Project Starline: Feel like you're there, together
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I've tried it in person and it was truly amazing. They used some very fancy tech when I saw the demo, so I'm thrilled it is finally being announced and possibly shared with a larger audience.
Explanation of why it is amazing: It totally fools your perception. No glasses or goggles--but rather an 8k display with special glass that allows your different eyes to see different pixels (a light field).
They also optimize the sound, and the rest, so as all the testimonials point out, you actually feel like the person is in front of you.
It also works for the "cube" around them, so if they hold up some object, it also feels like that is in front of you.
Amazing...
Because optometrists are illegal in my country (here only medics can decide what glasses you can use), currently I don't have stereoscopic vision, although my brain CAN do it, if I had the correct images sent to my eyes somehow. (one of my eyes muscles is slightly shorter than the other side thus the images on that eye are shifted unless I had an optometrist design me glasses with a prism).
So when I watched Avatar, an actually well made 3D movie, it literally felt more real than reality, despite it being obvious fantasy with aliens, floating rocks and all that stuff.
EDIT: for those wondering, I am from Brazil, here medical professionals often sue the shit out of anyone offering any service remotely similar to an optometrist, they are quite aggressive about it, some attempted to make even discussion of the subject illegal. And when I was trying to get the prism and asked around my medics about it, one of them went really ballistic, I honestly thought the guy was going to punch me. I believe the reason for that is that for many medics, designing glasses is their only source of income, a guaranteed one, since here is ALSO illegal to buy glasses without a medic desining them for you first, even if the new glasses are supposed to be identical to the old ones!
>my brain CAN do it, if I had the correct images sent to my eyes somehow.
>when I watched Avatar, an actually well made 3D movie, it literally felt more real than reality
Buy an Oculus Quest 2. (Or any VR headset, but that's the best value at the moment.) It sends seperate images to each eye. You should get that same 'more real than reality' feeling. It may even train your eye muscles to see in 3D, I know I've seen some research into that area. (https://www.seevividly.com/ comes up on a Google search, though it seems to be prescription only)
I'm asking in case I might need to look for one in the future.
You sit down and you forget that there's technology happening. The person is there, in front of you. I don't know how else to describe it.
The testimonials in the video aren't exaggerating compared to my experience.
I mean, not in the same room, but down the hall or so.
You can have the most perfect rendering in the world and 100ms of latency will be enough to make the experience miserable.
It seems like the imaging/rendering technology that Google is using is much more advanced.
Partially there are just affordance issues of things like eye contact which are physically out of alignment unless you start using two way mirrors [1].
https://hackaday.com/2020/05/29/two-way-mirror-improves-vide...
It is impossible for me to explain how/why it works so well.
Even from viewing the short demo, the stereo display alone is an entirely new dimension that no amount of studio lighting will recreate. While better lighting and audio setup would certainly improve the average person's videoconferencing experience, this looks to be a genuine step beyond.
That said, we've been seeing holographic-display prototypes for the better part of a decade, and it'll be interesting if this actually pans out or fizzles.
I count at least 5 waves of 3D technology starting in 1851 with the Brewster Stereoscope. Each time there's a surge of popularity driven by the legitimately amazing initial experience. And each time people slowly stop caring. People were incredibly excited about Avatar, and many thought it would change the movie industry. But how many people now go out of the way to see something in 3D?
In that respect I'm very excited for Starline and related technologies--"trying them" will finally just involve being in the line of sight of one rather than having an attendant fit some goggles onto your head.
Personally I though VR glasses would take off when I had a go with them in the late 90's.
Today with remote working I am on the end of a microphone without a picture of myself or my colleagues in the chat.
Yet I am looking forward to being in the office.
I see what Google are trying to do but we have wave after wave of this. VR is a classic, if only we can solve the motion sickness!
On the family level those zoom calls with my niece are now plain telephone calls. Or WhatsApp messages. We stopped caring.
If it's as seamless as it looks in the video that would be truly novel and exciting.
The big commercial need it turns out isn't so much realism as it is flexibility to accommodate people dialing in from different systems - phones, laptops, different types of telepresence setups from small single room to big conference rooms or even telephone connections etc.
