const auto &foo = something(args);
…
other_thing(foo);
Depending on exactly what you’re doing and what type something(args) returns, this can be entirely correct and idiomatic. In other circumstances it accesses a reference after its lifetime.One can debate whether the const belongs there and how many &’s to use, but, unless something has changed dramatically in the last couple years (I’ve been focused on things that aren’t C++), there is no answer that is universally safe and efficient.
“In C++ it’s harder to shoot yourself in the foot, but when you do, you blow off your whole leg.”
Some times it can be pretty indirect: eg if the ref ends up pointing into some std container then it might need invalidated by making an otherwise unrelated change to the container.
const auto &ref = v[0];
v.push_back(42);
cout << ref;
That works fine until push_back reallocates out of place, at which point you may start to notice that it’s actually UB.Rust will not permit this problematic usage. GC languages tend not to offer this pattern — you can reference a boxed vector element with different semantics than the above C++ code, and you mostly can’t reference an unboxed element. C++ lets you do things like this but has little ability to statically verify correctness.
(Doing the above maneuver with a vector is a bit silly: it saves typing, and indexing a vector is extremely fast. With a map, though, indexing is not so fast, and keeping an iterator or a reference around may be a big performance win. At least if you keep an iterator around, dynamic checkers have a better chance of noticing errors.)
A C++ program with UB is just buggy. Same as a java program with bugs. The program does something you don't want it to do. That's what a bug is. The compiler isn't going to maliciously introduce code that you didn't write to order pizzas.
Compare mutating a container in a way that invalidates a live iterator: in java it's a specific exception that you can read on stack overflow, and in C++ it's just a use after free that might still appear to work correctly a random percentage of the time.
I think if you're looking to write a simple HTTP server with some API functions that talk to some RDBMS at less than 100 requests per second, yeah, C++ is pretty hygienic and safe these days.
If you need to play around with memory management strategies like non-default allocators then yeah, the knives are still very sharp and will cut you if you're not careful. This comes up a lot when writing C++ extensions for scripting languages like PHP, Python, etc and you have to interact with objects managed outside of your C++ code.
C++ these days still supports all the syntax and programming style of C++ in the 70s. You probably mean "you can program in a hygienic and safe way in C++", which is true, but also is not necessarily a feature of the language but of the programmer (just a few years ago I interacted with some theoretically senior C++ programmers who claimed mixing raw pointers with smart pointers is fine because they're senior and know what they're doing).
Ask developers to safely define a string constant that is accessible outside of that translation unit. Now do it without C++17, which many companies aren't using yet.
Things have gotten a lot better, but even these incredibly basic needs can be really tricky.
For example, while I'm not particularly fond of Python as an engineering language, I've never worked on a team with poor enough process that we deal with (eg) production runtime failures due to typo-ed variable names that would have been caught by the compiler. And yet I'd never claim that it's impossible for such a problem to exist, given arbitrary levels of talent composed in arbitrary teams and processes.