points look like checkboxes which is misleading since you can only select one [1]
- List of roles is not sorted in any meaningful way [1]
- Words are unevenly spaced inside SHOW MY SCORE [2]
- SHOW MY SCORE is slightly off centre inside the button [2]
- Another small nitpick, choice of colours, or perhaps it is the shadow, of the title makes my eyes think the text is a bit blurry. See top in [1]
The only only subjective ones I disagreed with were about tracking. With one I preferred more spacing, and the other I preferred less.
People complaining about dark patterns with buttons are missing the point. More than one colored button is bad with all current design. Whether you disagree with the other option being plain text is besides the point.
I think you might be missing the point honestly.
Making all buttons to look like buttons is a design choice I like. I would even venture so far as calling it objectively good design from a usability standpoint. People may disagree.
Opinions about how many colors should be in buttons are in any case highly subjective.
In any case if one button is the more common choice it can be indicated by position or by a more subtle way than making it appear like there is only one button.
A little bit can make things look more friendly sometimes but I think modern design overuses it by a ton
Honestly I thought this was going to be more like an eye-test where it A/B's the elements into increasing visual frame.
1. The color of the indicator marker was green on the left, blue on the right
2. The space between the characters in the name was uneven on the left, even on the right.
I figured bad character spacing was more wrong than a blue indicator marker; but when I selected 2, it said I was wrong; and the "toggle to see the difference" showed them to be the same spacing, with the color being the only difference. Something screwed up in the rendering obviously, but that's going to make it pretty impossible to get very far.
By those rules, it was a fun and fair game. I really hated abandoning my streak to get my own work done. Well done to the creators on that aspect.
I can understand that like a spelling test it might be frustrating if you approached it from the perspective of "how should this be done if we are open to unfamiliar possibilities."
“Who job with technology”. Not sure what you’re trying to say exactly, but needs attention.
Additionally, the “compare” button on mobile is annoying because (at least on an iphone) try’s to highlight the text shortly after holding it down.
All in all, well executed. Immediately made me think “oh this so what designers look for / at” which is not something I’d ever really considered.
Well done.
I hope most people that are in charge of web design disagree with the premise surrounding this site. There shouldn't be a "correctly" or "incorrectly" designed site. It's like declaring Renoir is better than Monet. They are both amazing, and in the end there is no objective foundation to claim such a thing.
I'd argue that one is wrong in both images, it's failing to communicate either their online status or what the "2h ago" means clearly.
I was most disappointed though to find that the text in the button to "Show my score" that allows you to see how well you did seems to have an extra space between 'my' and 'score'.
Thanks for an interesting diversion.
Apart from a few obvious errors most of this is entirely subjective and promoting that as what is “correct” is at best a lie, and at worst full on malicious as the case promoting the less obvious “SKIP” button dark pattern.
Of the easy questions, I disagreed with the first: a search field with square corners is perfectly fine.
I apparently misunderstood the context of the fourth, a red or blue phone icon that apparently was intended to mean "hang up" ("Destructive action button color"), but that bit of context was not made clear, so I thought it would start a call and of course chose the blue one.
Then I quit. Obviously this test is incorrect and ill-conceived.
Maybe I'm just getting old.
> You can use Can't Unsee to screen designers, developers, QAs, product managers and other people _who job_ with technology.
I guessed and got it right but thats what was being evaluated?
But interesting idea anyway. Thanks for sharing this.
Edit: wow, looks like HN itself trims excess padding. I had written "Okay\s\s\s\s\s\s"