Many years ago, we were all wowed by the life-size realism and had people come into offices for it . Nowadays these meetings have lots of people crammed in across multiple screens dialing in as they please and all the better for everyone :-)
There are demos of binocular 3d conferencing done with a lenticular display (lookingglass), although those large displays are extortionately priced (1/4 of the size of this google one is $3000...) - keeping them out of the hands of most devs.
No doubt google are doing the same, but can afford these larger displays.
You can easily find examples (and research papers) by googling for the relevant terms. Google claiming they have invented a "new technology" just shits on all those folk who dont have the publicity/funding of google.
The marketing for it is pretty terrible though, because I initially came away with the same impression as you.
[0] See image here: https://www.engadget.com/google-project-starline-191228699.h...
It seems more like an art project than a tech usable in the coming decade.
> project (he has a Phd Princeton
Why is this part relevant? Was the PhD in light field technology?
How does this relate to advertising and the necessary surveillance to support it.
Will this "product" be set up to phone home and "update" by default. Will the price be "free".
Commercial viability. How much would someone pay for this.
It would presumably work exactly the same way as Google's existing videoconferencing hardware:
https://workspace.google.com/products/meet-hardware/
In other words, you pay market value for it, it doesn't include advertising, and Google is contractually obligated not to snoop on your content.
Which is why even Google competitors use this hardware, because the legal and technological protections are strong enough they don't worry about Google stealing their IP.
My mom and dad for the past 2-3 years have mostly lived in two separate countries (due to work reasons) and I could tell they miss each other quite a bit.
I got both of them an Echo Show 10" device each and set it up for them. I don't think I can explain how our lives have changed for the better, just based on this simple piece of tech.
The Echo Show is now pretty much constantly on video call for 14-16 hours a day in the living room of both houses and it has become an extension of the one another; a window into the other house. The audio and mics are good enough that at times you genuinely forget the other person is not in the same room. This has truly helped them, especially during Covid times.
It's actually good enough that my parents have their morning tea together practically almost the same way they used to when they were physically together. They've told me multiple times "I don't know how we could've lived without this Alexa thing".
If Google can eventually get the prices down to reasonable levels, I really think people would be shocked at how fast this thing becomes part of our daily lives.
>It's actually good enough that my parents have their morning tea together practically almost the same way they used to when they were physically together.
I don't understand why this sort of persistant 'portal' isn't more popular. But 10 inch screen is so small! A 55 inch TV is what, $300? Put it portrait mode and that's a life size portrait. The feeling of presence when the person's head is the correct size is so strong! I know Facebook sells something for the TV but can it be left on all day like that?
I want it feel like one half of living room is a shared space, at all times. Like the couch is split in half by a portal. Then it just cycles through a list of friends and family with the same setup to find someone else watching Netflix or whatever, and you can casually join them just like a real shared living space.
I don't need 8k or 3D tv. Just a 55 or 65 inch TV on the wall at the end of the couch!
Although I think as I live in a city with small apartments, wall-mounting is much less common. I guess with a decent wall mount perhaps it is trivial to rotate it?
https://portal.facebook.com/products/portal-tv/
There's another portal model that's as big as a small mirror.
I started working fully remote two and half years ago. Company has a couple of meeting rooms fully set up with Zoom, which I and a few other remote people used to connect to with my laptop for standups together with the in-office people. That's not the case everywhere but quite classic.
The company also had a dedicated TV+camera+24/7 Zoom meeting setup in the open space itself, so that remote people could connect to and say hi anytime. It was surprisingly nice.
Then one day on a whim I got a wide-ish USB webcam plugged into my Xbox One†.
The difference in perception is insane: instead of having this wall of people faces, like you're on several phone calls at once, I got a portalesque window between the office and my place. Instead of connecting people, it connected places††. But it only works if both sides are sharing a space instead of a selfie angle, and I think the way sound was picked up by a fixed element in the room played a lot as well.
So I'm a bit partial about this Starline thing, as it seems to be a step forward in "definition" but also feels like a blown up selfie angle.
† There's no Zoom app on Xbox (which is really a shame) so I used Edge, for which Zoom on the web is more limited and barks on webaudio (which works! Zoom just support only Chrome so I had to dial in on a phone). Also, Xbox+Kinect truly had the potential to be something amazing beyond games. I believe the marketing was botched alright but it was also way too early for the audience.
