I think by modern standards though it’s very evident in most games, with the draw distance being so low.
I think by modern standards though it’s very evident in most games, with the draw distance being so low.
The Last of Us for the PS3 never fails to leave in awe, Naughty Dog did some serious black magic to get those results out of the hardware they were targeting.
It's really amazing how much can be done when talented developers target specific hardware.
Max Payne ran on a PIII @1GHZ with 128 of RAM (not a bg step over 88MB considering W98SE could use about 32MB) and the graphics were on par to Mario Galaxy if not better.
>The Last of Us for the PS3 never fails to leave in awe, Naughty Dog did some serious black magic to get those results out of the hardware they were targeting.
It's really amazing how much can be done when talented developers target specific hardware.
Textures, textures, textures. Max Payne had amazing textures, so did most console games from Konami and such. Yet, a lot of UE1 based games had so blurry-ish and shitty textures they indeed look worse than a Game Cube game.
I am not talking about the texture size, but the quality of the artwork.
There was a port to the original Xbox, which had only 64 MB of RAM!
The PS was a specialized machine though. Don’t discount either the benefits of developing and optimizing for a single set of known hardware, rather than a wide wide array of PC hardware.