Games used to be shipped on chips to customers with the assumption that they could never be updated, but now the expectation that that's possible results in multi GB release day patches. Games used to be shipped to consoles without network access but if Blizzard goes out of business tomorrow, Starcraft II will just fail to boot because the software you get isn't enough to run the game. Games used to make most of their money by selling you a fun game that you wanted to play, but now they make most of their money from DLC's or selling in-game currency.
I don't want my car to move fast and break things. I don't want my car to fail to drive me to the hospital because it has updates to install. I don't want my car to drop features it had when I paid for it because some PM's bonus depends on me using their monetised features instead. I don't want my car to be measured by "works on my machine"-level QA. I don't want my car reporting telemetry. I don't want my car's UI to become unuseable over time because the developers shipping constant updates to it are working on the newer hardware instead of the hardware I have. I don't want parts of my car to stop working because an app developer doesn't support my car anymore. (I've lost access to many an iOS game because of this without changing any hardware myself.) I don't want my car to stop working because it doesn't support TLS 4.0 or 6g and the licence server requires it. I don't want my car to stop working because it can't find the licence server because Volvo went out of business, or even just decided they didn't want to support me anymore. I don't want my car to fail to unlock because of a network blip. I don't want my car to suggest I go to McDonald's instead because of an advertising deal.
That's what embracing the software industry's norms will get you. Awful QA, shortsighted dependencies, terrible incentives, and the ability to monetise you.