The moment you put it on a computer it becomes fairly fast and ... actually most of the gravitas goes away.
One person’s opinion.
DnD 5E is like the Risk of tabletop RPGs. Just sort of long and meandering without much going on.
Shadow of the Demon Lord, Torchbearer, and Mythras Classic Fantasy are better alternatives depending on what level of crunch you enjoy.
That's...highly table dependent, even assuming the same set of rules options are in place. And I’m not just saying that whether it feels that way is a matter of subjective taste (which is also true), but that the objective qualities of play depend very much on the particular group at the table. That's true of TRPGs in general, but its true of some TRPGs more tha others, and D&D5E is relatively unopinionated (though not so much as, say, GURPS) while some more focussed games zero-in on a more-specific playstyle.
His point is that game mechanics reveal what a game is really about. Using this classification: DnD is about fighting monsters. Dungeon World is about worldbuilding. Burning Wheel is about character development.
Since people are different, this might help to find the right one.
Shut Up & Sit Down do a very good job selling Inis: https://youtu.be/ElcG-_-gfxo
And to just put this into numbers, BGG ranks Risk on position 19,955. By this ranking there are just shy of twenty thousand games better than Risk. And I agree, I will never play Risk again as it's not worth the time with the competition today.
To be honest I'm curious. The description of the game seems to imply that the game itself changes every time you play it, because some of the cards used should then be destroyed and thrown away from the game box, never to be used again. That, and the game concept covers complete campaigns, not only discrete games that you play once and then forget about it: https://boardgamegeek.com/boardgame/105134/risk-legacy
If you play with the same people it makes those (hopefully friendly) rivalries across play sessions have weight and maybe even consequences.
Sure you might only get 2 dozen games out of it before you've "completed" it and need a new copy but this isn't the 80s where people have a choice of Risk, Monopoly, and Cludeo. 2 dozen games can last years, if not decades.
We started season 2 too, but ironically that was disrupted by the pandemic.
Speaking of which there are marks you put in the board for different victory conditions, like you can "own" a continent whicheans in future games if you own that continent you and only you get a bonus. Same with naming a country or buffing a country so it has a permanent +1 army.
If you have enjoyed Risk previously and have a group of friends that you can continually play with I'd highly recommend it. It can still work with mixing in new people but half the fun is the shared history and friendly rivalries between game sessions.
Also there is a certain feeling when you tear up game pieces (or burn them as the winner in our case).
Edit: sadly you will have to copy and paste the Wikipedia URL, as HN wrongly believes that the trailing "!" is not part of it.
The standard rule is up to 3 for attack, up to 2 for defence.
the url works if you % encode the !
In most other games I don't care if I win or lose. This is doubly true in the sort of board games my board game 'aficionado' friends play. In those, there are often multiple different ways to win and everybody might have their own unique win condition, that may not be known to other players. I guess this sort of design is meant to minimize conflict. But the way these games minimize conflict seems to be by making people care less about winning.
It’s a very long game due to the discussion turns and having to evaluate everyone’s moves… but it allows for exciting politics.
There was a weekly column at Rock Paper Shotgun that covered them (and adjacent stuff like simulation), and lately the writer has taken up residence at a new URL.
The old school Avalon hill style hex and counter wargames have mostly been replaced by computer games, though. For obvious reasons.
Tabletop miniature wargames are also still going strong, probably more so than board wargaming. Although the historical side of the hobby is definitely aging compared to fantasy/sci-fi themed gaming.
I can spend 4-5 hours playing a good board game, and enjoy it immensely and go back to it anytime.
Risk is not a great game regardless of length of play. Sure it’s enjoyable playing on PC, but there are still many more enjoyable games tabletop or PC.
This is true, for me at least, due to the fact that it’s fairly shallow plus it involves too much luck. I enjoy deeper games that are less reliant on luck (though I still enjoy games with some luck/randomization).
Not everyone has time for 5 hours of "fun". Let alone when games like Gloomhaven are best played on a consistent basis until it's completed.
https://www.chess.com/news/view/breaking-official-rules-of-c...
~50 BP - Othello
~50 BP - DnD
~60 BP - Risk
~60 BP - Diplomacy
~70 BP - Stratego
~100 BP - Contract bridge
~200 BP - Mahjong
~200 BP - Double twelve dominoes
~600 BP - Playing cards
~1300 BP - Chess
~2500 BP - 围棋 (Go)
~5000 BP - Checkers / draughts
~5000 BP - Backgammon
I admit I was kind of the same way at first, plowing through hundreds of modern games and mostly ignoring older games, but if you take another look at the classics there's some real gems there. A few other excellent games you don't mention are Shogi (500 BP), Cribbage (420 BP), Fanorona (340 BP), Crokinole (150 BP), and Acquire (60 BP).
Although IMO, Double 6 dominoes is where it's at, not double 12. "All Fives" Dominoes and Partnership Dominoes are highly underrated amongst modern gamers, imo.
Coup, while more complicated, is a similar game that never seems to last that long, even with 6 players (usually closer to 10-15 minutes for that).
2500 BP
2500y ago"ya" (years ago) as a suffix is better, in that it doesn't have a conventional use with a particular epoch date.
Fun fact, there's no corresponding After Present system for dates after 1950. Instead you subtract negative years. E.g. 1957 AD = -7 BP.
https://blog.mitchjlee.com/2020/your-writing-style-is-costly
Lol anything newer is theoretically better?
Was the best work of all fields - cinema, art, music, architecture, literature, all from the last year?