†† Which ends up connecting people on a deeper level. At some point I caught myself intuitively wanting to hand over physical objects through the TV.
I remember when I used to be in a long distance relationship with my now wife. We used to have the laptops on Skype for hours just to have each other's company, even if we were studying or doing something else. It was very unique at the time.
I'm quite jealous cuz back then we didn't have Echo Show, it'd probably be used just like your parents use it.
For me, the problem with video-calling isn't the image-quality. It's all the much more mundane technological problems - high latency, lag-spikes caused by bad ISPs, failed noise-cancellation for people who don't use headsets for audio, bad wifi routers cutting out, etc.
First thing I did when I realized we were going to be WFH long-term was buy myself a $100 gaming headset. Next thing I did was get all my home computer stations wired with Cat 6.
That stuff is far more fundamental and far less interesting than 3D telepresence, but it's the real unsexy problem that so many people are suffering through this pandemic.
Even simple things like latency make simple, natural reactions agonizing. Talkcover and crosstalk is incessent and I've developed a filthy habit of just talking over people because otherwise it's a solid 20 seconds of "you go no you go" caused by awful latency. I've had to defuse angry reactions by co-workers who feel they're being interrupted by other co-workers and explain to them that the latency makes interruptions feel worse than they are.
I've tried to push friends to join me on my private Mumble server where the latency is near-nil and the call-quality is excellent, but there's always one person who doesn't have a working headset and wants to just use a laptop or tablet mic with no feedback-cancelling that destroys the conversation through echos (plus Mumble's auth system is needlessly bewildering).
Then with video, problems are similar but less impactful - cheap cameras, poor lighting, compression artifacts, poor sync with the audio, etc. And it's infuriating because every person has a wonderfully powerful camera in their pocket right now - and there's software to connect them but it's just too tricky for most people.
Good on Google for taking an interest in the subject, but I feel like they're decorating the apex of the technological pyramid while most people are pushing stones around at the bottom.
Solving gigantic scale problems requires a completely different kind of innovation than what you can achieve by pushing the pinnacle of what's possible.
(NB: I work at Google, but this comment has nothing to do with my work.)
The issues with connection stability and latency are very real, but I don't know if it's reasonable to expect Google to fix it; the issues there are probably more political than technical.
edit: Also, I think they did mention using AI for noise cancellation while videoconferencing in the keynote today.
In India, ISPs already advertise low latency and high speeds for "PUBG Gaming". The market evolves to solve the needs of consumers. Advertising for low latency for gaming was unheard of in Indian ISP scene, just a few years ago.
So having this tech, would induce customers to get better hardware, wiring, ISPs etc, and would induce ISPs to provide better service.
And it's really a question of money. If you want to fix all those mundane problems you describe, literally every one can be addressed by renting a better pipe and buying and setting up better equipment.
This Google product is clearly designed for high-end offices that already have all of those things under control.
If I could get video chat that felt like real life, that'd be worth running some wires for.
If this tech turns out to be too expensive (for normal people) we could still use it on a pay-per-use basis, like with a "video conferencing booth". You'd schedule your call and reserve a local booth for both participants through an app. And most companies should be able to afford having one of these in the office.
The office use case is probably more realistic, but some other related products (Surface Hub, Jamboard) haven't become as ubiquitous as originally imagined.
1. Call for free from home/couch with a regular camera in the privacy of my home.
2. Go to some location and pay a third party to do a less private call, and have a better visual experience.
The most obvious choice would be number 1 in 99.9% of all cases. In theory, privacy can be increased by creating a sound-proofed environment for your call, but in practice, that would easily become very expensive.
I’d first go with an Internet cafe style booth booking. Book an hour slot and get your coffee included.
Setup cafes in major cities and I think people would use this - could imagine setting a meet with a friend in another country. Parents showing off their new babies. Etc.
It seems we're seeing a second coming of distributed private comms.
Most companies don't give decent webcams already, I doubt they'd consider paying thousands for such a system.
I wonder what the lag is like. I can imagine that's one thing that would break the illusion. I know with something like Zoom I've gotten used to managing the lag over time by taking turns with the other person. However, with the "live" feel of this, there could be an uncanny valley effect if the lag is subtle, but perceptible.
