Ask HN: What do you want from a 2d web MMO?
I've gone some way into writing a 2d MMO engine, as a hobby project.
It's web-based, realtime, rogue-inspired and built on a MySQL/NodeJS/Socket.IO/KockoutJS stack.
What features would you like to see in this new 2d web MMO?
Or does the world not need yet another MMO?
Thanks,
Chris.