Happy to see this resonating with so many people. :) Feel free to ask any questions!
Happy to see this resonating with so many people. :) Feel free to ask any questions!
My question is, what factors made you decide to hand-craft it instead of using Unity/Unreal?
In hindsight some things would have been a lot easier with a game engine!
What were the 'item slot' looking things in the bottom left of the screen? I couldn't figure that out. At one point, I had one filled, but I don't know how or what it meant.
We started the project with a small team, just myself (concept/code/design), Tiffany Beucher (illustration, character design and concept art), Guillaume Le Roux (modelling, animation and art direction), and production by the NFB.
As the project grew we brought others to help with different parts. You can find the full credits below:
The team were they on paid or volunteering bases?
I found Amit Patel’s blog to be a great resource for this: