On that basis and others, while I think it is appropriate for a company to make a profit, there has to be a thing as "too much".
Apple (according to evidence in this case) currently earns like 20 billion USD per year off the 30% cut. To me, this is absolutely more than necessary, and while it's not exactly the same as how the cost of insulin has gone from $0.05/unit in 1991 to ~$0.30/unit presently, apparently apps are essential, so it's worth asking just how much it's reasonable for Apple to skim off the top. In the end, the cost of that 30% fee will get passed on to the customer one way or another, and Apple allows that to happen as well.
I think in general people like you or me are savvy enough to not get harmed by these Apple policies, but court cases like this are about protecting everyone.
Epic is targeting kids with Fortnite and its their money that they're after. Impulse- and vanity purchases, much more than anything else.
Whereas, when buying a paid app, one usually gets real value. At least as I see it. But maybe this means i'm old :D
Do the math.
1. A Customer is not the same as a Sale. There can be muptiple Sales per Customer.
2. App Sales * Avg App Cost is not the same as Total Sales. There are also in-app sales.
> I think if you're going that far you should be able to at least support that with napkin math instead of hand-waving.I think you are arguing for the sake of arguing.
So it's fortnite and a bunch of other apps that make those 20 bn. Again, Fortnite alone made 300 M a year for epic, and 150M a year for Apple.
Actually I'd bet that the largest part of the revenue is generated by in-game purchases. Too easy to trigger addictive gaming with simple tricks like intermittent reward.
Apple and Epic both have those distribution numbers, and I wish those showed up in the trial. The distribution is going to vary wildly from app to app, and games like Fortnite allow you to earn currency in-game. While I know they are skewed from personal industry experience, any claim from me about the actual average would be complete speculation.
Personally I don't know anyone who spends huge sums on paid apps, but I know of cases where kids spend huge sums on in-game stuff on iOS.
So yes, it's based on anecdotal evidence, but I have yet to hear an account of someone who regularly spends more than a tenner per month (or even per year) on paid Apps.