Another thought: this is being presented as ongoing research. I wonder what the corporate thinking is in presenting it now when it's still being tried out. Does Google want capitalize on remote meetings while it's still hot? If the pandemic wanes and we have more in-person meetings, this might not make as big a splash. I remember when I worked at Microsoft, I often noticed research announcements we'd make in public often wouldn't translate to actual product, so I got a bit jaded on any cool new thing that was announced without a product timeline.
To speculate, here are some reasons why keeping it secret longer might be hard:
- They're going to do wider testing within Google.
- They're going to start bringing outside testers in to try it.
- They're going to start working with manufacturers.
- Some newspaper got wind of it and is about to publish a story. (I think this happened with driverless cars?)
Apple is better at keeping secrets, and even they leak.Also, it's nice for the people working on it when they no longer have to keep what they do a secret.
Edit: although, in this case, the timing mostly has to do with Google I/O starting today.
GOOG 411 was free slave labor for voice sample Captcha is free OCR training first and now road sign detection and image training AMP so that google can capture the web flow in the name of improving performance
This will be data for AI models specializing in video features of humans:
"AI" generated realistic human expressions which can then be used to do so many things AI gait detection aI partial face reconstruction
These all already have further applications which are harmful and will lead to tie in with Google
And in none of the other cases above has google published their compiled dataset. They "own that"
Google is cancer
This is a beautifully executed idea and if the demos live up to expectation the hype may even be warranted. But on a much more fundamental level (i.e. fancy 3D imaging and spatial audio aside), this also possibly suggests people would benefit from dedicated videoconferencing hardware. TVs and telephones do one thing really well (or at least historically they did), which is why even my legally blind grandpa could call his friends or watch^W listen to the news. There's a market for having a plug-and-play videophone now that we have the software to go inside it.
What are Zoom, Facebook or Apple waiting for?
the business trips i've been on either involved the installation of equipment, or were an excuse for somebody with budget to burn it on travel and expensive food/alcohol. or both.
i think plenty of business travel will survive just fine.
> What are Zoom, Facebook or Apple waiting for?
This is already a thing?
Facebook has Portal, Apple has iPad, Amazon has Echo, all of whom support Zoom and other video conferencing apps. The portal even has a moving camera to keep you centered if you're moving in frame, and the iPad does the same thing with an ultra-wide lens and some post-processing.
As far as dedicated videoconferencing hardware is concerned, Starline seems pretty late to the game. Although, I'll admit the fancy 3D imaging features is pretty insane.
Personally, I find that--for most people--the idea that working remote shoves a lot of cost onto employees vs. commuting probably off-base. (With some exceptions for people living in small city apartments near offices.) But installing a room-sized videoconferencing setup at home even for people with decent-sized houses is pretty silly.
Nothing beats in-person. Nothing!
I hope not. Video chat can really never be the same thing as meeting people in person.
The only thing missing is the after meeting drinks and dinner, but there will inevitably be services to put us all in a restaurant/bar environment, pipe in some bar white noise, have food sent from a local restaurant, etc. for an "in-person" virtual happy hour...
Is "Starlink" going to be a Gmail or a Wave? Hard to say.
There was a time I felt that Google's search was head and shoulders above anyone else's and when I reluctantly used DDG I felt I was compromising some aspect of search value for privacy value. But now when I use Google search I'm bombarded with ads, find I can't trust search results, and even copying search links results in a mess of Google redirect.
What is happening to the core Google products or am I a curmudgeon for believing that the Internet was at its most functional and user-friendly best circa 2008?
I don’t think you’re a curmudgeon at all. Circa 2008, Google was innovating in a lot of different areas that were very valuable to the average user. The ROI on these services has gone way down.
Does Starline give you a different view when you change your perspective? It looks like it does to some extent. If so, it might work before long, but grandpa died about fifty years too soon for it.
Before you laugh or be prude, porn content was what made VHS and BluRay succeed (or are these urban legends?) and they were pioneers in stuff like online video streaming.
The (New) Nintendo 3DS has head tracking, but it doesn't change your perspective into the view port, which gives a very dizzying effect when you deliberately test the feature.
