How was your experience using Godot? Why did you go with that over other engines?
When I built the first prototype[0] I also used the opportunity to try out godot. I like it a lot. It's main concept (scene <==> node) felt really elegant.
Some other engines might have better features. But One Way Dungeon is a 2D game with no real-time gameplay or physics or networking... So ease of use is more important than high-end capabilities.
[0] you can read the whole story here: https://news.ycombinator.com/item?id=27208333