CommonJS Is The Future For Rails JavaScript Packaging
alexmaccaw.co.uk
alexmaccaw.co.uk
While CommonJS modules are undeniably elegant, they carry with them a high conceptual overhead. It would be unreasonable to expect Rails developers to rewrite all their existing JavaScript in order to take advantage of the asset pipeline. Most people do not want to manually import every dependency into every source file (and in fact Rails goes to great lengths to make use of Ruby's "require" method largely unnecessary).
Sprockets solves this with the "require_tree" directive that automatically pulls in all source files in a given directory. If you've been keeping your JavaScript source files in public/javascripts, it's trivial to upgrade your app to 3.1 and take advantage of the asset pipeline — just move your source files into app/assets/javascripts. Then when you do need more specific control over source file ordering, the "require" and "include" directives are there for you. Combine this with the implicit closure around each CoffeeScript source file and Sprockets gives you 80% of the benefit of CommonJS modules with 20% of the complexity.
Stitch (and CommonJS in general) does not address the problem of CSS preprocessing or concatenation, and does not provide a mechanism for managing other assets like images and sounds. Sprockets supports Sass and SCSS, and provides a global load path which lets you depend on JS, CSS and images from a single logical package — even a Ruby gem — with essentially no configuration.
I hope this clarifies why we chose to go with the Sprockets approach rather than CommonJS for Rails 3.1.
But the fact that this method works universally, is also the reason it cannot accomodate individual needs for each "asset type" (css, js):
* For Javascript we cannot use CommonJS (or something similar)
* For SCSS we cannot use variables, mixins
For me, this means a lot. Traditionally, Rails has been giving me the best web environment experience I could imagine. With Rails 3.1, I can't help thinking: Why did they leave some of the best parts out?
I know I actually CAN use SCSS variables and mixins - I just have to use SCSS' @import rather than Sprockets own =require. But that leads to my stance in this matter: If we need to bypass Sprockets in order to get the cool features, then why use it in the first place?
We should use a system designed specifically for JS to management our JS, and a system specifically for CSS to manage CSS. Stitch and SASS comes to mind of course.
While I understand the benefits of the "Sprockets way", I'd like to see Rails use specific tools for specific asset types in order to give developers easy access to all of the available features instead of just 80% of them.
(I don't know what he had in mind other than CommonJS and I don't remember where I heard it so this is pretty hazy...)
http://bostinnovation.com/2011/01/31/node-js-interview-4-que...
BostInno: Is there anything you wish you had done differently with node?
Dahl: Yes – many things. For example, I wish I had not used the CommonJS module system. It’s far too complex and wildly different from how the browser works.
In another interview (which I can't find), I recall him worrying a bit that CommonJS is not async, though admitting that a few lapses in async purity might be fine. In any case, I'm not aware that Node actually has any plans to move away from CommonJS. At this point, a whole hell of a lot of code relies on that style of require. Perhaps it could be swapped out in some backward compatible way, but it seems like a lot of work. (Also from the point of view of someone who just uses CommonJS style rather than implements it in something like Node, I have to say, it's dead easy and intuitive. Why fix what isn't broken?)
Wow, wtf? I got voted down for finding someone a reference? I'm not making an anti- (or pro-) CommonJS argument here. I just found the reference.
Like you say, I don't see any issues with the current system (and don't like wrapping everything manually in define function). You'll always need to get a server involved at some point for concatenation and performance reasons - and I think the current system works fine.
To do that the dependency module IDs must be extracted from the module text via static analysis, but that's fairly easy since module IDs are specified to be string literals. A simple regex is usually good enough, but using one of the many JavaScript parsers is safer. For cases where the module ID needs to be computed or loaded based on a runtime decision, an asynchronous form of require should be used.
The expectation is ECMAScripts modules will map pretty cleanly to CommonJS modules, but with real syntax rather than function calls. In the meantime CommonJS modules are a pretty good compromise I think. Simple implementations can do the loading using synchronous IO as "require" is called, while more advanced loaders (especially for browsers) can implement a slightly more complicated system to do the loading up front before excution.
I did exactly this for browserify, yet another node-based browser-side require() bundling system. Another benefit of this approach is that you can use modules made for node just by require()ing them in your browser-side javascript, so long as your static analysis bundling is recursive and the modules can be `require.resolve()`'d by node.
Huh? Python, really?
foo = require 'foo'
{Bar} = require 'bar'
{X, f} = require 'abc'
Compiles to: var Bar, X, f, foo, _ref;
foo = require('foo');
Bar = require('bar').Bar;
_ref = require('abc'), X = _ref.X, f = _ref.f;Gotta, say, I just spent a chunk of time converting a project from one to the other (actually RequireJS), and I really think it was the right move.