Sure, but they're not breakthrough names like Carmack & a few others, and are unlikely to be known by anyone not familiar with those particular games.
Carmack on the other hand is completely unavoidable if you even casually tune in to gaming news. I've never player a Doom game, but I know who Carmack is. In contrast, I've played 200+ hours of Factorio, and had no idea what the names of the developers were.
I'm not saying it's impossible, just that it takes much more than a breakout hit from indie devs to thrust them to Carmack levels of fame.
Part of it is likely due to technology changes. A big part of Carmack's fame initially stemmed not only from having a wildly popular game, but having done things with hardware that were practically magical at the time. The use of Binary Space Partitioning-- a not very well known technique for rendering that had, to my knowledge, never been used in videogames before was used by Carmack because he could not only program, he rises above the level of programmer to computer scientist. Many people study computer science in college or bootcamps, but most simply become programmers.
Compare that to today's game dev ecosystem: Even indies are typically using a variety of middleware and off-the shelf software to build there game. There is both less room and less need for the type of hackery of the Carmack era (which wasn't unique just to Carmack). These days if you want your game to do something more computationally intensive, you just do it, and up the minimum reqs from a gtx 950 to a gtx 960.
I think this is why the closes thing to the level of celebrity of a single dev we've had in a while is Notch w/ Minecraft. He didn't get there by pushing the boundaries of hardware to make something previously not possible, he simply put in long years of iterative design that results in a unique breakthrough hit that appealed to hugely different audiences. If we're looking for future celebrity devs, that's the sort I would expect, and they seem much more rare.