I would imagine its possible to extrapolate perspective if they had an array (N > 2) of cameras.
This is super cool tech, and can't wait to see an array of these installed in the secret undisclosed board rooms for the illuminati.
[0] https://www.google.com/amp/s/techcrunch.com/2020/06/23/googl...
Unfortunately, even an already-set-up VR experience was too strange/unnatural for him so he never got to experience it. However, this looks easy/natural to use and set up and feels like it'd have a similar mind-blowing effect for many of the older generations, which I think is a good indicator of being revolutionary tech (assuming it can be made available/cheap enough for most people to try it out).
Also, microsoft did this a couple years ago, without fancy volumetric display, just face tracking on their expensive 8k(?) tv for meeting rooms, and it was a complete flop.
That’s a big deal for anything which requires hardware you wouldn’t otherwise own. Once you hear “custom-built hardware and highly specialized equipment” that sounds like something you really want a commitment to not just begrudgingly patch but to continue to seriously invest in the product.
And its inevitable discontinuation.
Someone suggested this is the tech:
https://lookingglassfactory.com/tech
But it still has no explanation of what the "proprietary light field technology" is.
How do you get each pixel to show up as a different color with 45-100 separate angles?
I had no idea this actually existed in production!
http://creativity.arch.tamu.edu/_common/FoVI3D_DeepDrive.pdf
The explanation of how it works begins on p. 13.
It seems to basically just have a huge number of very dense pixels, and in front it has some tiny lenses that direct each pixel at a different angle.
Presumably there's a maximum distance you can view from because the further you get away from the display, the smaller the angle between your eyes. I would guess it's no coincidence that Google has set it up as a booth with a back wall that would ensure you keep close enough:
https://storage.googleapis.com/gweb-uniblog-publish-prod/ima...
I believe there are two basic approaches.
The first is "lenticular lenses" -- the same technology used to make those shiny postcards that change depending on what angle you tilt them at.
Here's a site with an example GIF and kinda explains how it works: https://setosa.io/blog/2014/07/07/lenticular/
Normally, the lenticular lens is glued directly onto a printed sheet of paper, but you can instead glue it onto a _screen_, which lets you change the pixels underneath. There are a lot of challenges here; for example, the pixels are usually located a bit behind the glass, so the standard lenses used for printing won't focus perfectly on a screen.
There's also another, simpler approach called "parallax barrier". This is what the 3DS used. Instead of using lenses to bend light, it _blocks_ the light coming out of certain pixels at certain angles. It's basically just an opaque sheet with periodic slits (the 3DS uses an LCD, so that 3D can be turned off by becoming transparent). Before I found a video of someone making one themselves using an iPhone and transparency sheets, but I can't find it at the moment...
3DS parallax barrier: https://www.youtube.com/watch?v=D-LzRT7Bvc0
Diagram from Wikipedia article: https://en.wikipedia.org/wiki/Parallax_barrier#/media/File:P...
A big disadvantage of parallax-barrier is that you end up blocking a lot of the screen, making the image darker.
Supposedly you can combine the two approaches to reduce the darkness.
https://www.youtube.com/watch?v=yetX2C3AdCI
There are probably even more tricks involved, and this is all a lot easier-said-than-done.
Here's a project that uses an LCD to make a dynamic parallax-barrier, that increases brightness by skipping the barriers wherever they don't matter:
https://www.youtube.com/watch?v=YrRnURU1W3E
Tangent: There's also been some attempts to do _the reverse_, and use distorted lenses in front of a camera to recover a 3D scene using only a single camera:
https://dl.acm.org/doi/10.1145/3072959.3073589 (link has a SIGGRAPH talk recorded which shows example results)
I’m skeptical on its impact on the in-person vs. remote debate for work. What really distinguishes in-person for me is the potential for informality. Bump into somebody, have a chat, walk over to a colleague’s desk for 5 minutes, decide to go on a walk for a 1x1 instead of sit in a room. This doesn’t do anything for any of that. In fact, it arguably increases formality.
Understood that many folks are not interested in those in-person artifacts - sharing what I see as key distinctions which aren’t in the solution space of Starline.
https://www.wired.com/story/google-project-starline/
> What I’m actually looking at is a 65-inch light field display. The Project Starline booths are equipped with more than a dozen different depth sensors and cameras. (Google is cagey when I ask for specifics on the equipment.) These sensors capture photo-realistic, three-dimensional imagery; the system then compresses and transmits the data to each light field display, on both ends of the video conversation, with seemingly little latency.
> All of the data is being transmitted over WebRTC... What Google claims is unique is the compression techniques it has developed that allow it to synchronously stream this 3D video bidirectionally.
Well, at least we know that they weren't all white men; because if they were, this writer would sure have let us know about this very irrelevant information.
Still, the concept is exciting, and if the execution is there, it'll be one of the most important leaps in communications technology in decades.
And I'm looking forward to a company named something like InstaPresence (TM) applying filters and making us all photorealistic cat people.
The illusion only works for one viewer at a time, because the image is POV-dependent.
Google is apparently using this with a 3D TV. Can you still get those? The main problem with doing this now is getting all the retro technology you need - a 3D TV and the good Kinect. Any good current GPU should be enough engine for this.
https://www.youtube.com/watch?v=Q13CishCKXY
Interesting thing to note is that they don't show the participants touching the glass pane 'separating' them, whereas for that kind of situation it would be very very natural thing to do.
I guess doing so (reaching towards the 'glass pane') would make the imagery distort/degrade real fast as you would start going out of camera's FoV, which that would break the magic.
There is so much more we can do in terms of quality and immersion that we're not doing simply because bandwidth and connectivity are so low-quality and overpriced at most of our leaf nodes in the USA.
https://www.networkworld.com/article/2258553/inside-the-halo...
From watching the video, Google's conferencing setup is creating a 3D rep of the people talking and adjusting rendered view based on where the participants are seated. This is blending AR with videoconferencing. It would be interesting to see how their conferencing system works with multiple-people on each side. I know the video had a mother and baby in one segment, however is the 3D rendering based on the eye-level of the main participants?
This implies, AFAIK, that it either uses lenticular lenses (which is the tech 3D-cards typically use), or a parallax barrier (screen tech from 3DS). There are a thus sectors from the screen to the viewer, and you need to have your head placed so that your one eye sees one sector, and the other eye sees another. What the reporter describes is when both her eyes end up in the same sector, which immediately makes the result 2D. Note that there might be more than two sectors, so that you can move further sideways and get a realistic view, but each eye must all the time be in a different sector. It can also use head tracking to achieve such correction of your view wrt. movement of your head, since it evidently constructs a full 3D scene of you and the other side, it can render that from any angle.
Track both eyes, and then project an image to each eye based on its image in the room. The part I don't really understand is how it's possible to target the image to each eye. Maybe we have displays now which are like the 3DS screen, but with variable focal locations?
Does anyone know if the display is similar to the display in the Looking Glass 8K holographic light field display?
But alas, reading further down, just the same old flat screen, with slightly better spatial trickery than what we've already had for a while now.
Computer, end program.
This is the first time, I felt this is going to be great. Something that should have came from Apple, the humane side of technology, for the first time ever came from Google.
Hopefully this isn't a one off thing or an outliner from Google. Apple desperately need some competition.
https://augmentedperception.github.io/deepviewvideo/
Interview about the SIGGRAPH paper here: https://blog.siggraph.org/2020/08/how-google-is-making-strea...
As long as you're willing to give up stereopsis, and you have only 1 viewer on each side, I think you could accomplish this type of immersive telepresence with an ordinary TV + software.
[1] https://www.youtube.com/watch?v=Ufp8weYYDE8 [2] https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4934608/
The video certainly plays up the software, but I've never used zoom or FaceTime in an 8k video call booth before, so I suppose I don't have a point of comparison.
https://storage.googleapis.com/gweb-uniblog-publish-prod/ima...
I mean we used to marvel at things like Star Trek, but nowadays a smartphone is miles ahead of a lot of "day to day" things they showed in there. Foldable screens are coming too, and now this.
I mean I don't believe this thing will be commonplace at all in the near future, but it's still cool. I think it'll be integrated into smartphones within the decade though. It's already mostly possible with the front-facing camera + light field of iphones, plus AR, plus motion sensor technology, plus the load of processing power they put in there.
