You work for Google; there may be some bias here.
>E.g. Stadia, which a lot of people doubted would be technically possible at all.
Technically impossible? Really? I don't think anyone held doubt. Perhaps people figured it'd be expensive to develop but certainly not impossible.
Yes, so many people were citing latency would make it unplayable, etc.
> You work for Google; there may be some bias here.
If I was stating an opinion, maybe. In this case, I am merely pointing out the counter example: Stadia, etc.
I don't think Google has solved the fundamental issue which is latency and home broadband infrastructure. They can handwave it with AI, ML latency algorithms and video compression algorithms, but the latency is still not competitive to conventional gaming.
Wii U, Steam Link/Remote, nVidia Play/Geforce Now etc
I can't say I've ever heard it talked about in my gaming circles.