You could then use the camera perspectives to create a 3d image of the person you're conversing with and map the colour data correctly to that 3d image (Photogrammetry)
You could also likely use the information from the four cameras to map the orientation of the 3d image of the person you're speaking with to give you that sense of depth as you shift your position. https://www.youtube.com/watch?v=Jd3-eiid-Uw
If you had a speaker and mic in each corner you could also capture / emit subtle differences in audio to further enhance it.
I was ok with Gmail scanning my emails to finetune targeted advertisement. But they don't do that, which is a nice surprise.
https://support.google.com/meet/answer/9852160?hl=en-GB#zipp...
Why would this be any different?
Our relationship to chat bots and assistants is going to get a lot more unsettling in a few years.
Consider the difference in cognitive load and emotional burden between a human hitting you up in the Whole Foods parking lot to donate, and, the junk mail you deleted/recycled.
We have no defenses against autonomic-level mirror neuron empathic response when the uncanny valley is bridged...
Imagine the call center bot whose eyes flick to one side for a moment, that being the tell of when a call center human takes over to handle a corner case.
OH LAWD ITS COMIN
Of course this won't be the interactive feeling but it was pretty mind blowing to "feel" how intimate real 3d telepresence could be.
They have some demo's here:
But Virek’s wealth was on another scale of magnitude entirely.
As her fingers closed around the cool brass knob, it seemed to squirm, sliding along a touch spectrum of texture and temperature in the first second of contact.
Then it became metal again, green-painted iron, sweeping out and down, along a line of perspective, an old railing she grasped now in wonder."
Especially, if this is pre-recorded and only sent for viewing (so no need too much bandwidth on upload side). I guess it would come down to the hardware and how much it costs.
> Project Starline is currently available in just a few of our offices and it relies on custom-built hardware and highly specialized equipment. We believe this is where person-to-person communication technology can and should go, and in time, our goal is to make this technology more affordable and accessible, including bringing some of these technical advancements into our suite of communication products.
I could imagine Apple selling this in a re-imagined Apple TV with an Apple TV Facetime App. They could probably build something now with the FaceID sensor array / iPhone Camera system / M1 chip plugged into a 4k TV.
https://en.wikipedia.org/wiki/The_Naked_Sun#Physical_distanc...
Reading this shortly before the pandemic spread gave me a really strange perspective on the whole remote working boom.
I guess we're going to get used to different kinds of compression artifacts in the coming years because we're switching to spatial information being transmitted as opposed to just pixels. Hair is so much harder to get right than a face.
So yeah...
https://creativity.arch.tamu.edu/_common/FoVI3D_DeepDrive.pd...
Don't get me wrong, this is cool, but a research project becomes really cool when it gets well executed
Which type of autostereoscopy is it?
Can't wait for them (Google) to get there (large-scale production)
I thought it was some stereographic encoding on layered displays but the second they mentioned 3d mapped videos I started to see pixar like characters. Very odd.
1. Google shutting it down after sometime out of the blue. Just like that.
2. Google needing nothing less than a Gmail account always logged-in and no choice about it.
Calling it now.
Imagine gaming on this.
I assume the porn industry will be early adopters (sorry, it's probably true).
I hope they don't start using this for "whiteboard" interviews, would be super stressful to be interrogated from behind a mirror with nowhere to go
Quite a bit of the technology used there seems destined to get more affordable as it's getting more widely adopted.
So, 12 years (back then) after the iPhone, it's reached a lot more than 5% of the world.
People are already depressed as hell from the lack of touch, real family, community and friends in modern society.
That said, of course this tech could have its uses, but mediated by the largest corporations on Earth that collect, sell and mediate everything about you and your friends? No thanks!
Jokes aside, it is cool tech, but I fail to see applications. With my developer colleagues we mostly share a desktop instead of seeing other peoples faces.
Don't know how it is technically solved to simulate depth, but I image it being no different than conventional screens. The difficulty is probably doing a real time stereoscopy of the object displayed.
Would be cool to know if they only use AI supported imaging for that, or if they have some sensors, maybe invisible laser projections or stuff like that. There are probably restrictions how the cameras must be angled too, so a self-made home setup would be difficult to calibrate.
This is all made to evoke sense of closeness.